X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=7b68b8f4849445fabf0121c08fe09418e52d8574;hb=88ca07d019951682ca9ece7030db83cf57389be1;hp=550552e3c361016f4d5df3da0b6038f338dfac83;hpb=ce7a0cd9e7bb28d1b26e1b2cda36a52592224d9e;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 550552e..7b68b8f 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -19,10 +19,13 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ - +/* No need for Visual Leak Detector #ifdef WIN32 #include #endif +*/ + +#define USE_DEVIL 0 #ifndef USE_DEVIL # ifdef WIN32 @@ -37,12 +40,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Game.h" #else - extern "C" { - #include "zlib.h" - #include "png.h" - #include "jpeglib.h" - } #include "Game.h" + extern "C" { + #include "zlib.h" + #include "png.h" + #include "jpeglib.h" + } + static bool load_image(const char * fname, TGAImageRec & tex); static bool load_png(const char * fname, TGAImageRec & tex); static bool load_jpg(const char * fname, TGAImageRec & tex); @@ -257,9 +261,10 @@ Boolean gDone = false, gfFrontProcess = true; Game * pgame = 0; - +#ifndef WIN32 static int _argc = 0; static char **_argv = NULL; +#endif bool cmdline(const char *cmd) {