X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=5b3d92671336f5bd2ce16b9d7639f802e4e07740;hb=0b7253f3d99e4382008aff8b8e221e88ff40d3e9;hp=5dbf5c4548616f93e4c6841e9029f28f6d776497;hpb=268b3df2ac5060f7e137edea425953b2a2d3d9ca;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 5dbf5c4..5b3d926 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -66,13 +66,10 @@ extern float sps; extern float realmultiplier; extern int slomo; extern bool cellophane; -extern float terraindetail; extern float texdetail; extern bool osx; -extern int numplayers; extern bool freeze; -extern Person player[maxplayers]; extern bool stillloading; extern int mainmenu; /*extern*/ bool gameFocused; @@ -233,7 +230,6 @@ Boolean SetUp (Game & game) osx = 0; cellophane=0; texdetail=4; - terraindetail=2; slomospeed=0.25; slomofreq=8012; numplayers=1; @@ -683,7 +679,6 @@ int main(int argc, char **argv) try { - bool regnow = false; { Game game; pgame = &game; @@ -742,7 +737,6 @@ int main(int argc, char **argv) } } - regnow = game.registernow; } pgame = 0;