X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=4f4abc603a4099d7be00d797c6574dae6357f6f9;hb=6c36b920245ca8b1e3d9aaede5f9d2a6210538a1;hp=8af915cb5a23810f1fec342d6e4f0a93dab019ec;hpb=2a9d19feea3589e45e3f6aa4e7b6052732b35f3f;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 8af915c..4f4abc6 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -175,7 +175,6 @@ void initGL() glDisable( GL_ALPHA_TEST); glDisable( GL_BLEND); glDisable( GL_DEPTH_TEST); - //glDisable( GL_DITHER); glDisable( GL_FOG); glDisable( GL_LIGHTING); glDisable( GL_LOGIC_OP); @@ -196,13 +195,11 @@ void initGL() glClearDepth( 1.0f); glDepthFunc( GL_LEQUAL); glDepthMask( GL_TRUE); - //glDepthRange( FRONT_CLIP, BACK_CLIP); glEnable( GL_DEPTH_TEST); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glCullFace( GL_FRONT); glEnable( GL_CULL_FACE); glEnable( GL_LIGHTING); - //glEnable( GL_LIGHT_MODEL_AMBIENT); glEnable( GL_DITHER); glEnable( GL_COLOR_MATERIAL); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);