X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FObjects%2FPerson.cpp;h=c055e57b0f49a5a3e24fdb3af0461415d738e9f2;hb=086b9fc6bc5e16d7f77839bfdadb64ab187cca61;hp=073ad0b8737770dca97542883feed494f2724e79;hpb=b9a46d8e2b7e7e22c706e7dd3734f31015db4408;p=lugaru.git diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index 073ad0b..c055e57 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -42,8 +42,6 @@ extern float slomodelay; extern bool cellophane; extern float texdetail; extern float realtexdetail; -extern GLubyte bloodText[512 * 512 * 3]; -extern GLubyte wolfbloodText[512 * 512 * 3]; extern int bloodtoggle; extern bool autoslomo; extern float camerashake; @@ -75,6 +73,96 @@ extern float envsoundlife[30]; extern XYZ windvector; std::vector> Person::players(1, std::shared_ptr(new Person())); +std::vector PersonType::types; + +void PersonType::Load() +{ + types.resize(2); + + /* Wolf */ + types[wolftype].proportions[0] = 1.1; + types[wolftype].proportions[1] = 1.1; + types[wolftype].proportions[2] = 1.1; + types[wolftype].proportions[3] = 1.1; + + types[wolftype].animRun = wolfrunanim; + types[wolftype].animRunning = wolfrunninganim; + types[wolftype].animCrouch = wolfcrouchanim; + types[wolftype].animStop = wolfstopanim; + types[wolftype].animLanding = wolflandanim; + types[wolftype].animLandingHard = wolflandhardanim; + + types[wolftype].soundsAttack[0] = barksound; + types[wolftype].soundsAttack[1] = bark2sound; + types[wolftype].soundsAttack[2] = bark3sound; + types[wolftype].soundsAttack[3] = barkgrowlsound; + types[wolftype].soundsTalk[0] = growlsound; + types[wolftype].soundsTalk[1] = growl2sound; + + types[wolftype].figureFileName = "Skeleton/BasicFigureWolf"; + types[wolftype].lowFigureFileName = "Skeleton/BasicFigureWolfLow"; + types[wolftype].clothesFileName = "Skeleton/RabbitBelt"; + types[wolftype].modelFileNames[0] = "Models/Wolf.solid"; + types[wolftype].modelFileNames[1] = "Models/Wolf2.solid"; + types[wolftype].modelFileNames[2] = "Models/Wolf3.solid"; + types[wolftype].modelFileNames[3] = "Models/Wolf4.solid"; + types[wolftype].modelFileNames[4] = "Models/Wolf5.solid"; + types[wolftype].modelFileNames[5] = "Models/Wolf6.solid"; + types[wolftype].modelFileNames[6] = "Models/Wolf7.solid"; + types[wolftype].lowModelFileName = "Models/WolfLow.solid"; + types[wolftype].modelClothesFileName = "Models/Belt.solid"; + + types[wolftype].skins.resize(3); + types[wolftype].skins[0] = "Textures/Wolf.jpg"; + types[wolftype].skins[1] = "Textures/DarkWolf.jpg"; + types[wolftype].skins[2] = "Textures/SnowWolf.jpg"; + + /* Rabbit */ + types[rabbittype].proportions[0] = 1.2; + types[rabbittype].proportions[1] = 1.05; + types[rabbittype].proportions[2] = 1; + types[rabbittype].proportions[3] = 1.1; + types[rabbittype].proportions[3].y = 1.05; + + types[rabbittype].animRun = runanim; + types[rabbittype].animRunning = rabbitrunninganim; + types[rabbittype].animCrouch = crouchanim; + types[rabbittype].animStop = stopanim; + types[rabbittype].animLanding = landanim; + types[rabbittype].animLandingHard = landhardanim; + + types[rabbittype].soundsAttack[0] = rabbitattacksound; + types[rabbittype].soundsAttack[1] = rabbitattack2sound; + types[rabbittype].soundsAttack[2] = rabbitattack3sound; + types[rabbittype].soundsAttack[3] = rabbitattack4sound; + types[rabbittype].soundsTalk[0] = rabbitchitter; + types[rabbittype].soundsTalk[1] = rabbitchitter2; + + types[rabbittype].figureFileName = "Skeleton/BasicFigure"; + types[rabbittype].lowFigureFileName = "Skeleton/BasicFigureLow"; + types[rabbittype].clothesFileName = "Skeleton/RabbitBelt"; + types[rabbittype].modelFileNames[0] = "Models/Body.solid"; + types[rabbittype].modelFileNames[1] = "Models/Body2.solid"; + types[rabbittype].modelFileNames[2] = "Models/Body3.solid"; + types[rabbittype].modelFileNames[3] = "Models/Body4.solid"; + types[rabbittype].modelFileNames[4] = "Models/Body5.solid"; + types[rabbittype].modelFileNames[5] = "Models/Body6.solid"; + types[rabbittype].modelFileNames[6] = "Models/Body7.solid"; + types[rabbittype].lowModelFileName = "Models/BodyLow.solid"; + types[rabbittype].modelClothesFileName = "Models/Belt.solid"; + + types[rabbittype].skins.resize(10); + types[rabbittype].skins[0] = "Textures/Fur3.jpg"; + types[rabbittype].skins[1] = "Textures/Fur.jpg"; + types[rabbittype].skins[2] = "Textures/Fur2.jpg"; + types[rabbittype].skins[3] = "Textures/Lynx.jpg"; + types[rabbittype].skins[4] = "Textures/Otter.jpg"; + types[rabbittype].skins[5] = "Textures/Opal.jpg"; + types[rabbittype].skins[6] = "Textures/Sable.jpg"; + types[rabbittype].skins[7] = "Textures/Chocolate.jpg"; + types[rabbittype].skins[8] = "Textures/BW2.jpg"; + types[rabbittype].skins[9] = "Textures/WB2.jpg"; +} Person::Person() : whichpatchx(0) @@ -104,21 +192,12 @@ Person::Person() , oldcoords() , coords() , velocity() - , - - proportionhead() - , proportionlegs() - , proportionarms() - , proportionbody() - , - unconscioustime(0) - , + , unconscioustime(0) - immobile(false) - , + , immobile(false) - velspeed(0) + , velspeed(0) , targetyaw(0) , targetrot(0) , rot(0) @@ -364,6 +443,7 @@ Person::Person() jumpclimb(false) { + setProportions(1, 1, 1, 1); } /* Read a person in tfile. Throws an error if it’s not valid */ @@ -426,28 +506,10 @@ Person::Person(FILE* tfile, int mapvers, unsigned i) funpackf(tfile, "Bf Bf Bf", &metalhead, &metalhigh, &metallow); funpackf(tfile, "Bf Bf", &power, &speedmult); - float headprop, legprop, armprop, bodyprop; - if (mapvers >= 4) { - funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop); + funpackf(tfile, "Bf Bf Bf Bf", &proportions[0], &proportions[1], &proportions[2], &proportions[3]); } else { - headprop = 1; - bodyprop = 1; - armprop = 1; - legprop = 1; - } - - if (creature == wolftype) { - proportionhead = 1.1 * headprop; - proportionbody = 1.1 * bodyprop; - proportionarms = 1.1 * armprop; - proportionlegs = 1.1 * legprop; - } else if (creature == rabbittype) { - proportionhead = 1.2 * headprop; - proportionbody = 1.05 * bodyprop; - proportionarms = 1.00 * armprop; - proportionlegs = 1.1 * legprop; - proportionlegs.y = 1.05 * legprop; + setProportions(1, 1, 1, 1); } funpackf(tfile, "Bi", &numclothes); @@ -479,39 +541,39 @@ Person::Person(FILE* tfile, int mapvers, unsigned i) void Person::skeletonLoad(bool clothes) { skeleton.id = id; - if (creature != wolftype) { - skeleton.Load( - "Skeleton/BasicFigure", - "Skeleton/BasicFigureLow", - "Skeleton/RabbitBelt", - "Models/Body.solid", - "Models/Body2.solid", - "Models/Body3.solid", - "Models/Body4.solid", - "Models/Body5.solid", - "Models/Body6.solid", - "Models/Body7.solid", - "Models/BodyLow.solid", - "Models/Belt.solid", - clothes); - } else { - skeleton.Load( - "Skeleton/BasicFigureWolf", - "Skeleton/BasicFigureWolfLow", - "Skeleton/RabbitBelt", - "Models/Wolf.solid", - "Models/Wolf2.solid", - "Models/Wolf3.solid", - "Models/Wolf4.solid", - "Models/Wolf5.solid", - "Models/Wolf6.solid", - "Models/Wolf7.solid", - "Models/WolfLow.solid", - "Models/Belt.solid", - clothes); - } - - skeleton.drawmodel.textureptr.load(creatureskin[creature][whichskin], 1, &skeleton.skinText[0], &skeleton.skinsize); + skeleton.Load( + PersonType::types[creature].figureFileName, + PersonType::types[creature].lowFigureFileName, + PersonType::types[creature].clothesFileName, + PersonType::types[creature].modelFileNames[0], + PersonType::types[creature].modelFileNames[1], + PersonType::types[creature].modelFileNames[2], + PersonType::types[creature].modelFileNames[3], + PersonType::types[creature].modelFileNames[4], + PersonType::types[creature].modelFileNames[5], + PersonType::types[creature].modelFileNames[6], + PersonType::types[creature].lowModelFileName, + PersonType::types[creature].modelClothesFileName, + clothes); + + skeleton.drawmodel.textureptr.load(PersonType::types[creature].skins[whichskin], 1, &skeleton.skinText[0], &skeleton.skinsize); +} + +void Person::setProportions(float head, float body, float arms, float legs) +{ + proportions[0] = head; + proportions[1] = body; + proportions[2] = arms; + proportions[3] = legs; +} + +XYZ Person::getProportion(int part) const +{ + XYZ prop = PersonType::types[creature].proportions[part] * proportions[part]; + if (cellophane) { + prop.z = 0; + } + return prop; } /* EFFECT @@ -578,8 +640,8 @@ void Person::CheckKick() /* EFFECT * * USES: - * GameTick/doPlayerCollisions - spread fire between players - * GameTick/doDevKeys - press f to ignite + * GameTick::doPlayerCollisions - spread fire between players + * GameTick::ProcessDevKeys - press f to ignite * Person::DoStuff - spread fire from lit campfires and bushes */ void Person::CatchFire() @@ -686,13 +748,7 @@ int Person::getIdle() */ int Person::getCrouch() { - if (creature == rabbittype) { - return crouchanim; - } - if (creature == wolftype) { - return wolfcrouchanim; - } - return 0; + return PersonType::types[creature].animCrouch; } /* FUNCTION @@ -700,59 +756,32 @@ int Person::getCrouch() */ int Person::getRun() { - if (creature == rabbittype && (!superruntoggle || weaponactive != -1)) { - return runanim; - } - if (creature == wolftype && (!superruntoggle)) { - return wolfrunanim; - } - - if (creature == rabbittype && (superruntoggle && weaponactive == -1)) { - return rabbitrunninganim; - } - if (creature == wolftype && (superruntoggle)) { - return wolfrunninganim; + if (superruntoggle && (weaponactive == -1)) { + return PersonType::types[creature].animRunning; + } else { + return PersonType::types[creature].animRun; } - return 0; } /* FUNCTION */ int Person::getStop() { - if (creature == rabbittype) { - return stopanim; - } - if (creature == wolftype) { - return wolfstopanim; - } - return 0; + return PersonType::types[creature].animStop; } /* FUNCTION */ int Person::getLanding() { - if (creature == rabbittype) { - return landanim; - } - if (creature == wolftype) { - return wolflandanim; - } - return 0; + return PersonType::types[creature].animLanding; } /* FUNCTION */ int Person::getLandhard() { - if (creature == rabbittype) { - return landhardanim; - } - if (creature == wolftype) { - return wolflandhardanim; - } - return 0; + return PersonType::types[creature].animLandingHard; } /* EFFECT @@ -826,17 +855,9 @@ void Person::DoBlood(float howmuch, int which) bleeding = howmuch + (float)abs(Random() % 100) / 200 - .25; bleedxint = 0; bleedyint = 0; - if (creature == rabbittype) { - while (bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { - bleedxint = abs(Random() % 512); - bleedyint = abs(Random() % 512); - } - } - if (creature == wolftype) { - while (wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { - bleedxint = abs(Random() % 512); - bleedyint = abs(Random() % 512); - } + while (PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { + bleedxint = abs(Random() % 512); + bleedyint = abs(Random() % 512); } bleedy = bleedxint; bleedx = bleedyint; @@ -949,42 +970,20 @@ void Person::DoBloodBig(float howmuch, int which) int endx = 0; int endy = 0; GLubyte color; - if (creature == rabbittype) { - for (i = 0; i < 512; i++) { - for (j = 0; j < 512; j++) { - if (bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { - if (i < startx) { - startx = i; - } - if (j < starty) { - starty = j; - } - if (i > endx) { - endx = i; - } - if (j > endy) { - endy = j; - } + for (i = 0; i < 512; i++) { + for (j = 0; j < 512; j++) { + if (PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { + if (i < startx) { + startx = i; } - } - } - } - if (creature == wolftype) { - for (i = 0; i < 512; i++) { - for (j = 0; j < 512; j++) { - if (wolfbloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && wolfbloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { - if (i < startx) { - startx = i; - } - if (j < starty) { - starty = j; - } - if (i > endx) { - endx = i; - } - if (j > endy) { - endy = j; - } + if (j < starty) { + starty = j; + } + if (i > endx) { + endx = i; + } + if (j > endy) { + endy = j; } } } @@ -1021,33 +1020,16 @@ void Person::DoBloodBig(float howmuch, int which) int texdetailint = realtexdetail; int where; - if (creature == rabbittype) { - for (i = startx; i < endx; i++) { - for (j = starty; j < endy; j++) { - if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; - } - } - } - } - if (creature == wolftype) { - for (i = startx; i < endx; i++) { - for (j = starty; j < endy; j++) { - if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; + for (i = startx; i < endx; i++) { + for (j = starty; j < endy; j++) { + if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { + color = Random() % 85 + 170; + where = i * skeleton.skinsize * 3 + j * 3; + if (skeleton.skinText[where + 0] > color / 2) { + skeleton.skinText[where + 0] = color / 2; } + skeleton.skinText[where + 1] = 0; + skeleton.skinText[where + 2] = 0; } } } @@ -1056,17 +1038,9 @@ void Person::DoBloodBig(float howmuch, int which) bleedxint = 0; bleedyint = 0; - if (creature == rabbittype) { - while (bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { - bleedxint = abs(Random() % 512); - bleedyint = abs(Random() % 512); - } - } - if (creature == wolftype) { - while (wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { - bleedxint = abs(Random() % 512); - bleedyint = abs(Random() % 512); - } + while (PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { + bleedxint = abs(Random() % 512); + bleedyint = abs(Random() % 512); } bleedy = bleedxint + offsetx; bleedx = bleedyint + offsety; @@ -1200,42 +1174,20 @@ bool Person::DoBloodBigWhere(float howmuch, int which, XYZ where) int endx = 0; int endy = 0; GLubyte color; - if (creature == rabbittype) { - for (i = 0; i < 512; i++) { - for (j = 0; j < 512; j++) { - if (bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { - if (i < startx) { - startx = i; - } - if (j < starty) { - starty = j; - } - if (i > endx) { - endx = i; - } - if (j > endy) { - endy = j; - } + for (i = 0; i < 512; i++) { + for (j = 0; j < 512; j++) { + if (PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { + if (i < startx) { + startx = i; } - } - } - } - if (creature == wolftype) { - for (i = 0; i < 512; i++) { - for (j = 0; j < 512; j++) { - if (wolfbloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && wolfbloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { - if (i < startx) { - startx = i; - } - if (j < starty) { - starty = j; - } - if (i > endx) { - endx = i; - } - if (j > endy) { - endy = j; - } + if (j < starty) { + starty = j; + } + if (i > endx) { + endx = i; + } + if (j > endy) { + endy = j; } } } @@ -1271,49 +1223,24 @@ bool Person::DoBloodBigWhere(float howmuch, int which, XYZ where) int texdetailint = realtexdetail; int where; - if (creature == rabbittype) { - for (i = startx; i < endx; i++) { - for (j = starty; j < endy; j++) { - if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; - } else if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; + for (i = startx; i < endx; i++) { + for (j = starty; j < endy; j++) { + if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { + color = Random() % 85 + 170; + where = i * skeleton.skinsize * 3 + j * 3; + if (skeleton.skinText[where + 0] > color / 2) { + skeleton.skinText[where + 0] = color / 2; } - } - } - } - if (creature == wolftype) { - for (i = startx; i < endx; i++) { - for (j = starty; j < endy; j++) { - if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; - } else if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; + skeleton.skinText[where + 1] = 0; + skeleton.skinText[where + 2] = 0; + } else if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) { + color = Random() % 85 + 170; + where = i * skeleton.skinsize * 3 + j * 3; + if (skeleton.skinText[where + 0] > color / 2) { + skeleton.skinText[where + 0] = color / 2; } + skeleton.skinText[where + 1] = 0; + skeleton.skinText[where + 2] = 0; } } } @@ -2177,13 +2104,9 @@ void Person::DoAnimations() } if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) { float gLoc[3]; - float vel[3]; gLoc[0] = coords.x; gLoc[1] = coords.y; gLoc[2] = coords.z; - vel[0] = velocity.x; - vel[1] = velocity.y; - vel[2] = velocity.z; if (id == 0) { OPENAL_3D_SetAttributes(channels[whooshsound], gLoc); @@ -2384,34 +2307,7 @@ void Person::DoAnimations() if (targetFrame().label == 4 && aitype != playercontrolled) { if (Animation::animations[animTarget].attack != neutral) { unsigned r = abs(Random() % 4); - if (creature == rabbittype) { - if (r == 0) { - whichsound = rabbitattacksound; - } - if (r == 1) { - whichsound = rabbitattack2sound; - } - if (r == 2) { - whichsound = rabbitattack3sound; - } - if (r == 3) { - whichsound = rabbitattack4sound; - } - } - if (creature == wolftype) { - if (r == 0) { - whichsound = barksound; - } - if (r == 1) { - whichsound = bark2sound; - } - if (r == 2) { - whichsound = bark3sound; - } - if (r == 3) { - whichsound = barkgrowlsound; - } - } + whichsound = PersonType::types[creature].soundsAttack[r]; speechdelay = .3; } } @@ -4800,13 +4696,9 @@ void Person::DoStuff() if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) { float gLoc[3]; - float vel[3]; gLoc[0] = coords.x; gLoc[1] = coords.y; gLoc[2] = coords.z; - vel[0] = velocity.x; - vel[1] = velocity.y; - vel[2] = velocity.z; if (id == 0) { OPENAL_3D_SetAttributes(channels[whooshsound], gLoc); @@ -5926,21 +5818,8 @@ void Person::DoStuff() int whichsound = -1; if (speechdelay <= 0) { unsigned int i = abs(Random() % 4); - if (creature == rabbittype) { - if (i == 0) { - whichsound = rabbitchitter; - } - if (i == 1) { - whichsound = rabbitchitter2; - } - } - if (creature == wolftype) { - if (i == 0) { - whichsound = growlsound; - } - if (i == 1) { - whichsound = growl2sound; - } + if (i < 2) { + whichsound = PersonType::types[creature].soundsTalk[i]; } } speechdelay = .3; @@ -6729,24 +6608,24 @@ int Person::DrawSkeleton() glMatrixMode(GL_MODELVIEW); glPushMatrix(); if (p1 == abdomen || p2 == abdomen) { - glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * proportionbody.x, - (v0.y * (1 - morphness) + v1.y * morphness) * proportionbody.y, - (v0.z * (1 - morphness) + v1.z * morphness) * proportionbody.z); + glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(1).x, + (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(1).y, + (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(1).z); } if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) { - glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * proportionarms.x, - (v0.y * (1 - morphness) + v1.y * morphness) * proportionarms.y, - (v0.z * (1 - morphness) + v1.z * morphness) * proportionarms.z); + glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(2).x, + (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(2).y, + (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(2).z); } if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) { - glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * proportionlegs.x, - (v0.y * (1 - morphness) + v1.y * morphness) * proportionlegs.y, - (v0.z * (1 - morphness) + v1.z * morphness) * proportionlegs.z); + glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(3).x, + (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(3).y, + (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(3).z); } if (p1 == head || p2 == head) { - glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * proportionhead.x, - (v0.y * (1 - morphness) + v1.y * morphness) * proportionhead.y, - (v0.z * (1 - morphness) + v1.z * morphness) * proportionhead.z); + glTranslatef((v0.x * (1 - morphness) + v1.x * morphness) * getProportion(0).x, + (v0.y * (1 - morphness) + v1.y * morphness) * getProportion(0).y, + (v0.z * (1 - morphness) + v1.z * morphness) * getProportion(0).z); } glGetFloatv(GL_MODELVIEW_MATRIX, M); skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x = M[12] * scale; @@ -6761,24 +6640,24 @@ int Person::DrawSkeleton() glMatrixMode(GL_MODELVIEW); glPushMatrix(); if (p1 == abdomen || p2 == abdomen) { - glTranslatef(v0.x * proportionbody.x, - v0.y * proportionbody.y, - v0.z * proportionbody.z); + glTranslatef(v0.x * getProportion(1).x, + v0.y * getProportion(1).y, + v0.z * getProportion(1).z); } if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) { - glTranslatef(v0.x * proportionarms.x, - v0.y * proportionarms.y, - v0.z * proportionarms.z); + glTranslatef(v0.x * getProportion(2).x, + v0.y * getProportion(2).y, + v0.z * getProportion(2).z); } if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) { - glTranslatef(v0.x * proportionlegs.x, - v0.y * proportionlegs.y, - v0.z * proportionlegs.z); + glTranslatef(v0.x * getProportion(3).x, + v0.y * getProportion(3).y, + v0.z * getProportion(3).z); } if (p1 == head || p2 == head) { - glTranslatef(v0.x * proportionhead.x, - v0.y * proportionhead.y, - v0.z * proportionhead.z); + glTranslatef(v0.x * getProportion(0).x, + v0.y * getProportion(0).y, + v0.z * getProportion(0).z); } glGetFloatv(GL_MODELVIEW_MATRIX, M); @@ -6817,24 +6696,24 @@ int Person::DrawSkeleton() glMatrixMode(GL_MODELVIEW); glPushMatrix(); if (p1 == abdomen || p2 == abdomen) { - glTranslatef(v0.x * proportionbody.x, - v0.y * proportionbody.y, - v0.z * proportionbody.z); + glTranslatef(v0.x * getProportion(1).x, + v0.y * getProportion(1).y, + v0.z * getProportion(1).z); } if (p1 == lefthand || p1 == righthand || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelbow || p2 == rightelbow) { - glTranslatef(v0.x * proportionarms.x, - v0.y * proportionarms.y, - v0.z * proportionarms.z); + glTranslatef(v0.x * getProportion(2).x, + v0.y * getProportion(2).y, + v0.z * getProportion(2).z); } if (p1 == leftfoot || p1 == rightfoot || p1 == leftankle || p1 == rightankle || p1 == leftknee || p1 == rightknee || p2 == leftknee || p2 == rightknee) { - glTranslatef(v0.x * proportionlegs.x, - v0.y * proportionlegs.y, - v0.z * proportionlegs.z); + glTranslatef(v0.x * getProportion(3).x, + v0.y * getProportion(3).y, + v0.z * getProportion(3).z); } if (p1 == head || p2 == head) { - glTranslatef(v0.x * proportionhead.x, - v0.y * proportionhead.y, - v0.z * proportionhead.z); + glTranslatef(v0.x * getProportion(0).x, + v0.y * getProportion(0).y, + v0.z * getProportion(0).z); } glGetFloatv(GL_MODELVIEW_MATRIX, M); skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x = M[12] * scale; @@ -7601,7 +7480,7 @@ void Person::doAI() if (aitype == pathfindtype) { if (finalpathfindpoint == -1) { float closestdistance; - float tempdist; + float tempdist = 0.0f; int closest; XYZ colpoint; closest = -1; @@ -7631,7 +7510,7 @@ void Person::doAI() } if (targetpathfindpoint == -1) { float closestdistance; - float tempdist; + float tempdist = 0.0f; int closest; XYZ colpoint; closest = -1; @@ -8144,7 +8023,6 @@ void Person::doAI() closestdist = distance; closest = k; } - closest = k; } } if (closest != -1) { @@ -8245,7 +8123,6 @@ void Person::doAI() closestdist = distance; closest = k; } - closest = k; } } if (closest != -1) { @@ -8453,10 +8330,11 @@ void Person::doAI() //chase player XYZ rotatetarget = Person::players[0]->coords + Person::players[0]->velocity; XYZ targetpoint = Person::players[0]->coords; - if (distsq(&Person::players[0]->coords, &coords) < - distsq(&rotatetarget, &coords)) { + float vellength = findLength(&velocity); + if (vellength != 0 && + distsq(&Person::players[0]->coords, &coords) < distsq(&rotatetarget, &coords)) { targetpoint += Person::players[0]->velocity * - findDistance(&Person::players[0]->coords, &coords) / findLength(&velocity); + findDistance(&Person::players[0]->coords, &coords) / vellength; } targetyaw = roughDirectionTo(coords, targetpoint); lookyaw = targetyaw;