X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=ce0005041dee9242cc592e2e7562a0e94ea76d7e;hb=981c1179fab6849d216942a7053a24a36f36078c;hp=b862fc2997af3cc7de4a58cea7cc668318a76ae8;hpb=3f518d0f8cf5f083bc17732e7b8627cec3639940;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index b862fc2..ce00050 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -120,10 +120,9 @@ extern float volume; #ifdef WIN32 #include +#include "win-res/resource.h" #endif -#include "res/resource.h" - using namespace std; @@ -1028,47 +1027,49 @@ Boolean SetUp (Game & game) return false; } - fprintf(stderr, "Stencil buffer has %i bits, good.\n", stencilbits); - fprintf(stderr, "Screen width is %i, height is %i\n", kContextWidth, kContextHeight); - - glEnable( GL_STENCIL_TEST); - glClearStencil(0); - glClear( GL_STENCIL_BUFFER_BIT ); - glStencilFunc(GL_ALWAYS, 0x1, 0x1); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 3); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glColorMask( 1.0, 1.0, 1.0, 1.0 ); - char stencil[] = {64,127,255}; - - glViewport(0,0, kContextWidth, kContextHeight); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho((GLdouble)0, (GLdouble)kContextWidth, (GLdouble)kContextHeight, 0, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - for(int y=0;y