X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=5a5b0f10bc7b8481649b32633c44ef89bc31931c;hb=253b1aa9cfce1e8b1fc12b74d96a7808f615d783;hp=8208d60b2f2968e1b8cf958d0b298acdbeca934b;hpb=21a5795e0a42a3a0a91148f7c0f9f6cfe78b1235;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 8208d60..5a5b0f1 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -19,6 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ + #ifdef WIN32 #define UINT8 WIN32API_UINT8 #define UINT16 WIN32API_UINT16 @@ -29,89 +30,49 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #undef boolean #endif -#define USE_DEVIL 0 -#ifndef USE_DEVIL -# ifdef WIN32 -# define USE_DEVIL -# endif -#endif -#if USE_DEVIL - #include "IL/il.h" - #include "IL/ilu.h" - #include "IL/ilut.h" - #include "Game.h" -#else - - #include "Game.h" - extern "C" { - #include "zlib.h" - #include "png.h" +#include "Game.h" +extern "C" { + #include "zlib.h" + #include "png.h" + #ifdef WIN32 + #define INT32 INT32_jpeg #include "jpeglib.h" - } + #undef INT32 + #else + #include "jpeglib.h" + #endif +} - static bool load_image(const char * fname, TGAImageRec & tex); - static bool load_png(const char * fname, TGAImageRec & tex); - static bool load_jpg(const char * fname, TGAImageRec & tex); - static bool save_image(const char * fname); - static bool save_png(const char * fname); -#endif +using namespace Game; -// ADDED GWC -#ifdef _MSC_VER -#pragma comment(lib, "opengl32.lib") -#pragma comment(lib, "glu32.lib") -#pragma comment(lib, "glaux.lib") -#endif +static bool load_image(const char * fname, TGAImageRec & tex); +static bool load_png(const char * fname, TGAImageRec & tex); +static bool load_jpg(const char * fname, TGAImageRec & tex); +bool save_image(const char * fname); +static bool save_png(const char * fname); + + +#include "openal_wrapper.h" -extern bool buttons[3]; extern float multiplier; -extern float screenwidth,screenheight; extern float sps; extern float realmultiplier; extern int slomo; -extern bool ismotionblur; -extern float usermousesensitivity; -extern int detail; -extern bool floatjump; extern bool cellophane; -// MODIFIED GWC -//extern int terraindetail; -//extern int texdetail; -extern float terraindetail; extern float texdetail; -extern int bloodtoggle; + extern bool osx; -extern bool autoslomo; -extern bool foliage; -extern bool musictoggle; -extern bool trilinear; -extern float gamespeed; -extern int difficulty; -extern bool damageeffects; -extern int numplayers; -extern bool decals; -extern bool invertmouse; -extern bool texttoggle; -extern bool ambientsound; -extern bool mousejump; extern bool freeze; -extern Person player[maxplayers]; -extern bool vblsync; extern bool stillloading; -extern bool showpoints; -extern bool alwaysblur; -extern bool immediate; -extern bool velocityblur; -extern bool debugmode; extern int mainmenu; /*extern*/ bool gameFocused; -extern int kBitsPerPixel; + extern float slomospeed; extern float slomofreq; -extern float oldgamespeed; -extern float volume; + + #include #include @@ -120,19 +81,15 @@ extern float volume; #include #include "gamegl.h" #include "MacCompatibility.h" +#include "Settings.h" #ifdef WIN32 #include +#include "win-res/resource.h" #endif -#include "fmod.h" - -#include "res/resource.h" - using namespace std; - -#if USE_SDL SDL_Rect **resolutions = NULL; static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 }; static SDL_Rect rect_800_600 = { 0, 0, 800, 600 }; @@ -143,40 +100,13 @@ static SDL_Rect *hardcoded_resolutions[] = { &rect_640_480, NULL }; -#endif - - -unsigned int resolutionDepths[8][2] = {0}; -bool selectDetail(int & width, int & height, int & bpp, int & detail); -int closestResolution(int width, int height); -int resolutionID(int width, int height); +Boolean SetUp (); +void DoUpdate (); -void ReportError (char * strError); - -void SetupDSpFullScreen(); -void ShutdownDSp(); - -void DrawGL(Game & game); - -void CreateGLWindow (void); -Boolean SetUp (Game & game); -void DoKey (SInt8 theKey, SInt8 theCode); -void DoUpdate (Game & game); - -void DoEvent (void); void CleanUp (void); - // statics/globals (internal only) ------------------------------------------ -#ifndef WIN32 -typedef struct tagPOINT { - int x; - int y; -} POINT, *PPOINT; -#endif - -#if USE_SDL #ifdef _MSC_VER #pragma warning(push) @@ -221,76 +151,23 @@ static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textu // no-op. } - - -void sdlGetCursorPos(POINT *pt) -{ - int x, y; - SDL_GetMouseState(&x, &y); - pt->x = x; - pt->y = y; -} -#define GetCursorPos(x) sdlGetCursorPos(x) -#define SetCursorPos(x, y) SDL_WarpMouse(x, y) -#define ScreenToClient(x, pt) -#define ClientToScreen(x, pt) #ifdef MessageBox #undef MessageBox #endif #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox") -#endif - -Point delta; - -static bool g_button, fullscreen = true; - // Menu defs -enum -{ - kFileQuit = 1 -}; - -enum -{ - kForegroundSleep = 10, - kBackgroundSleep = 10000 -}; - int kContextWidth; int kContextHeight; -const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 }; - -GLuint gFontList; -char gcstrMode [256] = ""; - -UInt32 gSleepTime = kForegroundSleep; -Boolean gDone = false, gfFrontProcess = true; - -Game * pgame = 0; +Boolean gDone = false; #ifndef __MINGW32__ static int _argc = 0; static char **_argv = NULL; #endif -#ifdef _WIN32 -bool cmdline(const char *cmd) -{ - for (int i = 1; i < _argc; i++) - { - char *arg = _argv[i]; - while (*arg == '-') - arg++; - if (stricmp(arg, cmd) == 0) - return true; - } - - return false; -} -#else bool cmdline(const char *cmd) { for (int i = 1; i < _argc; i++) @@ -304,644 +181,183 @@ bool cmdline(const char *cmd) return false; } -#endif - - -// -------------------------------------------------------------------------- - -void ReportError (char * strError) -{ -#ifdef _MSC_VER // !!! FIXME. --ryan. - throw std::exception( strError); -#endif - - /* char errMsgCStr [256]; - Str255 strErr; - - sprintf (errMsgCStr, "%s", strError); - - // out as debug string - CToPStr (strErr, errMsgCStr); - DebugStr (strErr); - */ -} - -void SetupDSpFullScreen () -{ -} - - -void ShutdownDSp () -{ -} - //----------------------------------------------------------------------------------------------------------------------- // OpenGL Drawing -void DrawGL (Game & game) -{ - game.DrawGLScene(); -} - - -static KeyMap g_theKeys; - -void SetKey( int key) -{ - g_theKeys[ key >> 3] |= (1 << (key & 7)); -} - -void ClearKey( int key) -{ - g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7))); -} - -void GetKeys( unsigned char theKeys[16]) -{ - memcpy( theKeys, &g_theKeys, 16); -} +void initGL(){ + glClear( GL_COLOR_BUFFER_BIT ); + swap_gl_buffers(); -Boolean Button() -{ - return g_button; -} + // clear all states + glDisable( GL_ALPHA_TEST); + glDisable( GL_BLEND); + glDisable( GL_DEPTH_TEST); + // glDisable( GL_DITHER); + glDisable( GL_FOG); + glDisable( GL_LIGHTING); + glDisable( GL_LOGIC_OP); + glDisable( GL_TEXTURE_1D); + glDisable( GL_TEXTURE_2D); + glPixelTransferi( GL_MAP_COLOR, GL_FALSE); + glPixelTransferi( GL_RED_SCALE, 1); + glPixelTransferi( GL_RED_BIAS, 0); + glPixelTransferi( GL_GREEN_SCALE, 1); + glPixelTransferi( GL_GREEN_BIAS, 0); + glPixelTransferi( GL_BLUE_SCALE, 1); + glPixelTransferi( GL_BLUE_BIAS, 0); + glPixelTransferi( GL_ALPHA_SCALE, 1); + glPixelTransferi( GL_ALPHA_BIAS, 0); -#if !USE_SDL -static void initSDLKeyTable(void) {} -#else -#define MAX_SDLKEYS SDLK_LAST -static unsigned short KeyTable[MAX_SDLKEYS]; + // set initial rendering states + glShadeModel( GL_SMOOTH); + glClearDepth( 1.0f); + glDepthFunc( GL_LEQUAL); + glDepthMask( GL_TRUE); + // glDepthRange( FRONT_CLIP, BACK_CLIP); + glEnable( GL_DEPTH_TEST); + glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + glCullFace( GL_FRONT); + glEnable( GL_CULL_FACE); + glEnable( GL_LIGHTING); +// glEnable( GL_LIGHT_MODEL_AMBIENT); + glEnable( GL_DITHER); + glEnable( GL_COLOR_MATERIAL); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glAlphaFunc( GL_GREATER, 0.5f); -static void initSDLKeyTable(void) -{ - memset(KeyTable, 0xFF, sizeof (KeyTable)); - KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY; - KeyTable[SDLK_TAB] = MAC_TAB_KEY; - KeyTable[SDLK_RETURN] = MAC_RETURN_KEY; - KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY; - KeyTable[SDLK_SPACE] = MAC_SPACE_KEY; - KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY; - KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY; - KeyTable[SDLK_END] = MAC_END_KEY; - KeyTable[SDLK_HOME] = MAC_HOME_KEY; - KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY; - KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY; - KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY; - KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY; - KeyTable[SDLK_INSERT] = MAC_INSERT_KEY; - KeyTable[SDLK_DELETE] = MAC_DEL_KEY; - KeyTable[SDLK_0] = MAC_0_KEY; - KeyTable[SDLK_1] = MAC_1_KEY; - KeyTable[SDLK_2] = MAC_2_KEY; - KeyTable[SDLK_3] = MAC_3_KEY; - KeyTable[SDLK_4] = MAC_4_KEY; - KeyTable[SDLK_5] = MAC_5_KEY; - KeyTable[SDLK_6] = MAC_6_KEY; - KeyTable[SDLK_7] = MAC_7_KEY; - KeyTable[SDLK_8] = MAC_8_KEY; - KeyTable[SDLK_9] = MAC_9_KEY; - KeyTable[SDLK_a] = MAC_A_KEY; - KeyTable[SDLK_b] = MAC_B_KEY; - KeyTable[SDLK_c] = MAC_C_KEY; - KeyTable[SDLK_d] = MAC_D_KEY; - KeyTable[SDLK_e] = MAC_E_KEY; - KeyTable[SDLK_f] = MAC_F_KEY; - KeyTable[SDLK_g] = MAC_G_KEY; - KeyTable[SDLK_h] = MAC_H_KEY; - KeyTable[SDLK_i] = MAC_I_KEY; - KeyTable[SDLK_j] = MAC_J_KEY; - KeyTable[SDLK_k] = MAC_K_KEY; - KeyTable[SDLK_l] = MAC_L_KEY; - KeyTable[SDLK_m] = MAC_M_KEY; - KeyTable[SDLK_n] = MAC_N_KEY; - KeyTable[SDLK_o] = MAC_O_KEY; - KeyTable[SDLK_p] = MAC_P_KEY; - KeyTable[SDLK_q] = MAC_Q_KEY; - KeyTable[SDLK_r] = MAC_R_KEY; - KeyTable[SDLK_s] = MAC_S_KEY; - KeyTable[SDLK_t] = MAC_T_KEY; - KeyTable[SDLK_u] = MAC_U_KEY; - KeyTable[SDLK_v] = MAC_V_KEY; - KeyTable[SDLK_w] = MAC_W_KEY; - KeyTable[SDLK_x] = MAC_X_KEY; - KeyTable[SDLK_y] = MAC_Y_KEY; - KeyTable[SDLK_z] = MAC_Z_KEY; - KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY; - KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY; - KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY; - KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY; - KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY; - KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY; - KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY; - KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY; - KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY; - KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY; - KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY; - KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY; - KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY; - KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY; - KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY; - KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY; - KeyTable[SDLK_F1] = MAC_F1_KEY; - KeyTable[SDLK_F2] = MAC_F2_KEY; - KeyTable[SDLK_F3] = MAC_F3_KEY; - KeyTable[SDLK_F4] = MAC_F4_KEY; - KeyTable[SDLK_F5] = MAC_F5_KEY; - KeyTable[SDLK_F6] = MAC_F6_KEY; - KeyTable[SDLK_F7] = MAC_F7_KEY; - KeyTable[SDLK_F8] = MAC_F8_KEY; - KeyTable[SDLK_F9] = MAC_F9_KEY; - KeyTable[SDLK_F10] = MAC_F10_KEY; - KeyTable[SDLK_F11] = MAC_F11_KEY; - KeyTable[SDLK_F12] = MAC_F12_KEY; - KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY; - KeyTable[SDLK_PLUS] = MAC_PLUS_KEY; - KeyTable[SDLK_COMMA] = MAC_COMMA_KEY; - KeyTable[SDLK_MINUS] = MAC_MINUS_KEY; - KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY; - KeyTable[SDLK_SLASH] = MAC_SLASH_KEY; - KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY; - KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY; - KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY; - KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY; - KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY; + if ( CanInitStereo(stereomode) ) { + InitStereo(stereomode); + } else { + fprintf(stderr, "Failed to initialize stereo, disabling.\n"); + stereomode = stereoNone; + } } -static inline int clamp_sdl_mouse_button(Uint8 button) -{ - if (button == 2) // right mouse button is button 3 in SDL. - button = 3; - else if (button == 3) - button = 2; - - if ((button >= 1) && (button <= 3)) - return button - 1; - return -1; +static void toggleFullscreen(){ + if(!SDL_WM_ToggleFullScreen(SDL_GetVideoSurface())){ + SDL_Surface* screen=SDL_GetVideoSurface(); + Uint32 flags=screen->flags; + screen=SDL_SetVideoMode(0,0,0,flags^SDL_FULLSCREEN); + if(!screen) + screen=SDL_SetVideoMode(0,0,0,flags); + if(!screen) + exit(1); + //reload opengl state + initGL(); + Texture::reloadAll(); + if(text) + text->BuildFont(); + if(firstload){ + screentexture=0; + LoadScreenTexture(); + } + screentexture2=0; + } } -static void sdlEventProc(const SDL_Event &e, Game &game) +static void sdlEventProc(const SDL_Event &e) { - int val; - bool skipkey = false; - SDLMod mod; - - switch(e.type) - { + switch(e.type) { case SDL_MOUSEMOTION: - game.deltah += e.motion.xrel; - game.deltav += e.motion.yrel; - return; - - case SDL_MOUSEBUTTONDOWN: - { - val = clamp_sdl_mouse_button(e.button.button); - if ((val >= 0) && (val <= 2)) - { - if (val == 0) - g_button = true; - buttons[val] = true; - } - } - return; - - case SDL_MOUSEBUTTONUP: - { - val = clamp_sdl_mouse_button(e.button.button); - if ((val >= 0) && (val <= 2)) - { - if (val == 0) - g_button = false; - buttons[val] = false; - } - } - return; + deltah += e.motion.xrel; + deltav += e.motion.yrel; + break; case SDL_KEYDOWN: - if (e.key.keysym.sym == SDLK_g) - { - if (e.key.keysym.mod & KMOD_CTRL) - { - skipkey = true; - SDL_GrabMode mode = SDL_GRAB_ON; - if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0) - { - mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); - mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON; - } - SDL_WM_GrabInput(mode); - } - } - - else if (e.key.keysym.sym == SDLK_RETURN) - { - if (e.key.keysym.mod & KMOD_ALT) - { - skipkey = true; - SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); - } - } - - if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST)) - { - if (KeyTable[e.key.keysym.sym] != 0xffff) - SetKey(KeyTable[e.key.keysym.sym]); + if ((e.key.keysym.sym == SDLK_g) && + (e.key.keysym.mod & KMOD_CTRL) && + !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) ) { + SDL_WM_GrabInput( ((SDL_WM_GrabInput(SDL_GRAB_QUERY)==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON) ); + } else if ( (e.key.keysym.sym == SDLK_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) { + toggleFullscreen(); } - - mod = SDL_GetModState(); - if (mod & KMOD_CTRL) - SetKey(MAC_CONTROL_KEY); - if (mod & KMOD_ALT) - SetKey(MAC_OPTION_KEY); - if (mod & KMOD_META) - SetKey(MAC_COMMAND_KEY); - if (mod & KMOD_SHIFT) - SetKey(MAC_SHIFT_KEY); - if (mod & KMOD_CAPS) - SetKey(MAC_CAPS_LOCK_KEY); - - return; - - case SDL_KEYUP: - if (e.key.keysym.sym < SDLK_LAST) - { - if (KeyTable[e.key.keysym.sym] != 0xffff) - ClearKey(KeyTable[e.key.keysym.sym]); - } - - mod = SDL_GetModState(); - if ((mod & KMOD_CTRL) == 0) - ClearKey(MAC_CONTROL_KEY); - if ((mod & KMOD_ALT) == 0) - ClearKey(MAC_OPTION_KEY); - if ((mod & KMOD_META) == 0) - ClearKey(MAC_COMMAND_KEY); - if ((mod & KMOD_SHIFT) == 0) - ClearKey(MAC_SHIFT_KEY); - if ((mod & KMOD_CAPS) == 0) - ClearKey(MAC_CAPS_LOCK_KEY); - return; + break; } } -#endif + + // -------------------------------------------------------------------------- static Point gMidPoint; -Boolean SetUp (Game & game) +Boolean SetUp () { char string[10]; LOGFUNC; - randSeed = UpTime().lo; - osx = 0; - ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/); - detail=1; - ismotionblur=0; - usermousesensitivity=1; - kContextWidth=640; - kContextHeight=480; - kBitsPerPixel = 32; - floatjump=0; cellophane=0; texdetail=4; - autoslomo=1; - decals=1; - invertmouse=0; - bloodtoggle=0; - terraindetail=2; - foliage=1; - musictoggle=1; - trilinear=1; - gamespeed=1; - difficulty=1; - damageeffects=0; - texttoggle=1; - alwaysblur=0; - showpoints=0; - immediate=0; - velocityblur=0; - slomospeed=0.25; slomofreq=8012; - - volume = 0.8f; - - game.crouchkey=MAC_SHIFT_KEY; - game.jumpkey=MAC_SPACE_KEY; - game.leftkey=MAC_A_KEY; - game.forwardkey=MAC_W_KEY; - game.backkey=MAC_S_KEY; - game.rightkey=MAC_D_KEY; - game.drawkey=MAC_E_KEY; - game.throwkey=MAC_Q_KEY; - game.attackkey=MAC_MOUSEBUTTON1; - game.chatkey=MAC_T_KEY; numplayers=1; - ambientsound=1; - vblsync=0; - debugmode=0; - - selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail); - - if(!ipstream) { - ofstream opstream(ConvertFileName(":Data:config.txt", "w")); - opstream << "Screenwidth:\n"; - opstream << kContextWidth; - opstream << "\nScreenheight:\n"; - opstream << kContextHeight; - opstream << "\nMouse sensitivity:\n"; - opstream << usermousesensitivity; - opstream << "\nBlur(0,1):\n"; - opstream << ismotionblur; - opstream << "\nOverall Detail(0,1,2) higher=better:\n"; - opstream << detail; - opstream << "\nFloating jump:\n"; - opstream << floatjump; - opstream << "\nMouse jump:\n"; - opstream << mousejump; - opstream << "\nAmbient sound:\n"; - opstream << ambientsound; - opstream << "\nBlood (0,1,2):\n"; - opstream << bloodtoggle; - opstream << "\nAuto slomo:\n"; - opstream << autoslomo; - opstream << "\nFoliage:\n"; - opstream << foliage; - opstream << "\nMusic:\n"; - opstream << musictoggle; - opstream << "\nTrilinear:\n"; - opstream << trilinear; - opstream << "\nDecals(shadows,blood puddles,etc):\n"; - opstream << decals; - opstream << "\nInvert mouse:\n"; - opstream << invertmouse; - opstream << "\nGamespeed:\n"; - opstream << gamespeed; - opstream << "\nDifficulty(0,1,2) higher=harder:\n"; - opstream << difficulty; - opstream << "\nDamage effects(blackout, doublevision):\n"; - opstream << damageeffects; - opstream << "\nText:\n"; - opstream << texttoggle; - opstream << "\nDebug:\n"; - opstream << debugmode; - opstream << "\nVBL Sync:\n"; - opstream << vblsync; - opstream << "\nShow Points:\n"; - opstream << showpoints; - opstream << "\nAlways Blur:\n"; - opstream << alwaysblur; - opstream << "\nImmediate mode (turn on on G5):\n"; - opstream << immediate; - opstream << "\nVelocity blur:\n"; - opstream << velocityblur; - opstream << "\nVolume:\n"; - opstream << volume; - opstream << "\nForward key:\n"; - opstream << KeyToChar(game.forwardkey); - opstream << "\nBack key:\n"; - opstream << KeyToChar(game.backkey); - opstream << "\nLeft key:\n"; - opstream << KeyToChar(game.leftkey); - opstream << "\nRight key:\n"; - opstream << KeyToChar(game.rightkey); - opstream << "\nJump key:\n"; - opstream << KeyToChar(game.jumpkey); - opstream << "\nCrouch key:\n"; - opstream << KeyToChar(game.crouchkey); - opstream << "\nDraw key:\n"; - opstream << KeyToChar(game.drawkey); - opstream << "\nThrow key:\n"; - opstream << KeyToChar(game.throwkey); - opstream << "\nAttack key:\n"; - opstream << KeyToChar(game.attackkey); - opstream << "\nChat key:\n"; - opstream << KeyToChar(game.chatkey); - opstream.close(); - } - if(ipstream){ - int i; - ipstream.ignore(256,'\n'); - ipstream >> kContextWidth; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> kContextHeight; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> usermousesensitivity; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - ismotionblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> detail; - if(detail!=0)kBitsPerPixel=32; - else kBitsPerPixel=16; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - floatjump = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - mousejump = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - ambientsound = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> bloodtoggle; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - autoslomo = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - foliage = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - musictoggle = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - trilinear = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - decals = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - invertmouse = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> gamespeed; - oldgamespeed=gamespeed; - if(oldgamespeed==0){ - gamespeed=1; - oldgamespeed=1; - } - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> difficulty; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - damageeffects = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - texttoggle = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - debugmode = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - vblsync = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - showpoints = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - alwaysblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - immediate = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - velocityblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> volume; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.forwardkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.backkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.leftkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.rightkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.jumpkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.crouchkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.drawkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.throwkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.attackkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.chatkey=CharToKey(string); - ipstream.close(); - - if(detail>2)detail=2; - if(detail<0)detail=0; - if(screenwidth<0)screenwidth=640; - if(screenheight<0)screenheight=480; -#if !USE_SDL // we'll take anything that works. - if(screenwidth>3000)screenwidth=640; - if(screenheight>3000)screenheight=480; -#endif - } - if(kBitsPerPixel!=32&&kBitsPerPixel!=16){ - kBitsPerPixel=16; - } - - - selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail); - - SetupDSpFullScreen(); + + DefaultSettings(); -#if USE_SDL if (!SDL_WasInit(SDL_INIT_VIDEO)) - { if (SDL_Init(SDL_INIT_VIDEO) == -1) { fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); return false; } + if(!LoadSettings()) { + fprintf(stderr, "Failed to load config, creating default\n"); + SaveSettings(); + } + if(kBitsPerPixel!=32&&kBitsPerPixel!=16){ + kBitsPerPixel=16; + } - if (SDL_GL_LoadLibrary(NULL) == -1) - { - fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError()); - SDL_Quit(); - return false; - } + if (SDL_GL_LoadLibrary(NULL) == -1) + { + fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError()); + SDL_Quit(); + return false; + } - SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL); - if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) ) - res = hardcoded_resolutions; + SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL); + if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) ) + res = hardcoded_resolutions; - // reverse list (it was sorted biggest to smallest by SDL)... - int count; - for (count = 0; res[count]; count++) - { - if ((res[count]->w < 640) || (res[count]->h < 480)) - break; // sane lower limit. - } + // reverse list (it was sorted biggest to smallest by SDL)... + int count; + for (count = 0; res[count]; count++) + { + if ((res[count]->w < 640) || (res[count]->h < 480)) + break; // sane lower limit. + } - static SDL_Rect *resolutions_block = NULL; - resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count); - resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1)); - if ((resolutions_block == NULL) || (resolutions == NULL)) - { - SDL_Quit(); - fprintf(stderr, "Out of memory!\n"); - return false; - } + static SDL_Rect *resolutions_block = NULL; + resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count); + resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1)); + if ((resolutions_block == NULL) || (resolutions == NULL)) + { + SDL_Quit(); + fprintf(stderr, "Out of memory!\n"); + return false; + } - resolutions[count--] = NULL; - for (int i = 0; count >= 0; i++, count--) - { - memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect)); - resolutions[count] = &resolutions_block[count]; - } + resolutions[count--] = NULL; + for (int i = 0; count >= 0; i++, count--) + { + memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect)); + resolutions[count] = &resolutions_block[count]; + } - if (cmdline("showresolutions")) - { - printf("Resolutions we think are okay:\n"); - for (int i = 0; resolutions[i]; i++) - printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h); - } - } + if (cmdline("showresolutions")) + { + printf("Resolutions we think are okay:\n"); + for (int i = 0; resolutions[i]; i++) + printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h); + } Uint32 sdlflags = SDL_OPENGL; + if (!cmdline("windowed")) sdlflags |= SDL_FULLSCREEN; @@ -950,7 +366,11 @@ Boolean SetUp (Game & game) SDL_ShowCursor(0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); +#if SDL_VERSION_ATLEAST(1, 2, 10) + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vblsync); +#endif + if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) { fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); @@ -986,68 +406,9 @@ Boolean SetUp (Game & game) if (!cmdline("nomousegrab")) SDL_WM_GrabInput(SDL_GRAB_ON); -#endif - glClear( GL_COLOR_BUFFER_BIT ); - swap_gl_buffers(); - // clear all states - glDisable( GL_ALPHA_TEST); - glDisable( GL_BLEND); - glDisable( GL_DEPTH_TEST); - // glDisable( GL_DITHER); - glDisable( GL_FOG); - glDisable( GL_LIGHTING); - glDisable( GL_LOGIC_OP); - glDisable( GL_STENCIL_TEST); - glDisable( GL_TEXTURE_1D); - glDisable( GL_TEXTURE_2D); - glPixelTransferi( GL_MAP_COLOR, GL_FALSE); - glPixelTransferi( GL_RED_SCALE, 1); - glPixelTransferi( GL_RED_BIAS, 0); - glPixelTransferi( GL_GREEN_SCALE, 1); - glPixelTransferi( GL_GREEN_BIAS, 0); - glPixelTransferi( GL_BLUE_SCALE, 1); - glPixelTransferi( GL_BLUE_BIAS, 0); - glPixelTransferi( GL_ALPHA_SCALE, 1); - glPixelTransferi( GL_ALPHA_BIAS, 0); - - // set initial rendering states - glShadeModel( GL_SMOOTH); - glClearDepth( 1.0f); - glDepthFunc( GL_LEQUAL); - glDepthMask( GL_TRUE); - // glDepthRange( FRONT_CLIP, BACK_CLIP); - glEnable( GL_DEPTH_TEST); - glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glCullFace( GL_FRONT); - glEnable( GL_CULL_FACE); - glEnable( GL_LIGHTING); -// glEnable( GL_LIGHT_MODEL_AMBIENT); - glEnable( GL_DITHER); - glEnable( GL_COLOR_MATERIAL); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glAlphaFunc( GL_GREATER, 0.5f); - -#if USE_DEVIL - if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION || - iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION || - ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION) - { - ReportError("DevIL version is different...exiting!\n"); - return false; - } - - ilInit(); - iluInit(); - ilutInit(); - - ilutRenderer(ILUT_OPENGL); - - ilEnable(IL_ORIGIN_SET); - ilOriginFunc(IL_ORIGIN_LOWER_LEFT); -#endif + initGL(); GLint width = kContextWidth; GLint height = kContextHeight; @@ -1056,50 +417,37 @@ Boolean SetUp (Game & game) screenwidth=width; screenheight=height; - game.newdetail=detail; - game.newscreenwidth=screenwidth; - game.newscreenheight=screenheight; + newdetail=detail; + newscreenwidth=screenwidth; + newscreenheight=screenheight; - game.InitGame(); + InitGame(); return true; } -static void DoMouse(Game & game) +static void DoMouse() { -#if USE_SDL - if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000)) + + if(mainmenu|| ( (abs(deltah)<10*realmultiplier*1000) && (abs(deltav)<10*realmultiplier*1000) )) { - game.deltah *= usermousesensitivity; - game.deltav *= usermousesensitivity; - game.mousecoordh += game.deltah; - game.mousecoordv += game.deltav; - if (game.mousecoordh < 0) - game.mousecoordh = 0; - else if (game.mousecoordh >= kContextWidth) - game.mousecoordh = kContextWidth - 1; - if (game.mousecoordv < 0) - game.mousecoordv = 0; - else if (game.mousecoordv >= kContextHeight) - game.mousecoordv = kContextHeight - 1; + deltah *= usermousesensitivity; + deltav *= usermousesensitivity; + mousecoordh += deltah; + mousecoordv += deltav; + if (mousecoordh < 0) + mousecoordh = 0; + else if (mousecoordh >= kContextWidth) + mousecoordh = kContextWidth - 1; + if (mousecoordv < 0) + mousecoordv = 0; + else if (mousecoordv >= kContextHeight) + mousecoordv = kContextHeight - 1; } -#endif -} - - - -// -------------------------------------------------------------------------- -void DoKey (SInt8 theKey, SInt8 theCode) -{ - // do nothing } -// -------------------------------------------------------------------------- - - - void DoFrameRate (int update) { static long frames = 0; @@ -1115,9 +463,9 @@ void DoFrameRate (int update) deltaTime /= 1000.0; multiplier=deltaTime; - if(multiplier<.001)multiplier=.001; - if(multiplier>10)multiplier=10; - if(update)frametime = currTime; // reset for next time interval + if(multiplier<.001) multiplier=.001; + if(multiplier>10) multiplier=10; + if(update) frametime = currTime; // reset for next time interval deltaTime = (float) AbsoluteDeltaToDuration (currTime, time); @@ -1136,7 +484,7 @@ void DoFrameRate (int update) } -void DoUpdate (Game & game) +void DoUpdate () { static float sps=200; static int count; @@ -1145,35 +493,32 @@ void DoUpdate (Game & game) DoFrameRate(1); if(multiplier>.6)multiplier=.6; - game.fps=1/multiplier; + fps=1/multiplier; count = multiplier*sps; if(count<2)count=2; - //if(count>10)count=10; realmultiplier=multiplier; multiplier*=gamespeed; if(difficulty==1)multiplier*=.9; if(difficulty==0)multiplier*=.8; - if(game.loading==4)multiplier*=.00001; - //multiplier*.9; + if(loading==4)multiplier*=.00001; if(slomo&&!mainmenu)multiplier*=slomospeed; - //if(freeze)multiplier*=0.00001; oldmult=multiplier; multiplier/=(float)count; - DoMouse(game); + DoMouse(); - game.TickOnce(); + TickOnce(); for(int i=0;i deltaTime) // if negative microseconds @@ -1208,7 +553,12 @@ void DoUpdate (Game & game) num_channels = 0; } */ - DrawGL (game); + if ( stereomode == stereoNone ) { + DrawGLScene(stereoCenter); + } else { + DrawGLScene(stereoLeft); + DrawGLScene(stereoRight); + } } // -------------------------------------------------------------------------- @@ -1218,13 +568,6 @@ void CleanUp (void) { LOGFUNC; -// game.Dispose(); - -#if USE_DEVIL - ilShutDown(); -#endif - -#if USE_SDL SDL_Quit(); #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL; #include "glstubs.h" @@ -1232,44 +575,17 @@ void CleanUp (void) // cheat here...static destructors are calling glDeleteTexture() after // the context is destroyed and libGL unloaded by SDL_Quit(). pglDeleteTextures = glDeleteTextures_doNothing; -#endif + } // -------------------------------------------------------------------------- -static bool g_focused = true; - - static bool IsFocused() { - STUBBED("write me"); - return true; + return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0); } -static void launch_web_browser(const char *url) -{ -#ifdef WIN32 - ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL); - -#elif (defined(__APPLE__) && defined(__MACH__)) - const char *fmt = "open '%s'"; - const size_t len = strlen(fmt) + strlen(url) + 16; - char *buf = new char[len]; - snprintf(buf, len, fmt, url); - system(buf); - delete[] buf; - -#elif PLATFORM_LINUX - const char *fmt = "PATH=$PATH:. xdg-open '%s'"; - const size_t len = strlen(fmt) + strlen(url) + 16; - char *buf = new char[len]; - snprintf(buf, len, fmt, url); - system(buf); - delete[] buf; -#endif -} - #ifndef WIN32 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.) @@ -1330,12 +646,12 @@ char *calcBaseDir(const char *argv0) char *retval; char *envr; - char *ptr = strrchr((char *)argv0, '/'); + const char *ptr = strrchr((char *)argv0, '/'); if (strchr(argv0, '/')) { retval = strdup(argv0); if (retval) - *(strrchr(retval, '/')) = '\0'; + *((char *) strrchr(retval, '/')) = '\0'; return(retval); } @@ -1387,85 +703,70 @@ int main(int argc, char **argv) LOGFUNC; - memset( &g_theKeys, 0, sizeof( KeyMap)); - - initSDLKeyTable(); - try { - bool regnow = false; { - Game game; - pgame = &game; + newGame(); //ofstream os("error.txt"); //os.close(); //ofstream os("log.txt"); //os.close(); - if (!SetUp (game)) + if (!SetUp ()) return 42; - while (!gDone&&!game.quit&&(!game.tryquit||!game.registered)) + while (!gDone&&!tryquit) { - if (IsFocused()) - { - gameFocused = true; - - // check windows messages - #if USE_SDL - game.deltah = 0; - game.deltav = 0; - SDL_Event e; - // message pump - while( SDL_PollEvent( &e ) ) + if (IsFocused()) { - if( e.type == SDL_QUIT ) - { - gDone=true; - break; - } - sdlEventProc(e, game); + gameFocused = true; + + // check windows messages + + deltah = 0; + deltav = 0; + SDL_Event e; + if(!waiting) { + // message pump + while( SDL_PollEvent( &e ) ) + { + if( e.type == SDL_QUIT ) + { + gDone=true; + break; + } + sdlEventProc(e); + } + } + + // game + DoUpdate(); } - #endif - - // game - DoUpdate(game); - } - else - { - if (gameFocused) + else { - // allow game chance to pause - gameFocused = false; - DoUpdate(game); + if (gameFocused) + { + // allow game chance to pause + gameFocused = false; + DoUpdate(); + } + + // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking' + SDL_ActiveEvent evt; + SDL_WaitEvent((SDL_Event*)&evt); + if (evt.type == SDL_ACTIVEEVENT && evt.gain == 1) + gameFocused = true; + else if (evt.type == SDL_QUIT) + gDone = true; } - - // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking' - STUBBED("give up CPU but sniff the event queue"); - } } - regnow = game.registernow; + deleteGame(); } - pgame = 0; CleanUp (); -// if(game.registernow){ - if(regnow) - { - #if (defined(__APPLE__) && defined(__MACH__)) - launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac"); - #elif PLATFORM_LINUX - launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux"); - #else - launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc"); - #endif - } - #if PLATFORM_LINUX // (this may not be necessary any more.) - _exit(0); // !!! FIXME: hack...crashes on exit! - #endif return 0; } catch (const std::exception& error) @@ -1487,298 +788,27 @@ int main(int argc, char **argv) - // -------------------------------------------------------------------------- - -#if !USE_SDL - int resolutionID(int width, int height) - { - int whichres; - whichres=-1; - if(width==640 && height==480)whichres=0; - if(width==800 && height==600)whichres=1; - if(width==1024 && height==768)whichres=2; - if(width==1280 && height==1024)whichres=3; - if(width==1600 && height==1200)whichres=4; - if(width==840 && height==524)whichres=5; - if(width==1024 && height==640)whichres=6; - if(width==1344 && height==840)whichres=7; - if(width==1920 && height==1200)whichres=8; - - return whichres; - } - - int closestResolution(int width, int height) - { - int whichres; - whichres=-1; - if(width>=640 && height>=480)whichres=0; - if(width>=800 && height>=600)whichres=1; - if(width>=1024 && height>=768)whichres=2; - if(width>=1280 && height>=1024)whichres=3; - if(width>=1600 && height>=1200)whichres=4; - if(width==840 && height==524)whichres=5; - if(width==1024 && height==640)whichres=6; - if(width==1344 && height==840)whichres=7; - if(width>=1920 && height>=1200)whichres=8; - - return whichres; - } -#endif - - bool selectDetail(int & width, int & height, int & bpp, int & detail) - { - bool res = true; - - // currently with SDL, we just use whatever is requested - // and don't care. --ryan. - #if !USE_SDL - int whichres = closestResolution(width, height); - - while (true) - { - if(whichres<=0 || whichres>8){ - whichres = 0; - width=640; - height=480; - } - if(whichres==1){ - width=800; - height=600; - } - if(whichres==2){ - width=1024; - height=768; - } - if(whichres==3){ - width=1280; - height=1024; - } - if(whichres==4){ - width=1600; - height=1200; - } - if(whichres==5){ - width=840; - height=524; - } - if(whichres==6){ - width=1024; - height=640; - } - if(whichres==7){ - width=1344; - height=840; - } - if(whichres==8){ - width=1920; - height=1200; - } - - if ((detail != 0) && (resolutionDepths[whichres][1] != 0)) - { - break; - } - else if ((detail == 0) && (resolutionDepths[whichres][0] != 0)) - { - break; - } - else if ((detail != 0) && (resolutionDepths[whichres][0] != 0)) - { - res = false; - detail = 0; - break; - } - else - - if (0 == whichres) - { - break; - } - - --whichres; - } - - bpp = resolutionDepths[whichres][(detail != 0)]; - #endif - - return res; - } - - extern int channels[100]; - extern FSOUND_SAMPLE * samp[100]; - extern FSOUND_STREAM * strm[20]; - - extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused) - { - const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]); - if (currSample && currSample == samp[chan]) - { - if (FSOUND_GetPaused(channels[chan])) - { - FSOUND_StopSound(channels[chan]); - channels[chan] = FSOUND_FREE; - } - else if (FSOUND_IsPlaying(channels[chan])) - { - int loop_mode = FSOUND_GetLoopMode(channels[chan]); - if (loop_mode & FSOUND_LOOP_OFF) - { - channels[chan] = FSOUND_FREE; - } - } - } - else - { - channels[chan] = FSOUND_FREE; - } - - channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused); - if (channels[chan] < 0) - { - channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused); - } - } - - extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused) - { - const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]); - if (currSample && currSample == FSOUND_Stream_GetSample(sptr)) - { - FSOUND_StopSound(channels[chan]); - FSOUND_Stream_Stop(sptr); - } - else - { - FSOUND_Stream_Stop(sptr); - channels[chan] = FSOUND_FREE; - } - - channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused); - if (channels[chan] < 0) - { - channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused); - } - } - - bool LoadImage(const char * fname, TGAImageRec & tex) - { - bool res = true; - - if ( tex.data == NULL ) - { - return false; - } - - #if USE_DEVIL - ILstring f = strdup(ConvertFileName(fname)); - if (!f) - { - return false; - } - - ILuint iid=0; - ilGenImages(1, &iid); - ilBindImage(iid); - if (ilLoadImage(f)) - { - //iluFlipImage(); - tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH); - tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT); - tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL); - ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL), - imageSize = tex.sizeX * tex.sizeY * Bpp; - ILubyte *Data = ilGetData(); - memcpy(tex.data, Data, imageSize); - - // Truvision Targa files are stored as BGR colors - // We want RGB so Blue and Red bytes are switched - if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT)) - { - // Loop Through The Image Data - for (GLuint i = 0; i < int(imageSize); i += Bpp) - { - // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue) - GLbyte temp; // Temporary Variable - temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i' - tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte - tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value) - } - } - } - else - { - res = false; - } - ilDeleteImages(1, &iid); -/* - if (tid) - { - GLuint texid = ilutGLLoadImage(f); - *tid = texid; - } - else if (mip) - { - ilutGLBuildMipmaps() - } - else - { - ilutGLTexImage(0); - } -*/ - free(f); - #else - res = load_image(fname, tex); - //if (!res) printf("failed to load %s\n", fname); - #endif +// -------------------------------------------------------------------------- - return res; - } - void ScreenShot(const char * fname) - { - #if USE_DEVIL - ILstring f = strdup(fname); - if (!f) - { - return; - } +bool LoadImage(const char * fname, TGAImageRec & tex) +{ + if ( tex.data == NULL ) + return false; + else + return load_image(fname, tex); +} - ILuint iid; - ilGenImages(1, &iid); - ilBindImage(iid); - if (ilutGLScreen()) - { - ilSaveImage(f); - } - ilDeleteImages(1, &iid); +void ScreenShot(const char * fname) +{ + +} - free(f); - #else - save_image(fname); - #endif - } -#if !USE_DEVIL -#ifdef _WIN32 static bool load_image(const char *file_name, TGAImageRec &tex) { - char *ptr = strrchr((char *)file_name, '.'); - if (ptr) - { - if (stricmp(ptr+1, "png") == 0) - return load_png(file_name, tex); - else if (stricmp(ptr+1, "jpg") == 0) - return load_jpg(file_name, tex); - } - - STUBBED("Unsupported image type"); - return false; -} -#else -static bool load_image(const char *file_name, TGAImageRec &tex) -{ - char *ptr = strrchr((char *)file_name, '.'); + const char *ptr = strrchr((char *)file_name, '.'); if (ptr) { if (strcasecmp(ptr+1, "png") == 0) @@ -1790,7 +820,6 @@ static bool load_image(const char *file_name, TGAImageRec &tex) STUBBED("Unsupported image type"); return false; } -#endif struct my_error_mgr { @@ -1867,8 +896,10 @@ static bool load_png(const char *file_name, TGAImageRec &tex) png_byte **row_pointers = NULL; FILE *fp = fopen(file_name, "rb"); - if (fp == NULL) + if (fp == NULL) { + cerr << file_name << " not found" << endl; return(NULL); + } png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) @@ -1932,8 +963,11 @@ static bool load_png(const char *file_name, TGAImageRec &tex) tex.sizeY = height; tex.bpp = 32; retval = true; - + png_done: + if(!retval) { + cerr << "There was a problem loading " << file_name << endl; + } png_destroy_read_struct(&png_ptr, &info_ptr, NULL); if (fp) fclose(fp); @@ -1941,23 +975,9 @@ png_done: } -#ifdef _WIN32 -static bool save_image(const char *file_name) +bool save_image(const char *file_name) { - char *ptr = strrchr((char *)file_name, '.'); - if (ptr) - { - if (stricmp(ptr+1, "png") == 0) - return save_png(file_name); - } - - STUBBED("Unsupported image type"); - return false; -} -#else -static bool save_image(const char *file_name) -{ - char *ptr = strrchr((char *)file_name, '.'); + const char *ptr = strrchr((char *)file_name, '.'); if (ptr) { if (strcasecmp(ptr+1, "png") == 0) @@ -1967,7 +987,6 @@ static bool save_image(const char *file_name) STUBBED("Unsupported image type"); return false; } -#endif static bool save_png(const char *file_name) @@ -2039,5 +1058,5 @@ save_png_done: return retval; } -#endif +