X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=b862fc2997af3cc7de4a58cea7cc668318a76ae8;hb=3f518d0f8cf5f083bc17732e7b8627cec3639940;hp=3a508adf06f02f099e76279e19f3f0705f32587b;hpb=9b02e6c2c1987b983584afc69e60ae2efa5dccc7;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 3a508ad..b862fc2 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -19,6 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ + #ifdef WIN32 #define UINT8 WIN32API_UINT8 #define UINT16 WIN32API_UINT16 @@ -35,7 +36,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. extern "C" { #include "zlib.h" #include "png.h" - #include "jpeglib.h" + #ifdef WIN32 + #define INT32 INT32_jpeg + #include "jpeglib.h" + #undef INT32 + #else + #include "jpeglib.h" + #endif } static bool load_image(const char * fname, TGAImageRec & tex); @@ -110,6 +117,7 @@ extern float volume; #include "gamegl.h" #include "MacCompatibility.h" + #ifdef WIN32 #include #endif @@ -313,7 +321,12 @@ void ShutdownDSp () void DrawGL (Game & game) { - game.DrawGLScene(); + if ( stereomode == stereoNone ) { + game.DrawGLScene(stereoCenter); + } else { + game.DrawGLScene(stereoLeft); + game.DrawGLScene(stereoRight); + } } @@ -568,7 +581,7 @@ Boolean SetUp (Game & game) randSeed = UpTime().lo; osx = 0; - ifstream ipstream(ConvertFileName("/Data/config.txt"), std::ios::in /*| std::ios::nocreate*/); + ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/); detail=1; ismotionblur=0; usermousesensitivity=1; @@ -618,7 +631,7 @@ Boolean SetUp (Game & game) selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail); if(!ipstream) { - ofstream opstream(ConvertFileName("/Data/config.txt", "w")); + ofstream opstream(ConvertFileName(":Data:config.txt", "w")); opstream << "Screenwidth:\n"; opstream << kContextWidth; opstream << "\nScreenheight:\n"; @@ -916,7 +929,8 @@ Boolean SetUp (Game & game) SDL_ShowCursor(0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); + if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) { fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); @@ -965,7 +979,6 @@ Boolean SetUp (Game & game) glDisable( GL_FOG); glDisable( GL_LIGHTING); glDisable( GL_LOGIC_OP); - glDisable( GL_STENCIL_TEST); glDisable( GL_TEXTURE_1D); glDisable( GL_TEXTURE_2D); glPixelTransferi( GL_MAP_COLOR, GL_FALSE); @@ -1007,6 +1020,56 @@ Boolean SetUp (Game & game) game.newscreenwidth=screenwidth; game.newscreenheight=screenheight; + GLint stencilbits = 0; + glGetIntegerv(GL_STENCIL_BITS, &stencilbits); + if ( stencilbits < 1 ) { + fprintf(stderr, "Failed to get a stencil buffer!\n"); + SDL_Quit(); + return false; + } + + fprintf(stderr, "Stencil buffer has %i bits, good.\n", stencilbits); + fprintf(stderr, "Screen width is %i, height is %i\n", kContextWidth, kContextHeight); + + glEnable( GL_STENCIL_TEST); + glClearStencil(0); + glClear( GL_STENCIL_BUFFER_BIT ); + glStencilFunc(GL_ALWAYS, 0x1, 0x1); + glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); + + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 3); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glColorMask( 1.0, 1.0, 1.0, 1.0 ); + char stencil[] = {64,127,255}; + + glViewport(0,0, kContextWidth, kContextHeight); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho((GLdouble)0, (GLdouble)kContextWidth, (GLdouble)kContextHeight, 0, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + for(int y=0;y