X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=64fce3903fed9ceee1857e4b16b62a8fb405bf13;hb=3c8f67c3c66a86fc9e45469ce2fed4222d486c9f;hp=15073ce19546940855d9e54b1a598907c24bcdaf;hpb=9a6e6bc703ee7942f4c39b4ae13f339654206456;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 15073ce..64fce39 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -103,6 +103,20 @@ extern float volume; using namespace std; +#if USE_SDL +SDL_Rect **resolutions = NULL; +static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 }; +static SDL_Rect rect_800_600 = { 0, 0, 800, 600 }; +static SDL_Rect rect_640_480 = { 0, 0, 640, 480 }; +static SDL_Rect *hardcoded_resolutions[] = { + &rect_1024_768, + &rect_800_600, + &rect_640_480, + NULL +}; +#endif + + unsigned int resolutionDepths[8][2] = {0}; bool selectDetail(int & width, int & height, int & bpp, int & detail); @@ -142,23 +156,22 @@ typedef struct tagPOINT { #include "glstubs.h" #undef GL_FUNC -static bool lookup_glsym(const char *funcname, void **func, const char *libname) +static bool lookup_glsym(const char *funcname, void **func) { *func = SDL_GL_GetProcAddress(funcname); if (*func == NULL) { - fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n", - funcname, libname); + fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname); return false; } return true; } -static bool lookup_all_glsyms(const char *libname) +static bool lookup_all_glsyms(void) { bool retval = true; #define GL_FUNC(ret,fn,params,call,rt) \ - if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false; + if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false; #include "glstubs.h" #undef GL_FUNC return retval; @@ -223,7 +236,24 @@ Boolean gDone = false, gfFrontProcess = true; Game * pgame = 0; -static bool gMouseGrabbed = true; + +static int _argc = 0; +static char **_argv = NULL; + +bool cmdline(const char *cmd) +{ + for (int i = 1; i < _argc; i++) + { + char *arg = _argv[i]; + while (*arg == '-') + arg++; + if (stricmp(arg, cmd) == 0) + return true; + } + + return false; +} + // -------------------------------------------------------------------------- @@ -427,30 +457,35 @@ static void initSDLKeyTable(void) static inline int clamp_sdl_mouse_button(Uint8 button) { + if (button == 2) // right mouse button is button 3 in SDL. + button = 3; + else if (button == 3) + button = 2; + if ((button >= 1) && (button <= 3)) return button - 1; return -1; } -static void sdlEventProc(const SDL_Event &e) +static void sdlEventProc(const SDL_Event &e, Game &game) { int val; + SDLMod mod; + switch(e.type) { + case SDL_MOUSEMOTION: + game.deltah += e.motion.xrel; + game.deltav += e.motion.yrel; + return; + case SDL_MOUSEBUTTONDOWN: { val = clamp_sdl_mouse_button(e.button.button); - if (val >= 0) + if ((val >= 0) && (val <= 2)) { if (val == 0) - { g_button = true; - SetKey(MAC_MOUSEBUTTON1); - } - - else if (val == 1) - SetKey(MAC_MOUSEBUTTON2); - buttons[val] = true; } } @@ -459,17 +494,10 @@ static void sdlEventProc(const SDL_Event &e) case SDL_MOUSEBUTTONUP: { val = clamp_sdl_mouse_button(e.button.button); - if (val >= 0) + if ((val >= 0) && (val <= 2)) { if (val == 0) - { g_button = false; - ClearKey(MAC_MOUSEBUTTON1); - } - - else if (val == 1) - ClearKey(MAC_MOUSEBUTTON2); - buttons[val] = false; } } @@ -479,7 +507,15 @@ static void sdlEventProc(const SDL_Event &e) if (e.key.keysym.sym == SDLK_g) { if (e.key.keysym.mod & KMOD_CTRL) - gMouseGrabbed = !gMouseGrabbed; + { + SDL_GrabMode mode = SDL_GRAB_ON; + if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0) + { + mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); + mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON; + } + SDL_WM_GrabInput(mode); + } } else if (e.key.keysym.sym == SDLK_RETURN) @@ -494,13 +530,16 @@ static void sdlEventProc(const SDL_Event &e) SetKey(KeyTable[e.key.keysym.sym]); } - if (e.key.keysym.mod & KMOD_CTRL) + mod = SDL_GetModState(); + if (mod & KMOD_CTRL) SetKey(MAC_CONTROL_KEY); - if (e.key.keysym.mod & KMOD_ALT) + if (mod & KMOD_ALT) SetKey(MAC_OPTION_KEY); - if (e.key.keysym.mod & KMOD_SHIFT) + if (mod & KMOD_META) + SetKey(MAC_COMMAND_KEY); + if (mod & KMOD_SHIFT) SetKey(MAC_SHIFT_KEY); - if (e.key.keysym.mod & KMOD_CAPS) + if (mod & KMOD_CAPS) SetKey(MAC_CAPS_LOCK_KEY); return; @@ -512,13 +551,14 @@ static void sdlEventProc(const SDL_Event &e) ClearKey(KeyTable[e.key.keysym.sym]); } - if (e.key.keysym.mod & KMOD_CTRL) + mod = SDL_GetModState(); + if ((mod & KMOD_CTRL) == 0) ClearKey(MAC_CONTROL_KEY); - if (e.key.keysym.mod & KMOD_ALT) + if ((mod & KMOD_ALT) == 0) ClearKey(MAC_OPTION_KEY); - if (e.key.keysym.mod & KMOD_SHIFT) + if ((mod & KMOD_SHIFT) == 0) ClearKey(MAC_SHIFT_KEY); - if (e.key.keysym.mod & KMOD_CAPS) + if ((mod & KMOD_CAPS) == 0) ClearKey(MAC_CAPS_LOCK_KEY); return; } @@ -538,8 +578,7 @@ Boolean SetUp (Game & game) randSeed = UpTime().lo; osx = 0; -// ifstream ipstream(":Data:config.txt", std::ios::in /*| std::ios::nocreate*/); - ifstream ipstream("./Data/config.txt", std::ios::in /*| std::ios::nocreate*/); + ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/); detail=1; ismotionblur=0; usermousesensitivity=1; @@ -589,8 +628,7 @@ Boolean SetUp (Game & game) selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail); if(!ipstream) { - //ofstream opstream(":Data:config.txt"); - ofstream opstream("./Data/config.txt"); + ofstream opstream(ConvertFileName(":Data:config.txt", "w")); opstream << "Screenwidth:\n"; opstream << kContextWidth; opstream << "\nScreenheight:\n"; @@ -813,10 +851,12 @@ Boolean SetUp (Game & game) if(detail>2)detail=2; if(detail<0)detail=0; - if(screenwidth>3000)screenwidth=640; if(screenwidth<0)screenwidth=640; - if(screenheight>3000)screenheight=480; if(screenheight<0)screenheight=480; +#if !USE_SDL // we'll take anything that works. + if(screenwidth>3000)screenwidth=640; + if(screenheight>3000)screenheight=480; +#endif } if(kBitsPerPixel!=32&&kBitsPerPixel!=16){ kBitsPerPixel=16; @@ -836,28 +876,95 @@ Boolean SetUp (Game & game) return false; } - const char *libname = "libGL.so.1"; // !!! FIXME: Linux specific! - if (SDL_GL_LoadLibrary(libname) == -1) + if (SDL_GL_LoadLibrary(NULL) == -1) { - fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n", - libname, SDL_GetError()); + fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError()); + SDL_Quit(); return false; } - if (!lookup_all_glsyms(libname)) + SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL); + if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) ) + res = hardcoded_resolutions; + + // reverse list (it was sorted biggest to smallest by SDL)... + int count; + for (count = 0; res[count]; count++) + { + if ((res[count]->w < 640) || (res[count]->h < 480)) + break; // sane lower limit. + } + + static SDL_Rect *resolutions_block = NULL; + resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count); + resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1)); + if ((resolutions_block == NULL) || (resolutions == NULL)) + { + SDL_Quit(); + fprintf(stderr, "Out of memory!\n"); return false; + } + + resolutions[count--] = NULL; + for (int i = 0; count >= 0; i++, count--) + { + memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect)); + resolutions[count] = &resolutions_block[count]; + } + + if (cmdline("showresolutions")) + { + printf("Resolutions we think are okay:\n"); + for (int i = 0; resolutions[i]; i++) + printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h); + } } - Uint32 sdlflags = SDL_OPENGL; // !!! FIXME: SDL_FULLSCREEN? - SDL_WM_SetCaption("Lugaru", "lugaru"); + Uint32 sdlflags = SDL_OPENGL; + if (!cmdline("windowed")) + sdlflags |= SDL_FULLSCREEN; + + SDL_WM_SetCaption("Lugaru", "Lugaru"); + SDL_ShowCursor(0); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) { fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + fprintf(stderr, "forcing 640x480...\n"); + kContextWidth = 640; + kContextHeight = 480; + if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) + { + fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + fprintf(stderr, "forcing 640x480 windowed mode...\n"); + sdlflags &= ~SDL_FULLSCREEN; + if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) + { + fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + return false; + } + } + } + + int dblbuf = 0; + if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) + { + fprintf(stderr, "Failed to get double buffered GL context!\n"); + SDL_Quit(); return false; } + if (!lookup_all_glsyms()) + { + SDL_Quit(); + return false; + } + if (!cmdline("nomousegrab")) + SDL_WM_GrabInput(SDL_GRAB_ON); #elif (defined WIN32) //------------------------------------------------------------------ @@ -1049,6 +1156,23 @@ Boolean SetUp (Game & game) static void DoMouse(Game & game) { +#if USE_SDL + if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000)) + { + game.deltah *= usermousesensitivity; + game.deltav *= usermousesensitivity; + game.mousecoordh += game.deltah; + game.mousecoordv += game.deltav; + if (game.mousecoordh < 0) + game.mousecoordh = 0; + else if (game.mousecoordh >= kContextWidth) + game.mousecoordh = kContextWidth - 1; + if (game.mousecoordv < 0) + game.mousecoordv = 0; + else if (game.mousecoordv >= kContextHeight) + game.mousecoordv = kContextHeight - 1; + } +#else static Point lastMouse = {-1,-1}; Point globalMouse; @@ -1080,7 +1204,7 @@ static void DoMouse(Game & game) game.mousecoordv=globalMouse.v; } - if((!mainmenu)&&(gMouseGrabbed)) + if(!mainmenu) { if(lastMouse.h>gMidPoint.h+100||lastMouse.hgMidPoint.v+100||lastMouse.v alloc_size) + { + char *x = (char *) realloc(exe, size); + if (x == NULL) + { + if (exe != NULL) + free(exe); + return(NULL); + } /* if */ + + alloc_size = size; + exe = x; + } /* if */ + + /* build full binary path... */ + strcpy(exe, start); + if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/')) + strcat(exe, "/"); + strcat(exe, bin); + + if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */ + { + strcpy(exe, start); /* i'm lazy. piss off. */ + return(exe); + } /* if */ + + start = ptr + 1; /* start points to beginning of next element. */ + } while (ptr != NULL); + + if (exe != NULL) + free(exe); + + return(NULL); /* doesn't exist in path. */ +} /* findBinaryInPath */ + + +char *calcBaseDir(const char *argv0) { + /* If there isn't a path on argv0, then look through the $PATH for it. */ + char *retval; + char *envr; + + char *ptr = strrchr(argv0, '/'); + if (strchr(argv0, '/')) + { + retval = strdup(argv0); + if (retval) + *(strrchr(retval, '/')) = '\0'; + return(retval); + } + + envr = getenv("PATH"); + if (!envr) return NULL; + envr = strdup(envr); + if (!envr) return NULL; + retval = findBinaryInPath(argv0, envr); + free(envr); + return(retval); +} + +static inline void chdirToAppPath(const char *argv0) +{ + char *dir = calcBaseDir(argv0); + if (dir) + { + #if (defined(__APPLE__) && defined(__MACH__)) + // Chop off /Contents/MacOS if it's at the end of the string, so we + // land in the base of the app bundle. + const size_t len = strlen(dir); + const char *bundledirs = "/Contents/MacOS"; + const size_t bundledirslen = strlen(bundledirs); + if (len > bundledirslen) + { + char *ptr = (dir + len) - bundledirslen; + if (strcasecmp(ptr, bundledirs) == 0) + *ptr = '\0'; + } + #endif + chdir(dir); + free(dir); + } +} +#endif + + +int main(int argc, char **argv) +{ + _argc = argc; + _argv = argv; +#ifndef WIN32 + chdirToAppPath(argv[0]); +#endif + LOGFUNC; #ifndef WIN32 // this is in WinMain, too. @@ -1320,7 +1578,9 @@ int main (void) gameFocused = true; // check windows messages - #if USE_SDL + #if USE_SDL + game.deltah = 0; + game.deltav = 0; SDL_Event e; // message pump while( SDL_PollEvent( &e ) ) @@ -1330,9 +1590,10 @@ int main (void) gDone=true; break; } - sdlEventProc(e); + sdlEventProc(e, game); } - #elif (defined WIN32) + + #elif (defined WIN32) MSG msg; // message pump while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) ) @@ -1348,7 +1609,7 @@ int main (void) DispatchMessage( &msg ); } } - #endif + #endif // game DoUpdate(game); @@ -1399,15 +1660,18 @@ int main (void) // if(game.registernow){ if(regnow) { - #ifndef WIN32 - STUBBED("launch a web browser"); + #if (defined(__APPLE__) && defined(__MACH__)) + launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac"); + #elif PLATFORM_LINUX + launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux"); #else - char url[100]; - sprintf(url,"http://www.wolfire.com/registerpc.html"); - // LaunchURL(url); - ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL); + launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc"); #endif } + + #if PLATFORM_LINUX // (this may not be necessary any more.) + _exit(0); // !!! FIXME: hack...crashes on exit! + #endif return 0; } catch (const std::exception& error) @@ -1948,6 +2212,7 @@ int main (void) } #endif +#if !USE_SDL int resolutionID(int width, int height) { int whichres; @@ -1960,6 +2225,7 @@ int main (void) if(width==840 && height==524)whichres=5; if(width==1024 && height==640)whichres=6; if(width==1344 && height==840)whichres=7; + if(width==1920 && height==1200)whichres=8; return whichres; } @@ -1976,18 +2242,24 @@ int main (void) if(width==840 && height==524)whichres=5; if(width==1024 && height==640)whichres=6; if(width==1344 && height==840)whichres=7; + if(width>=1920 && height>=1200)whichres=8; return whichres; } +#endif bool selectDetail(int & width, int & height, int & bpp, int & detail) { bool res = true; + + // currently with SDL, we just use whatever is requested + // and don't care. --ryan. + #if !USE_SDL int whichres = closestResolution(width, height); while (true) { - if(whichres<=0 || whichres>7){ + if(whichres<=0 || whichres>8){ whichres = 0; width=640; height=480; @@ -2020,6 +2292,10 @@ int main (void) width=1344; height=840; } + if(whichres==8){ + width=1920; + height=1200; + } if ((detail != 0) && (resolutionDepths[whichres][1] != 0)) { @@ -2035,7 +2311,9 @@ int main (void) detail = 0; break; } - else if (0 == whichres) + else + + if (0 == whichres) { break; } @@ -2044,6 +2322,7 @@ int main (void) } bpp = resolutionDepths[whichres][(detail != 0)]; + #endif return res; } @@ -2104,7 +2383,7 @@ int main (void) g_appInstance=hInstance; - main(); + main(0, NULL); UnregisterClass( g_wndClassName, hInstance); @@ -2115,7 +2394,7 @@ int main (void) extern int channels[100]; extern FSOUND_SAMPLE * samp[100]; - extern FSOUND_STREAM * strm[10]; + extern FSOUND_STREAM * strm[20]; extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused) { @@ -2394,10 +2673,6 @@ static bool load_png(const char *file_name, TGAImageRec &tex) if (!row_pointers) goto png_done; - retval = malloc(width * height * 4); - if (!retval) - goto png_done; - if (!hasalpha) { png_byte *dst = tex.data;