X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FObjects%2FPersonType.cpp;h=41d07c2483749444ba3f227c1ad8ac58c656bead;hb=7aa870825c0e851e69703d9730e20db6eb94a675;hp=093dca38cf1645c5ef45c1e174327a84c85d1c1a;hpb=25fd991fca18b740e622d8cf50532f18af1b9711;p=lugaru.git diff --git a/Source/Objects/PersonType.cpp b/Source/Objects/PersonType.cpp index 093dca3..41d07c2 100644 --- a/Source/Objects/PersonType.cpp +++ b/Source/Objects/PersonType.cpp @@ -24,6 +24,7 @@ std::vector PersonType::types; PersonType::PersonType() { animTalkIdle = tempanim; + animHurtIdle = tempanim; } bool PersonType::hasAnimTalkIdle() @@ -31,6 +32,11 @@ bool PersonType::hasAnimTalkIdle() return (animTalkIdle != tempanim); } +bool PersonType::hasAnimHurtIdle() +{ + return (animHurtIdle != tempanim); +} + void PersonType::Load() { types.resize(2); @@ -75,6 +81,14 @@ void PersonType::Load() types[wolftype].skins[1] = "Textures/FurWolfDark.jpg"; types[wolftype].skins[2] = "Textures/FurWolfSnow.jpg"; + types[wolftype].power = 2.5; + types[wolftype].defaultDamageTolerance = 300; + types[wolftype].defaultScale = .23; + types[wolftype].hasClaws = true; + types[wolftype].clothes = false; + types[wolftype].maxRunSpeed = 75; + types[wolftype].knifeCatchingType = 1; + /* Rabbit */ types[rabbittype].proportions[0] = 1.2; types[rabbittype].proportions[1] = 1.05; @@ -91,6 +105,7 @@ void PersonType::Load() types[rabbittype].animFightIdle = fightidleanim; types[rabbittype].animBounceIdle = bounceidleanim; types[rabbittype].animTalkIdle = talkidleanim; + types[rabbittype].animHurtIdle = hurtidleanim; types[rabbittype].soundsAttack[0] = rabbitattacksound; types[rabbittype].soundsAttack[1] = rabbitattack2sound; @@ -123,4 +138,12 @@ void PersonType::Load() types[rabbittype].skins[7] = "Textures/FurChocolate.jpg"; types[rabbittype].skins[8] = "Textures/FurBlackWhite.jpg"; types[rabbittype].skins[9] = "Textures/FurBrownWhite.jpg"; + + types[rabbittype].power = 1; + types[rabbittype].defaultDamageTolerance = 200; + types[rabbittype].defaultScale = .2; + types[rabbittype].hasClaws = false; + types[rabbittype].clothes = true; + types[rabbittype].maxRunSpeed = 55; + types[rabbittype].knifeCatchingType = 0; }