X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FObjects.h;h=a99c646f7e445b240629d0a59f660cc67c999c2d;hb=b17ec650f79ea8efbfda00ae93bd82434fcea686;hp=d81cda4dacaadfa6695fbf0fe823422374b5fc00;hpb=0cca0c495c7dc29d134a10d7eed5de1f377c99bf;p=lugaru.git diff --git a/Source/Objects.h b/Source/Objects.h index d81cda4..a99c646 100644 --- a/Source/Objects.h +++ b/Source/Objects.h @@ -1,15 +1,37 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + #ifndef _OBJECTS_H_ #define _OBJECTS_H_ #include "Quaternions.h" -#include "gl.h" +#include "gamegl.h" #include "TGALoader.h" #include "Quaternions.h" #include "Frustum.h" #include "Lights.h" #include "Models.h" #include "Terrain.h" -#include "Sprites.h" +#include "Sprite.h" +#include "Texture.h" #include // // Model Structures @@ -38,8 +60,8 @@ public: float radius; XYZ position[max_objects]; int type[max_objects]; - float rotation[max_objects]; - float rotation2[max_objects]; + float yaw[max_objects]; + float pitch[max_objects]; float rotx[max_objects]; float rotxvel[max_objects]; float roty[max_objects]; @@ -52,10 +74,10 @@ public: float scale[max_objects]; float messedwith[max_objects]; float checked[max_objects]; - GLuint boxtextureptr; - GLuint treetextureptr; - GLuint bushtextureptr; - GLuint rocktextureptr; + Texture boxtextureptr; + Texture treetextureptr; + Texture bushtextureptr; + Texture rocktextureptr; float shadowed[max_objects]; float occluded[max_objects]; bool checkcollide(XYZ startpoint, XYZ endpoint,int which); @@ -64,8 +86,8 @@ public: void SphereCheckPossible(XYZ *p1,float radius); void DeleteObject(int which); - void MakeObject(int atype, XYZ where, float arotation, float ascale); - void MakeObject(int atype, XYZ where, float arotation, float arotation2, float ascale); + void MakeObject(int atype, XYZ where, float ayaw, float ascale); + void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale); void Draw(); void DoShadows(); void DoStuff(); @@ -75,3 +97,4 @@ public: }; #endif +