X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=ac4a13ad6d3543a58de4707a0e3c0ba8164b549a;hb=879f81c4c4cb0be184ef5a42378d714540b147e2;hp=8cfe83618deecc6249254410a40a5c01367d4f4b;hpb=5e808c58a6397c2cb1ae08293d2ba1fc91b15a0a;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 8cfe836..ac4a13a 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -286,41 +286,6 @@ void DrawGL (Game & game) } } - -/*static KeyMap g_theKeys; - -void SetKey( int key) -{ - g_theKeys[ key >> 3] |= (1 << (key & 7)); -} - -void ClearKey( int key) -{ - g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7))); -} - -void GetKeys( unsigned char theKeys[16]) -{ - memcpy( theKeys, &g_theKeys, 16); -}*/ - -Boolean Button() -{ - return SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(SDL_BUTTON_LEFT); -} - -static inline int clamp_sdl_mouse_button(Uint8 button) -{ - if (button == 2) // right mouse button is button 3 in SDL. - button = 3; - else if (button == 3) - button = 2; - - if ((button >= 1) && (button <= 3)) - return button - 1; - return -1; -} - static void sdlEventProc(const SDL_Event &e, Game &game) { int val; @@ -342,9 +307,6 @@ static void sdlEventProc(const SDL_Event &e, Game &game) SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); } return; - - case SDL_KEYUP: - return; } } @@ -899,7 +861,12 @@ int main(int argc, char **argv) } // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking' - STUBBED("give up CPU but sniff the event queue"); + SDL_ActiveEvent evt; + SDL_WaitEvent((SDL_Event*)&evt); + if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1) + gameFocused = true; + else if (evt.type == SDL_QUIT) + gDone = true; } }