X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=76f9777e402a7860c1399fbed70fa6e733c8683f;hb=f250ee8330a466b35a7ba2975d3d3fed508068c2;hp=9374b1f8f41d4acbdd1594b4248cd2deecd4e1a7;hpb=2e4c2fd2e05bc8c910b614f45cbbf903d158658c;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 9374b1f..76f9777 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -19,6 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ + #ifdef WIN32 #define UINT8 WIN32API_UINT8 #define UINT16 WIN32API_UINT16 @@ -29,34 +30,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #undef boolean #endif -#define USE_DEVIL 0 -#ifndef USE_DEVIL -# ifdef WIN32 -# define USE_DEVIL -# endif -#endif -#if USE_DEVIL - #include "IL/il.h" - #include "IL/ilu.h" - #include "IL/ilut.h" - #include "Game.h" -#else - - #include "Game.h" - extern "C" { - #include "zlib.h" - #include "png.h" +#include "Game.h" +extern "C" { + #include "zlib.h" + #include "png.h" + #ifdef WIN32 + #define INT32 INT32_jpeg #include "jpeglib.h" - } + #undef INT32 + #else + #include "jpeglib.h" + #endif +} + +static bool load_image(const char * fname, TGAImageRec & tex); +static bool load_png(const char * fname, TGAImageRec & tex); +static bool load_jpg(const char * fname, TGAImageRec & tex); +static bool save_image(const char * fname); +static bool save_png(const char * fname); - static bool load_image(const char * fname, TGAImageRec & tex); - static bool load_png(const char * fname, TGAImageRec & tex); - static bool load_jpg(const char * fname, TGAImageRec & tex); - static bool save_image(const char * fname); - static bool save_png(const char * fname); -#endif #include "openal_wrapper.h" @@ -69,51 +63,28 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. extern bool buttons[3]; extern float multiplier; -extern float screenwidth,screenheight; extern float sps; extern float realmultiplier; extern int slomo; -extern bool ismotionblur; -extern float usermousesensitivity; -extern int detail; -extern bool floatjump; extern bool cellophane; // MODIFIED GWC //extern int terraindetail; //extern int texdetail; extern float terraindetail; extern float texdetail; -extern int bloodtoggle; + extern bool osx; -extern bool autoslomo; -extern bool foliage; -extern bool musictoggle; -extern bool trilinear; -extern float gamespeed; -extern int difficulty; -extern bool damageeffects; extern int numplayers; -extern bool decals; -extern bool invertmouse; -extern bool texttoggle; -extern bool ambientsound; -extern bool mousejump; extern bool freeze; extern Person player[maxplayers]; -extern bool vblsync; extern bool stillloading; -extern bool showpoints; -extern bool alwaysblur; -extern bool immediate; -extern bool velocityblur; -extern bool debugmode; extern int mainmenu; /*extern*/ bool gameFocused; -extern int kBitsPerPixel; + extern float slomospeed; extern float slomofreq; -extern float oldgamespeed; -extern float volume; + + #include #include @@ -122,17 +93,17 @@ extern float volume; #include #include "gamegl.h" #include "MacCompatibility.h" +#include "Settings.h" #ifdef WIN32 #include +#include "win-res/resource.h" #endif -#include "res/resource.h" - using namespace std; -#if USE_SDL + SDL_Rect **resolutions = NULL; static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 }; static SDL_Rect rect_800_600 = { 0, 0, 800, 600 }; @@ -143,7 +114,7 @@ static SDL_Rect *hardcoded_resolutions[] = { &rect_640_480, NULL }; -#endif + unsigned int resolutionDepths[8][2] = {0}; @@ -176,7 +147,7 @@ typedef struct tagPOINT { } POINT, *PPOINT; #endif -#if USE_SDL + #ifdef _MSC_VER #pragma warning(push) @@ -238,7 +209,7 @@ void sdlGetCursorPos(POINT *pt) #undef MessageBox #endif #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox") -#endif + Point delta; @@ -352,9 +323,7 @@ Boolean Button() return g_button; } -#if !USE_SDL -static void initSDLKeyTable(void) {} -#else + #define MAX_SDLKEYS SDLK_LAST static unsigned short KeyTable[MAX_SDLKEYS]; @@ -568,7 +537,7 @@ static void sdlEventProc(const SDL_Event &e, Game &game) return; } } -#endif + // -------------------------------------------------------------------------- @@ -583,285 +552,20 @@ Boolean SetUp (Game & game) randSeed = UpTime().lo; osx = 0; - ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/); - detail=1; - ismotionblur=0; - usermousesensitivity=1; - kContextWidth=640; - kContextHeight=480; - kBitsPerPixel = 32; - floatjump=0; cellophane=0; texdetail=4; - autoslomo=1; - decals=1; - invertmouse=0; - bloodtoggle=0; terraindetail=2; - foliage=1; - musictoggle=1; - trilinear=1; - gamespeed=1; - difficulty=1; - damageeffects=0; - texttoggle=1; - alwaysblur=0; - showpoints=0; - immediate=0; - velocityblur=0; - slomospeed=0.25; slomofreq=8012; - - volume = 0.8f; - - game.crouchkey=MAC_SHIFT_KEY; - game.jumpkey=MAC_SPACE_KEY; - game.leftkey=MAC_A_KEY; - game.forwardkey=MAC_W_KEY; - game.backkey=MAC_S_KEY; - game.rightkey=MAC_D_KEY; - game.drawkey=MAC_E_KEY; - game.throwkey=MAC_Q_KEY; - game.attackkey=MAC_MOUSEBUTTON1; - game.chatkey=MAC_T_KEY; numplayers=1; - ambientsound=1; - vblsync=0; - debugmode=0; + + DefaultSettings(game); selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail); - if(!ipstream) { - ofstream opstream(ConvertFileName(":Data:config.txt", "w")); - opstream << "Screenwidth:\n"; - opstream << kContextWidth; - opstream << "\nScreenheight:\n"; - opstream << kContextHeight; - opstream << "\nMouse sensitivity:\n"; - opstream << usermousesensitivity; - opstream << "\nBlur(0,1):\n"; - opstream << ismotionblur; - opstream << "\nOverall Detail(0,1,2) higher=better:\n"; - opstream << detail; - opstream << "\nFloating jump:\n"; - opstream << floatjump; - opstream << "\nMouse jump:\n"; - opstream << mousejump; - opstream << "\nAmbient sound:\n"; - opstream << ambientsound; - opstream << "\nBlood (0,1,2):\n"; - opstream << bloodtoggle; - opstream << "\nAuto slomo:\n"; - opstream << autoslomo; - opstream << "\nFoliage:\n"; - opstream << foliage; - opstream << "\nMusic:\n"; - opstream << musictoggle; - opstream << "\nTrilinear:\n"; - opstream << trilinear; - opstream << "\nDecals(shadows,blood puddles,etc):\n"; - opstream << decals; - opstream << "\nInvert mouse:\n"; - opstream << invertmouse; - opstream << "\nGamespeed:\n"; - opstream << gamespeed; - opstream << "\nDifficulty(0,1,2) higher=harder:\n"; - opstream << difficulty; - opstream << "\nDamage effects(blackout, doublevision):\n"; - opstream << damageeffects; - opstream << "\nText:\n"; - opstream << texttoggle; - opstream << "\nDebug:\n"; - opstream << debugmode; - opstream << "\nVBL Sync:\n"; - opstream << vblsync; - opstream << "\nShow Points:\n"; - opstream << showpoints; - opstream << "\nAlways Blur:\n"; - opstream << alwaysblur; - opstream << "\nImmediate mode (turn on on G5):\n"; - opstream << immediate; - opstream << "\nVelocity blur:\n"; - opstream << velocityblur; - opstream << "\nVolume:\n"; - opstream << volume; - opstream << "\nForward key:\n"; - opstream << KeyToChar(game.forwardkey); - opstream << "\nBack key:\n"; - opstream << KeyToChar(game.backkey); - opstream << "\nLeft key:\n"; - opstream << KeyToChar(game.leftkey); - opstream << "\nRight key:\n"; - opstream << KeyToChar(game.rightkey); - opstream << "\nJump key:\n"; - opstream << KeyToChar(game.jumpkey); - opstream << "\nCrouch key:\n"; - opstream << KeyToChar(game.crouchkey); - opstream << "\nDraw key:\n"; - opstream << KeyToChar(game.drawkey); - opstream << "\nThrow key:\n"; - opstream << KeyToChar(game.throwkey); - opstream << "\nAttack key:\n"; - opstream << KeyToChar(game.attackkey); - opstream << "\nChat key:\n"; - opstream << KeyToChar(game.chatkey); - opstream.close(); - } - if(ipstream){ - int i; - ipstream.ignore(256,'\n'); - ipstream >> kContextWidth; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> kContextHeight; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> usermousesensitivity; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - ismotionblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> detail; - if(detail!=0)kBitsPerPixel=32; - else kBitsPerPixel=16; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - floatjump = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - mousejump = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - ambientsound = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> bloodtoggle; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - autoslomo = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - foliage = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - musictoggle = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - trilinear = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - decals = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - invertmouse = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> gamespeed; - oldgamespeed=gamespeed; - if(oldgamespeed==0){ - gamespeed=1; - oldgamespeed=1; - } - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> difficulty; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - damageeffects = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - texttoggle = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - debugmode = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - vblsync = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - showpoints = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - alwaysblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - immediate = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - velocityblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> volume; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.forwardkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.backkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.leftkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.rightkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.jumpkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.crouchkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.drawkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.throwkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.attackkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.chatkey=CharToKey(string); - ipstream.close(); - - if(detail>2)detail=2; - if(detail<0)detail=0; - if(screenwidth<0)screenwidth=640; - if(screenheight<0)screenheight=480; -#if !USE_SDL // we'll take anything that works. - if(screenwidth>3000)screenwidth=640; - if(screenheight>3000)screenheight=480; -#endif + if(!LoadSettings(game)) { + fprintf(stderr, "Failed to load config, creating default\n"); + SaveSettings(game); } if(kBitsPerPixel!=32&&kBitsPerPixel!=16){ kBitsPerPixel=16; @@ -872,7 +576,7 @@ Boolean SetUp (Game & game) SetupDSpFullScreen(); -#if USE_SDL + if (!SDL_WasInit(SDL_INIT_VIDEO)) { if (SDL_Init(SDL_INIT_VIDEO) == -1) @@ -970,7 +674,7 @@ Boolean SetUp (Game & game) if (!cmdline("nomousegrab")) SDL_WM_GrabInput(SDL_GRAB_ON); -#endif + glClear( GL_COLOR_BUFFER_BIT ); swap_gl_buffers(); @@ -1014,25 +718,6 @@ Boolean SetUp (Game & game) glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glAlphaFunc( GL_GREATER, 0.5f); -#if USE_DEVIL - if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION || - iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION || - ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION) - { - ReportError("DevIL version is different...exiting!\n"); - return false; - } - - ilInit(); - iluInit(); - ilutInit(); - - ilutRenderer(ILUT_OPENGL); - - ilEnable(IL_ORIGIN_SET); - ilOriginFunc(IL_ORIGIN_LOWER_LEFT); -#endif - GLint width = kContextWidth; GLint height = kContextHeight; gMidPoint.h = width / 2; @@ -1052,7 +737,7 @@ Boolean SetUp (Game & game) static void DoMouse(Game & game) { -#if USE_SDL + if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000)) { game.deltah *= usermousesensitivity; @@ -1068,7 +753,7 @@ static void DoMouse(Game & game) else if (game.mousecoordv >= kContextHeight) game.mousecoordv = kContextHeight - 1; } -#endif + } @@ -1204,11 +889,9 @@ void CleanUp (void) // game.Dispose(); -#if USE_DEVIL - ilShutDown(); -#endif -#if USE_SDL + + SDL_Quit(); #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL; #include "glstubs.h" @@ -1216,18 +899,14 @@ void CleanUp (void) // cheat here...static destructors are calling glDeleteTexture() after // the context is destroyed and libGL unloaded by SDL_Quit(). pglDeleteTextures = glDeleteTextures_doNothing; -#endif + } // -------------------------------------------------------------------------- -static bool g_focused = true; - - static bool IsFocused() { - STUBBED("write me"); - return true; + return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0); } @@ -1314,12 +993,12 @@ char *calcBaseDir(const char *argv0) char *retval; char *envr; - char *ptr = strrchr((char *)argv0, '/'); + const char *ptr = strrchr((char *)argv0, '/'); if (strchr(argv0, '/')) { retval = strdup(argv0); if (retval) - *(strrchr(retval, '/')) = '\0'; + *((char *) strrchr(retval, '/')) = '\0'; return(retval); } @@ -1390,14 +1069,14 @@ int main(int argc, char **argv) if (!SetUp (game)) return 42; - while (!gDone&&!game.quit&&(!game.tryquit||!game.registered)) + while (!gDone&&!game.quit&&(!game.tryquit)) { if (IsFocused()) { gameFocused = true; // check windows messages - #if USE_SDL + game.deltah = 0; game.deltav = 0; SDL_Event e; @@ -1411,7 +1090,7 @@ int main(int argc, char **argv) } sdlEventProc(e, game); } - #endif + // game DoUpdate(game); @@ -1473,41 +1152,7 @@ int main(int argc, char **argv) // -------------------------------------------------------------------------- -#if !USE_SDL - int resolutionID(int width, int height) - { - int whichres; - whichres=-1; - if(width==640 && height==480)whichres=0; - if(width==800 && height==600)whichres=1; - if(width==1024 && height==768)whichres=2; - if(width==1280 && height==1024)whichres=3; - if(width==1600 && height==1200)whichres=4; - if(width==840 && height==524)whichres=5; - if(width==1024 && height==640)whichres=6; - if(width==1344 && height==840)whichres=7; - if(width==1920 && height==1200)whichres=8; - - return whichres; - } - int closestResolution(int width, int height) - { - int whichres; - whichres=-1; - if(width>=640 && height>=480)whichres=0; - if(width>=800 && height>=600)whichres=1; - if(width>=1024 && height>=768)whichres=2; - if(width>=1280 && height>=1024)whichres=3; - if(width>=1600 && height>=1200)whichres=4; - if(width==840 && height==524)whichres=5; - if(width==1024 && height==640)whichres=6; - if(width==1344 && height==840)whichres=7; - if(width>=1920 && height>=1200)whichres=8; - - return whichres; - } -#endif bool selectDetail(int & width, int & height, int & bpp, int & detail) { @@ -1515,75 +1160,7 @@ int main(int argc, char **argv) // currently with SDL, we just use whatever is requested // and don't care. --ryan. - #if !USE_SDL - int whichres = closestResolution(width, height); - - while (true) - { - if(whichres<=0 || whichres>8){ - whichres = 0; - width=640; - height=480; - } - if(whichres==1){ - width=800; - height=600; - } - if(whichres==2){ - width=1024; - height=768; - } - if(whichres==3){ - width=1280; - height=1024; - } - if(whichres==4){ - width=1600; - height=1200; - } - if(whichres==5){ - width=840; - height=524; - } - if(whichres==6){ - width=1024; - height=640; - } - if(whichres==7){ - width=1344; - height=840; - } - if(whichres==8){ - width=1920; - height=1200; - } - - if ((detail != 0) && (resolutionDepths[whichres][1] != 0)) - { - break; - } - else if ((detail == 0) && (resolutionDepths[whichres][0] != 0)) - { - break; - } - else if ((detail != 0) && (resolutionDepths[whichres][0] != 0)) - { - res = false; - detail = 0; - break; - } - else - - if (0 == whichres) - { - break; - } - - --whichres; - } - - bpp = resolutionDepths[whichres][(detail != 0)]; - #endif + return res; } @@ -1644,6 +1221,7 @@ int main(int argc, char **argv) } } + bool LoadImage(const char * fname, TGAImageRec & tex) { bool res = true; @@ -1653,100 +1231,25 @@ int main(int argc, char **argv) return false; } - #if USE_DEVIL - ILstring f = strdup(ConvertFileName(fname)); - if (!f) - { - return false; - } - - ILuint iid=0; - ilGenImages(1, &iid); - ilBindImage(iid); - if (ilLoadImage(f)) - { - //iluFlipImage(); - tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH); - tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT); - tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL); - ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL), - imageSize = tex.sizeX * tex.sizeY * Bpp; - ILubyte *Data = ilGetData(); - memcpy(tex.data, Data, imageSize); - - // Truvision Targa files are stored as BGR colors - // We want RGB so Blue and Red bytes are switched - if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT)) - { - // Loop Through The Image Data - for (GLuint i = 0; i < int(imageSize); i += Bpp) - { - // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue) - GLbyte temp; // Temporary Variable - temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i' - tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte - tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value) - } - } - } - else - { - res = false; - } - ilDeleteImages(1, &iid); -/* - if (tid) - { - GLuint texid = ilutGLLoadImage(f); - *tid = texid; - } - else if (mip) - { - ilutGLBuildMipmaps() - } - else - { - ilutGLTexImage(0); - } -*/ - free(f); - #else + res = load_image(fname, tex); - //if (!res) printf("failed to load %s\n", fname); - #endif + return res; } void ScreenShot(const char * fname) { - #if USE_DEVIL - ILstring f = strdup(fname); - if (!f) - { - return; - } - - ILuint iid; - ilGenImages(1, &iid); - ilBindImage(iid); - if (ilutGLScreen()) - { - ilSaveImage(f); - } - ilDeleteImages(1, &iid); - - free(f); - #else + save_image(fname); - #endif + } -#if !USE_DEVIL + static bool load_image(const char *file_name, TGAImageRec &tex) { - char *ptr = strrchr((char *)file_name, '.'); + const char *ptr = strrchr((char *)file_name, '.'); if (ptr) { if (strcasecmp(ptr+1, "png") == 0) @@ -1910,7 +1413,7 @@ png_done: static bool save_image(const char *file_name) { - char *ptr = strrchr((char *)file_name, '.'); + const char *ptr = strrchr((char *)file_name, '.'); if (ptr) { if (strcasecmp(ptr+1, "png") == 0) @@ -1991,5 +1494,5 @@ save_png_done: return retval; } -#endif +