X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=776eb4308bb7eda34bfe7255d7e6004dca96a156;hb=de7834267e2ff8f28a2cb49647fc91e060686e93;hp=8a9b6923c2662945978da3161d66777ea4d3c4ce;hpb=735daf95aba0eef54d151daae01285f0959825d0;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 8a9b692..776eb43 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -48,7 +48,7 @@ extern "C" { static bool load_image(const char * fname, TGAImageRec & tex); static bool load_png(const char * fname, TGAImageRec & tex); static bool load_jpg(const char * fname, TGAImageRec & tex); -static bool save_image(const char * fname); +bool save_image(const char * fname); static bool save_png(const char * fname); @@ -66,9 +66,6 @@ extern float sps; extern float realmultiplier; extern int slomo; extern bool cellophane; -// MODIFIED GWC -//extern int terraindetail; -//extern int texdetail; extern float terraindetail; extern float texdetail; @@ -101,8 +98,6 @@ extern float slomofreq; using namespace std; - - SDL_Rect **resolutions = NULL; static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 }; static SDL_Rect rect_800_600 = { 0, 0, 800, 600 }; @@ -114,34 +109,14 @@ static SDL_Rect *hardcoded_resolutions[] = { NULL }; - - -unsigned int resolutionDepths[8][2] = {0}; - -int closestResolution(int width, int height); -int resolutionID(int width, int height); - -void ReportError (char * strError); - void DrawGL(Game & game); -void CreateGLWindow (void); Boolean SetUp (Game & game); void DoUpdate (Game & game); -void DoEvent (void); void CleanUp (void); - // statics/globals (internal only) ------------------------------------------ -#ifndef WIN32 -typedef struct tagPOINT { - int x; - int y; -} POINT, *PPOINT; -#endif - - #ifdef _MSC_VER #pragma warning(push) @@ -186,50 +161,17 @@ static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textu // no-op. } - - -void sdlGetCursorPos(POINT *pt) -{ - SDL_GetMouseState(&(pt->x), &(pt->y)); -} -#define GetCursorPos(x) sdlGetCursorPos(x) -#define SetCursorPos(x, y) SDL_WarpMouse(x, y) -#define ScreenToClient(x, pt) -#define ClientToScreen(x, pt) #ifdef MessageBox #undef MessageBox #endif #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox") - -Point delta; - -static bool g_button, fullscreen = true; - - // Menu defs -enum -{ - kFileQuit = 1 -}; - -enum -{ - kForegroundSleep = 10, - kBackgroundSleep = 10000 -}; - int kContextWidth; int kContextHeight; -const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 }; - -GLuint gFontList; -char gcstrMode [256] = ""; - -UInt32 gSleepTime = kForegroundSleep; -Boolean gDone = false, gfFrontProcess = true; +Boolean gDone = false; Game * pgame = 0; @@ -252,57 +194,12 @@ bool cmdline(const char *cmd) return false; } - -// -------------------------------------------------------------------------- - -void ReportError (char * strError) -{ -#ifdef _MSC_VER // !!! FIXME. --ryan. - throw std::exception( strError); -#endif - - /* char errMsgCStr [256]; - Str255 strErr; - - sprintf (errMsgCStr, "%s", strError); - - // out as debug string - CToPStr (strErr, errMsgCStr); - DebugStr (strErr); - */ -} - //----------------------------------------------------------------------------------------------------------------------- // OpenGL Drawing -void DrawGL (Game & game) -{ - if ( stereomode == stereoNone ) { - game.DrawGLScene(stereoCenter); - } else { - game.DrawGLScene(stereoLeft); - game.DrawGLScene(stereoRight); - } -} - -static inline int clamp_sdl_mouse_button(Uint8 button) -{ - if (button == 2) // right mouse button is button 3 in SDL. - button = 3; - else if (button == 3) - button = 2; - - if ((button >= 1) && (button <= 3)) - return button - 1; - return -1; -} - static void sdlEventProc(const SDL_Event &e, Game &game) { - int val; - SDLMod mod; - switch(e.type) { case SDL_MOUSEMOTION: @@ -319,9 +216,6 @@ static void sdlEventProc(const SDL_Event &e, Game &game) SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); } return; - - case SDL_KEYUP: - return; } } @@ -647,7 +541,7 @@ void DoUpdate (Game & game) num_channels = 0; } */ - DrawGL (game); + game.DrawGL(); } // -------------------------------------------------------------------------- @@ -657,11 +551,6 @@ void CleanUp (void) { LOGFUNC; -// game.Dispose(); - - - - SDL_Quit(); #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL; #include "glstubs.h" @@ -820,10 +709,6 @@ int main(int argc, char **argv) LOGFUNC; - //memset( &g_theKeys, 0, sizeof( KeyMap)); - - //initSDLKeyTable(); - try { bool regnow = false; @@ -912,77 +797,77 @@ int main(int argc, char **argv) - // -------------------------------------------------------------------------- +// -------------------------------------------------------------------------- - extern int channels[100]; - extern OPENAL_SAMPLE * samp[100]; - extern OPENAL_STREAM * strm[20]; +extern int channels[100]; +extern OPENAL_SAMPLE * samp[100]; +extern OPENAL_STREAM * strm[20]; - extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused) +extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused) +{ + const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]); + if (currSample && currSample == samp[chan]) { - const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]); - if (currSample && currSample == samp[chan]) + if (OPENAL_GetPaused(channels[chan])) + { + OPENAL_StopSound(channels[chan]); + channels[chan] = OPENAL_FREE; + } + else if (OPENAL_IsPlaying(channels[chan])) { - if (OPENAL_GetPaused(channels[chan])) + int loop_mode = OPENAL_GetLoopMode(channels[chan]); + if (loop_mode & OPENAL_LOOP_OFF) { - OPENAL_StopSound(channels[chan]); channels[chan] = OPENAL_FREE; } - else if (OPENAL_IsPlaying(channels[chan])) - { - int loop_mode = OPENAL_GetLoopMode(channels[chan]); - if (loop_mode & OPENAL_LOOP_OFF) - { - channels[chan] = OPENAL_FREE; - } - } - } - else - { - channels[chan] = OPENAL_FREE; } + } + else + { + channels[chan] = OPENAL_FREE; + } - channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused); - if (channels[chan] < 0) - { - channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused); - } + channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused); + if (channels[chan] < 0) + { + channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused); } +} - extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused) +extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused) +{ + const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]); + if (currSample && currSample == OPENAL_Stream_GetSample(sptr)) { - const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]); - if (currSample && currSample == OPENAL_Stream_GetSample(sptr)) - { - OPENAL_StopSound(channels[chan]); - OPENAL_Stream_Stop(sptr); - } - else - { + OPENAL_StopSound(channels[chan]); OPENAL_Stream_Stop(sptr); - channels[chan] = OPENAL_FREE; - } - - channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused); - if (channels[chan] < 0) - { - channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused); - } } - - - bool LoadImage(const char * fname, TGAImageRec & tex) + else { - if ( tex.data == NULL ) - return false; - else - return load_image(fname, tex); + OPENAL_Stream_Stop(sptr); + channels[chan] = OPENAL_FREE; } - void ScreenShot(const char * fname) + channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused); + if (channels[chan] < 0) { - save_image(fname); + channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused); } +} + + +bool LoadImage(const char * fname, TGAImageRec & tex) +{ + if ( tex.data == NULL ) + return false; + else + return load_image(fname, tex); +} + +void ScreenShot(const char * fname) +{ + +} @@ -1150,7 +1035,7 @@ png_done: } -static bool save_image(const char *file_name) +bool save_image(const char *file_name) { const char *ptr = strrchr((char *)file_name, '.'); if (ptr)