X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=b1e158cb03f6feb24e6a733ec0b91f81e3168591;hb=aaed539630d0da64431735dcc15b45fafa324f5d;hp=fabb712dc5b787bbe613e2b89338daadd33998bc;hpb=2a527b7862fd1741a35536ab5427ade2fff089c0;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index fabb712..b1e158c 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -19,12 +19,6 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -/* No need for Visual Leak Detector -#ifdef WIN32 -#include -#endif -*/ - #define USE_DEVIL 0 #ifndef USE_DEVIL @@ -40,10 +34,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Game.h" #else - #include - #include - #include #include "Game.h" + extern "C" { + #include "zlib.h" + #include "png.h" + #include "jpeglib.h" + } + static bool load_image(const char * fname, TGAImageRec & tex); static bool load_png(const char * fname, TGAImageRec & tex); static bool load_jpg(const char * fname, TGAImageRec & tex); @@ -258,9 +255,10 @@ Boolean gDone = false, gfFrontProcess = true; Game * pgame = 0; - +#ifndef WIN32 static int _argc = 0; static char **_argv = NULL; +#endif bool cmdline(const char *cmd) {