X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=6d684ba1d2cbe4e413aebc9264cf924459d2d065;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=a5ca6c04cc8f513a18a66ad77eb2c099d31e062b;hpb=bad7c4f12fa775cec4defd362fce4e7a70d3863c;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index a5ca6c0..6d684ba 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ @@ -272,8 +270,6 @@ static Point gMidPoint; Boolean SetUp () { - char string[10]; - LOGFUNC; osx = 0; @@ -643,7 +639,6 @@ char *calcBaseDir(const char *argv0) char *retval; char *envr; - const char *ptr = strrchr((char *)argv0, '/'); if (strchr(argv0, '/')) { retval = strdup(argv0); if (retval) @@ -868,7 +863,6 @@ static bool load_png(const char *file_name, TGAImageRec &tex) png_infop info_ptr = NULL; png_uint_32 width, height; int bit_depth, color_type, interlace_type; - png_byte **rows = NULL; bool retval = false; png_byte **row_pointers = NULL; FILE *fp = fopen(file_name, "rb"); @@ -914,7 +908,7 @@ static bool load_png(const char *file_name, TGAImageRec &tex) png_byte *dst = tex.data; for (int i = height - 1; i >= 0; i--) { png_byte *src = row_pointers[i]; - for (int j = 0; j < width; j++) { + for (unsigned j = 0; j < width; j++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];