X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=4e163eb85f89637e779feb428a680dd4df02fa96;hb=1994d4975f864a17540733a03a811a962083039a;hp=37ad22fa433718097152721b9e28cc14cf621a65;hpb=92988d26b0a3342e9934570d896311c38d94f4fd;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 37ad22f..4e163eb 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -413,7 +413,7 @@ Boolean SetUp (Game & game) static void DoMouse(Game & game) { - if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000)) + if(mainmenu|| ( (abs(game.deltah)<10*realmultiplier*1000) && (abs(game.deltav)<10*realmultiplier*1000) )) { game.deltah *= usermousesensitivity; game.deltav *= usermousesensitivity; @@ -480,7 +480,6 @@ void DoUpdate (Game & game) count = multiplier*sps; if(count<2)count=2; - //if(count>10)count=10; realmultiplier=multiplier; multiplier*=gamespeed; @@ -488,9 +487,7 @@ void DoUpdate (Game & game) if(difficulty==0)multiplier*=.8; if(game.loading==4)multiplier*=.00001; - //multiplier*.9; if(slomo&&!mainmenu)multiplier*=slomospeed; - //if(freeze)multiplier*=0.00001; oldmult=multiplier; multiplier/=(float)count;