X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FObjects.cpp;h=407030a2aa33bc47e9b0d948d8cc6b5021692fb6;hb=e08a65d1b8613dfbe0f48a7d868c5b0459b411a6;hp=e5d26898ad07f01bad09545d65f1d0d5aaeb2ba6;hpb=36cc3af3e5074215817ddee16defde754e2ad67f;p=lugaru.git diff --git a/Source/Objects.cpp b/Source/Objects.cpp index e5d2689..407030a 100644 --- a/Source/Objects.cpp +++ b/Source/Objects.cpp @@ -1,7 +1,27 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + #include "Objects.h" extern XYZ viewer; extern float viewdistance; -extern float lightambient[3],lightbrightness[3]; extern float fadestart; extern int environment; extern float texscale; @@ -10,769 +30,829 @@ extern float multiplier; extern float gravity; extern FRUSTUM frustum; extern Terrain terrain; -extern float terraindetail; extern bool foliage; extern int detail; extern float blurness; extern float windvar; extern float playerdist; extern bool skyboxtexture; -extern Sprites sprites; //Functions -bool Objects::checkcollide(XYZ startpoint,XYZ endpoint,int which){ - static XYZ colpoint,colviewer,coltarget; - static int i; - - startpoint.y+=.1; - endpoint.y+=.1; - startpoint.y-=.1; - endpoint.y-=.1; - - for(i=0;ix/(terrain.size/subdivision*terrain.scale*terraindetail); - whichpatchz=p1->z/(terrain.size/subdivision*terrain.scale*terraindetail); - - if(whichpatchx>=0&&whichpatchz>=0&&whichpatchx0&&terrain.patchobjectnum[whichpatchx][whichpatchz]<500) - for(j=0;jx / (terrain.size / subdivision * terrain.scale); + whichpatchz = p1->z / (terrain.size / subdivision * terrain.scale); + + if (whichpatchx >= 0 && whichpatchz >= 0 && whichpatchx < subdivision && whichpatchz < subdivision) + if (terrain.patchobjectnum[whichpatchx][whichpatchz] > 0 && terrain.patchobjectnum[whichpatchx][whichpatchz] < 500) + for (j = 0; j < terrain.patchobjectnum[whichpatchx][whichpatchz]; j++) { + i = terrain.patchobjects[whichpatchx][whichpatchz][j]; + possible[i] = 0; + if (model[i].SphereCheckPossible(p1, radius, &position[i], &yaw[i]) != -1) { + possible[i] = 1; + } + } } void Objects::Draw() { - static float distance; - static int i,j; - static XYZ moved,terrainlight; - bool hidden; - - for(i=0;i