X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=23a5f1a407b58f56b6df81c3c2a07d55ef929491;hb=ee149af68386f0e7efe0a2f2ca186f78dfc99b86;hp=8b82e3e4ae2561fc9df057c6c7859a2359060a7f;hpb=222ac640b0cab6096ea8838388ecf01e6eb94450;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 8b82e3e..23a5f1a 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -54,19 +54,11 @@ static bool save_png(const char * fname); #include "openal_wrapper.h" -// ADDED GWC -#ifdef _MSC_VER -#pragma comment(lib, "opengl32.lib") -#pragma comment(lib, "glu32.lib") -#pragma comment(lib, "glaux.lib") -#endif - extern float multiplier; extern float sps; extern float realmultiplier; extern int slomo; extern bool cellophane; -extern float terraindetail; extern float texdetail; extern bool osx; @@ -231,7 +223,6 @@ Boolean SetUp (Game & game) osx = 0; cellophane=0; texdetail=4; - terraindetail=2; slomospeed=0.25; slomofreq=8012; numplayers=1; @@ -305,6 +296,9 @@ Boolean SetUp (Game & game) SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); +#if SDL_VERSION_ATLEAST(1, 2, 10) + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vblsync); +#endif if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {