X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FOpenGL_Windows.cpp;h=15073ce19546940855d9e54b1a598907c24bcdaf;hb=9a6e6bc703ee7942f4c39b4ae13f339654206456;hp=77f0c305162f129d027c723b9238c3f55c2d5cd3;hpb=d9bff07d8752bf235679170c94faf3501ccd7627;p=lugaru.git diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 77f0c30..15073ce 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -134,6 +134,43 @@ typedef struct tagPOINT { #endif #if USE_SDL +#define GL_FUNC(ret,fn,params,call,rt) \ + extern "C" { \ + static ret GLAPIENTRY (*p##fn) params = NULL; \ + ret GLAPIENTRY fn params { rt p##fn call; } \ + } +#include "glstubs.h" +#undef GL_FUNC + +static bool lookup_glsym(const char *funcname, void **func, const char *libname) +{ + *func = SDL_GL_GetProcAddress(funcname); + if (*func == NULL) + { + fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n", + funcname, libname); + return false; + } + return true; +} + +static bool lookup_all_glsyms(const char *libname) +{ + bool retval = true; + #define GL_FUNC(ret,fn,params,call,rt) \ + if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false; + #include "glstubs.h" + #undef GL_FUNC + return retval; +} + +static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures) +{ + // no-op. +} + + + void sdlGetCursorPos(POINT *pt) { int x, y; @@ -798,9 +835,20 @@ Boolean SetUp (Game & game) fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); return false; } + + const char *libname = "libGL.so.1"; // !!! FIXME: Linux specific! + if (SDL_GL_LoadLibrary(libname) == -1) + { + fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n", + libname, SDL_GetError()); + return false; + } + + if (!lookup_all_glsyms(libname)) + return false; } - Uint32 sdlflags = SDL_OPENGL; + Uint32 sdlflags = SDL_OPENGL; // !!! FIXME: SDL_FULLSCREEN? SDL_WM_SetCaption("Lugaru", "lugaru"); SDL_ShowCursor(0); if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) @@ -809,6 +857,8 @@ Boolean SetUp (Game & game) return false; } + + #elif (defined WIN32) //------------------------------------------------------------------ // create window @@ -1183,6 +1233,12 @@ void CleanUp (void) #if USE_SDL SDL_Quit(); + #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL; + #include "glstubs.h" + #undef GL_FUNC + // cheat here...static destructors are calling glDeleteTexture() after + // the context is destroyed and libGL unloaded by SDL_Quit(). + pglDeleteTextures = glDeleteTextures_doNothing; #elif (defined WIN32) if (hRC) @@ -1254,7 +1310,8 @@ int main (void) //ofstream os("log.txt"); //os.close(); - SetUp (game); + if (!SetUp (game)) + return 42; while (!gDone&&!game.quit&&(!game.tryquit||!game.registered)) {