X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=5759ddc15fa40d270e876cca271091b7f05df98f;hb=ca0addc190070545ea6204dfb4132f196d7acd1c;hp=a2a58c21f3bb0d24be4299f47e73fbee388b81fc;hpb=6f7d3ad4d393500b49cae8bb639325c906abde0b;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index a2a58c2..5759ddc 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -63,51 +63,28 @@ static bool save_png(const char * fname); extern bool buttons[3]; extern float multiplier; -extern float screenwidth,screenheight; extern float sps; extern float realmultiplier; extern int slomo; -extern bool ismotionblur; -extern float usermousesensitivity; -extern int detail; -extern bool floatjump; extern bool cellophane; // MODIFIED GWC //extern int terraindetail; //extern int texdetail; extern float terraindetail; extern float texdetail; -extern int bloodtoggle; + extern bool osx; -extern bool autoslomo; -extern bool foliage; -extern bool musictoggle; -extern bool trilinear; -extern float gamespeed; -extern int difficulty; -extern bool damageeffects; extern int numplayers; -extern bool decals; -extern bool invertmouse; -extern bool texttoggle; -extern bool ambientsound; -extern bool mousejump; extern bool freeze; extern Person player[maxplayers]; -extern bool vblsync; extern bool stillloading; -extern bool showpoints; -extern bool alwaysblur; -extern bool immediate; -extern bool velocityblur; -extern bool debugmode; extern int mainmenu; /*extern*/ bool gameFocused; -extern int kBitsPerPixel; + extern float slomospeed; extern float slomofreq; -extern float oldgamespeed; -extern float volume; + + #include #include @@ -116,7 +93,7 @@ extern float volume; #include #include "gamegl.h" #include "MacCompatibility.h" - +#include "Settings.h" #ifdef WIN32 #include @@ -580,300 +557,22 @@ Boolean SetUp (Game & game) randSeed = UpTime().lo; osx = 0; - ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/); - detail=1; - ismotionblur=0; - usermousesensitivity=1; - kContextWidth=640; - kContextHeight=480; - kBitsPerPixel = 32; - floatjump=0; cellophane=0; texdetail=4; - autoslomo=1; - decals=1; - invertmouse=0; - bloodtoggle=0; terraindetail=2; - foliage=1; - musictoggle=1; - trilinear=1; - gamespeed=1; - difficulty=1; - damageeffects=0; - texttoggle=1; - alwaysblur=0; - showpoints=0; - immediate=0; - velocityblur=0; - slomospeed=0.25; slomofreq=8012; - - volume = 0.8f; - - game.crouchkey=MAC_SHIFT_KEY; - game.jumpkey=MAC_SPACE_KEY; - game.leftkey=MAC_A_KEY; - game.forwardkey=MAC_W_KEY; - game.backkey=MAC_S_KEY; - game.rightkey=MAC_D_KEY; - game.drawkey=MAC_E_KEY; - game.throwkey=MAC_Q_KEY; - game.attackkey=MAC_MOUSEBUTTON1; - game.chatkey=MAC_T_KEY; numplayers=1; - ambientsound=1; - vblsync=0; - debugmode=0; + + DefaultSettings(game); selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail); - if(!ipstream) { - ofstream opstream(ConvertFileName(":Data:config.txt", "w")); - opstream << "Screenwidth:\n"; - opstream << kContextWidth; - opstream << "\nScreenheight:\n"; - opstream << kContextHeight; - opstream << "\nMouse sensitivity:\n"; - opstream << usermousesensitivity; - opstream << "\nBlur(0,1):\n"; - opstream << ismotionblur; - opstream << "\nOverall Detail(0,1,2) higher=better:\n"; - opstream << detail; - opstream << "\nFloating jump:\n"; - opstream << floatjump; - opstream << "\nMouse jump:\n"; - opstream << mousejump; - opstream << "\nAmbient sound:\n"; - opstream << ambientsound; - opstream << "\nBlood (0,1,2):\n"; - opstream << bloodtoggle; - opstream << "\nAuto slomo:\n"; - opstream << autoslomo; - opstream << "\nFoliage:\n"; - opstream << foliage; - opstream << "\nMusic:\n"; - opstream << musictoggle; - opstream << "\nTrilinear:\n"; - opstream << trilinear; - opstream << "\nDecals(shadows,blood puddles,etc):\n"; - opstream << decals; - opstream << "\nInvert mouse:\n"; - opstream << invertmouse; - opstream << "\nGamespeed:\n"; - opstream << gamespeed; - opstream << "\nDifficulty(0,1,2) higher=harder:\n"; - opstream << difficulty; - opstream << "\nDamage effects(blackout, doublevision):\n"; - opstream << damageeffects; - opstream << "\nText:\n"; - opstream << texttoggle; - opstream << "\nDebug:\n"; - opstream << debugmode; - opstream << "\nVBL Sync:\n"; - opstream << vblsync; - opstream << "\nShow Points:\n"; - opstream << showpoints; - opstream << "\nAlways Blur:\n"; - opstream << alwaysblur; - opstream << "\nImmediate mode (turn on on G5):\n"; - opstream << immediate; - opstream << "\nVelocity blur:\n"; - opstream << velocityblur; - opstream << "\nVolume:\n"; - opstream << volume; - opstream << "\nForward key:\n"; - opstream << KeyToChar(game.forwardkey); - opstream << "\nBack key:\n"; - opstream << KeyToChar(game.backkey); - opstream << "\nLeft key:\n"; - opstream << KeyToChar(game.leftkey); - opstream << "\nRight key:\n"; - opstream << KeyToChar(game.rightkey); - opstream << "\nJump key:\n"; - opstream << KeyToChar(game.jumpkey); - opstream << "\nCrouch key:\n"; - opstream << KeyToChar(game.crouchkey); - opstream << "\nDraw key:\n"; - opstream << KeyToChar(game.drawkey); - opstream << "\nThrow key:\n"; - opstream << KeyToChar(game.throwkey); - opstream << "\nAttack key:\n"; - opstream << KeyToChar(game.attackkey); - opstream << "\nChat key:\n"; - opstream << KeyToChar(game.chatkey); - opstream << "\nStereoMode:\n"; - opstream << stereomode; - opstream << "\nStereoSeparation:\n"; - opstream << stereoseparation; - opstream << "\nStereoReverse:\n"; - opstream << stereoreverse; - opstream.close(); - } - if(ipstream){ - int i; - ipstream.ignore(256,'\n'); - ipstream >> kContextWidth; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> kContextHeight; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> usermousesensitivity; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - ismotionblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> detail; - if(detail!=0)kBitsPerPixel=32; - else kBitsPerPixel=16; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - floatjump = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - mousejump = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - ambientsound = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> bloodtoggle; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - autoslomo = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - foliage = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - musictoggle = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - trilinear = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - decals = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - invertmouse = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> gamespeed; - oldgamespeed=gamespeed; - if(oldgamespeed==0){ - gamespeed=1; - oldgamespeed=1; - } - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> difficulty; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - damageeffects = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - texttoggle = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - debugmode = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - vblsync = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - showpoints = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - alwaysblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - immediate = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - velocityblur = (i != 0); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> volume; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.forwardkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.backkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.leftkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.rightkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.jumpkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.crouchkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.drawkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.throwkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.attackkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> string; - game.chatkey=CharToKey(string); - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> i; - stereomode = (StereoMode)i; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> stereoseparation; - ipstream.ignore(256,'\n'); - ipstream.ignore(256,'\n'); - ipstream >> stereoreverse; - - ipstream.close(); - - if(detail>2)detail=2; - if(detail<0)detail=0; - if(screenwidth<0)screenwidth=640; - if(screenheight<0)screenheight=480; - + if(!LoadSettings(game)) { + fprintf(stderr, "Failed to load config, creating default\n"); + SaveSettings(game); } + if(kBitsPerPixel!=32&&kBitsPerPixel!=16){ kBitsPerPixel=16; } @@ -1036,56 +735,11 @@ Boolean SetUp (Game & game) game.newscreenwidth=screenwidth; game.newscreenheight=screenheight; - GLint stencilbits = 0; - glGetIntegerv(GL_STENCIL_BITS, &stencilbits); - if ( stencilbits < 1 ) { - fprintf(stderr, "Failed to get a stencil buffer!\n"); - SDL_Quit(); - return false; - } - - if ( stereomode == stereoHorizontalInterlaced || stereomode == stereoVerticalInterlaced ) { - fprintf(stderr, "Stencil buffer has %i bits, good.\n", stencilbits); - fprintf(stderr, "Screen width is %i, height is %i\n", kContextWidth, kContextHeight); - - glEnable( GL_STENCIL_TEST); - glClearStencil(0); - glClear( GL_STENCIL_BUFFER_BIT ); - glStencilFunc(GL_ALWAYS, 0x1, 0x1); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 3); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glColorMask( 1.0, 1.0, 1.0, 1.0 ); - char stencil[] = {64,127,255}; - - glViewport(0,0, kContextWidth, kContextHeight); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho((GLdouble)0, (GLdouble)kContextWidth, (GLdouble)kContextHeight, 0, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - for(int y=0;y