X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=23a5f1a407b58f56b6df81c3c2a07d55ef929491;hb=7602f0f320a55597c79cdbee252658d601ca1853;hp=5b3d92671336f5bd2ce16b9d7639f802e4e07740;hpb=0b7253f3d99e4382008aff8b8e221e88ff40d3e9;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 5b3d926..23a5f1a 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -54,13 +54,6 @@ static bool save_png(const char * fname); #include "openal_wrapper.h" -// ADDED GWC -#ifdef _MSC_VER -#pragma comment(lib, "opengl32.lib") -#pragma comment(lib, "glu32.lib") -#pragma comment(lib, "glaux.lib") -#endif - extern float multiplier; extern float sps; extern float realmultiplier; @@ -303,6 +296,9 @@ Boolean SetUp (Game & game) SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); +#if SDL_VERSION_ATLEAST(1, 2, 10) + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vblsync); +#endif if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) {