X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=64fce3903fed9ceee1857e4b16b62a8fb405bf13;hb=3c8f67c3c66a86fc9e45469ce2fed4222d486c9f;hp=59df351e4574ceea0416e978c3e18ddb1757ef52;hpb=90366961d7188d661017383ab2f4718e4cbc89d3;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 59df351..64fce39 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -103,6 +103,20 @@ extern float volume; using namespace std; +#if USE_SDL +SDL_Rect **resolutions = NULL; +static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 }; +static SDL_Rect rect_800_600 = { 0, 0, 800, 600 }; +static SDL_Rect rect_640_480 = { 0, 0, 640, 480 }; +static SDL_Rect *hardcoded_resolutions[] = { + &rect_1024_768, + &rect_800_600, + &rect_640_480, + NULL +}; +#endif + + unsigned int resolutionDepths[8][2] = {0}; bool selectDetail(int & width, int & height, int & bpp, int & detail); @@ -521,6 +535,8 @@ static void sdlEventProc(const SDL_Event &e, Game &game) SetKey(MAC_CONTROL_KEY); if (mod & KMOD_ALT) SetKey(MAC_OPTION_KEY); + if (mod & KMOD_META) + SetKey(MAC_COMMAND_KEY); if (mod & KMOD_SHIFT) SetKey(MAC_SHIFT_KEY); if (mod & KMOD_CAPS) @@ -835,10 +851,12 @@ Boolean SetUp (Game & game) if(detail>2)detail=2; if(detail<0)detail=0; - if(screenwidth>3000)screenwidth=640; if(screenwidth<0)screenwidth=640; - if(screenheight>3000)screenheight=480; if(screenheight<0)screenheight=480; +#if !USE_SDL // we'll take anything that works. + if(screenwidth>3000)screenwidth=640; + if(screenheight>3000)screenheight=480; +#endif } if(kBitsPerPixel!=32&&kBitsPerPixel!=16){ kBitsPerPixel=16; @@ -864,6 +882,42 @@ Boolean SetUp (Game & game) SDL_Quit(); return false; } + + SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL); + if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) ) + res = hardcoded_resolutions; + + // reverse list (it was sorted biggest to smallest by SDL)... + int count; + for (count = 0; res[count]; count++) + { + if ((res[count]->w < 640) || (res[count]->h < 480)) + break; // sane lower limit. + } + + static SDL_Rect *resolutions_block = NULL; + resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count); + resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1)); + if ((resolutions_block == NULL) || (resolutions == NULL)) + { + SDL_Quit(); + fprintf(stderr, "Out of memory!\n"); + return false; + } + + resolutions[count--] = NULL; + for (int i = 0; count >= 0; i++, count--) + { + memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect)); + resolutions[count] = &resolutions_block[count]; + } + + if (cmdline("showresolutions")) + { + printf("Resolutions we think are okay:\n"); + for (int i = 0; resolutions[i]; i++) + printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h); + } } Uint32 sdlflags = SDL_OPENGL; @@ -874,9 +928,32 @@ Boolean SetUp (Game & game) SDL_ShowCursor(0); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) { fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + fprintf(stderr, "forcing 640x480...\n"); + kContextWidth = 640; + kContextHeight = 480; + if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) + { + fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + fprintf(stderr, "forcing 640x480 windowed mode...\n"); + sdlflags &= ~SDL_FULLSCREEN; + if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) + { + fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + return false; + } + } + } + + int dblbuf = 0; + if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) + { + fprintf(stderr, "Failed to get double buffered GL context!\n"); + SDL_Quit(); return false; } @@ -1442,6 +1519,19 @@ static inline void chdirToAppPath(const char *argv0) char *dir = calcBaseDir(argv0); if (dir) { + #if (defined(__APPLE__) && defined(__MACH__)) + // Chop off /Contents/MacOS if it's at the end of the string, so we + // land in the base of the app bundle. + const size_t len = strlen(dir); + const char *bundledirs = "/Contents/MacOS"; + const size_t bundledirslen = strlen(bundledirs); + if (len > bundledirslen) + { + char *ptr = (dir + len) - bundledirslen; + if (strcasecmp(ptr, bundledirs) == 0) + *ptr = '\0'; + } + #endif chdir(dir); free(dir); } @@ -2122,6 +2212,7 @@ int main(int argc, char **argv) } #endif +#if !USE_SDL int resolutionID(int width, int height) { int whichres; @@ -2155,10 +2246,15 @@ int main(int argc, char **argv) return whichres; } +#endif bool selectDetail(int & width, int & height, int & bpp, int & detail) { bool res = true; + + // currently with SDL, we just use whatever is requested + // and don't care. --ryan. + #if !USE_SDL int whichres = closestResolution(width, height); while (true) @@ -2201,12 +2297,6 @@ int main(int argc, char **argv) height=1200; } - // currently with SDL, we just use whatever the native bitdepth - // of the display is and don't care. - #if USE_SDL - break; - #endif - if ((detail != 0) && (resolutionDepths[whichres][1] != 0)) { break; @@ -2232,6 +2322,7 @@ int main(int argc, char **argv) } bpp = resolutionDepths[whichres][(detail != 0)]; + #endif return res; }