X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FObjects%2FPerson.cpp;h=9969e61194413125dd5b4fbaec5d5fe40af5aca5;hb=d177a567280631cd91a677debafada8cef7e0413;hp=8bd82698909fede4bdd2b22ccee6bb71b74e2bb8;hpb=45cf5fc2505a098e6500e9ab2e8a0d003521db76;p=lugaru.git diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index 8bd8269..9969e61 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -27,6 +27,7 @@ along with Lugaru. If not, see . #include "Level/Awards.hpp" #include "Level/Dialog.hpp" #include "Utils/Folders.hpp" +#include "Tutorial.hpp" extern float multiplier; extern Terrain terrain; @@ -44,7 +45,6 @@ extern float realtexdetail; extern GLubyte bloodText[512 * 512 * 3]; extern GLubyte wolfbloodText[512 * 512 * 3]; extern int bloodtoggle; -extern Objects objects; extern bool autoslomo; extern float camerashake; extern float woozy; @@ -57,9 +57,7 @@ extern bool freeze; extern bool winfreeze; extern bool showpoints; extern bool immediate; -extern int tutoriallevel; extern float smoketex; -extern int tutorialstage; extern bool reversaltrain; extern bool canattack; extern bool cananger; @@ -480,7 +478,7 @@ void Person::CheckKick() victim->spurt = 1; DoBlood(.2, 250); - if (tutoriallevel != 1) + if (!Tutorial::active) emit_sound_at(heavyimpactsound, victim->coords); victim->RagDoll(0); for (unsigned i = 0; i < victim->skeleton.joints.size(); i++) { @@ -681,7 +679,7 @@ void Person::DoBlood(float howmuch, int which) // FIXME: should abstract out inputs static int bleedxint, bleedyint; static XYZ bloodvel; - if (bloodtoggle && tutoriallevel != 1) { + if (bloodtoggle && !Tutorial::active) { if (bleeding <= 0 && spurt) { spurt = 0; for (int i = 0; i < 3; i++) { @@ -761,7 +759,7 @@ void Person::DoBloodBig(float howmuch, int which) if (howmuch && id == 0) blooddimamount = 1; - if (tutoriallevel != 1 || id == 0) + if (!Tutorial::active || id == 0) if (aitype != playercontrolled && howmuch > 0) { // play pain sounds int whichsound = -1; @@ -791,7 +789,7 @@ void Person::DoBloodBig(float howmuch, int which) Game::flash(.5, 0); } - if (bloodtoggle && decals && tutoriallevel != 1) { + if (bloodtoggle && decals && !Tutorial::active) { if (bleeding <= 0 && spurt) { spurt = 0; for (int i = 0; i < 3; i++) { @@ -946,7 +944,7 @@ void Person::DoBloodBig(float howmuch, int which) deathbleeding += bleeding; bloodloss += bleeding * 3; - if (tutoriallevel != 1 && aitype != playercontrolled && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) { + if (!Tutorial::active && aitype != playercontrolled && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) { if (abs(Random() % 2) == 0) { aitype = gethelptype; lastseentime = 12; @@ -974,7 +972,7 @@ bool Person::DoBloodBigWhere(float howmuch, int which, XYZ where) float coordsx, coordsy; float total; - if (bloodtoggle && decals && tutoriallevel != 1) { + if (bloodtoggle && decals && !Tutorial::active) { where -= coords; if (!skeleton.free) where = DoRotation(where, 0, -yaw, 0); @@ -1159,7 +1157,7 @@ bool Person::DoBloodBigWhere(float howmuch, int which, XYZ where) deathbleeding += bleeding; bloodloss += bleeding * 3; - if (tutoriallevel != 1 && aitype != playercontrolled && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) { + if (!Tutorial::active && aitype != playercontrolled && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) { if (abs(Random() % 2) == 0) { aitype = gethelptype; lastseentime = 12; @@ -1184,7 +1182,7 @@ void Person::Reverse() || staggerdelay <= 0) && victim->animTarget != jumpupanim && victim->animTarget != jumpdownanim - && (tutoriallevel != 1 || cananger) + && (!Tutorial::active || cananger) && hostile)) return; @@ -1488,7 +1486,7 @@ void Person::Reverse() void Person::DoDamage(float howmuch) { // subtract health (temporary?) - if (tutoriallevel != 1) + if (!Tutorial::active) damage += howmuch / power; // stats? if (id != 0) @@ -1500,9 +1498,9 @@ void Person::DoDamage(float howmuch) if (id == 0 && (bonus == solidhit || bonus == twoxcombo || bonus == threexcombo || bonus == fourxcombo || bonus == megacombo)) bonus = 0; // subtract health - if (tutoriallevel != 1) + if (!Tutorial::active) permanentdamage += howmuch / 2 / power; - if (tutoriallevel != 1) + if (!Tutorial::active) superpermanentdamage += howmuch / 4 / power; // visual effects if (permanentdamage > damagetolerance / 2 && permanentdamage - howmuch < damagetolerance / 2 && Random() % 2) @@ -1518,9 +1516,9 @@ void Person::DoDamage(float howmuch) blackout = 1; // cancel attack? - if (aitype == passivetype && damage < damagetolerance && ((tutoriallevel != 1 || cananger) && hostile)) + if (aitype == passivetype && damage < damagetolerance && ((!Tutorial::active || cananger) && hostile)) aitype = attacktypecutoff; - if (tutoriallevel != 1 && aitype != playercontrolled && damage < damagetolerance && damage > damagetolerance * 2 / 3 && creature == rabbittype) { + if (!Tutorial::active && aitype != playercontrolled && damage < damagetolerance && damage > damagetolerance * 2 / 3 && creature == rabbittype) { if (abs(Random() % 2) == 0) { aitype = gethelptype; lastseentime = 12; @@ -1561,7 +1559,7 @@ void Person::DoDamage(float howmuch) } // play sounds - if (tutoriallevel != 1 || id == 0) + if (!Tutorial::active || id == 0) if (speechdelay <= 0 && !dead && aitype != playercontrolled) { int whichsound = -1; @@ -1794,7 +1792,7 @@ void Person::RagDoll(bool checkcollision) i = terrain.patchobjects[whichpatchx][whichpatchz][l]; lowpoint = coords; lowpoint.y += 1; - if (SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.yaw[i], &objects.model[i]) != -1) { + if (SphereCheck(&lowpoint, 3, &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw, &Object::objects[i]->model) != -1) { coords.x = lowpoint.x; coords.z = lowpoint.z; } @@ -2032,7 +2030,7 @@ void Person::DoAnimations() drawtogglekeydown = 1; } //Footstep sounds - if (tutoriallevel != 1 || id == 0) + if (!Tutorial::active || id == 0) if ((targetFrame().label && (targetFrame().label < 5 || targetFrame().label == 8))) { int whichsound = -1; if (onterrain) { @@ -2080,7 +2078,7 @@ void Person::DoAnimations() } else if (targetFrame().label == 4) { whichsound = knifeswishsound; } - if (targetFrame().label == 8 && tutoriallevel != 1) { + if (targetFrame().label == 8 && !Tutorial::active) { whichsound = landsound2; } @@ -2105,7 +2103,7 @@ void Person::DoAnimations() } //Combat sounds - if (tutoriallevel != 1 || id == 0) + if (!Tutorial::active || id == 0) if (speechdelay <= 0) if (animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != staffgroundsmashanim) if ((targetFrame().label && (targetFrame().label < 5 || targetFrame().label == 8))) { @@ -2347,7 +2345,7 @@ void Person::DoAnimations() if (creature == wolftype) DoBloodBig(0, 250); } - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } if (creature == wolftype) { @@ -2412,7 +2410,7 @@ void Person::DoAnimations() camerashake += .4; victim->spurt = 1; DoBlood(.2, 250); - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 160.); } if (creature == wolftype) { @@ -2447,7 +2445,7 @@ void Person::DoAnimations() camerashake += .4; victim->spurt = 1; DoBlood(.2, 250); - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 160.); } if (creature == wolftype) { @@ -2538,7 +2536,7 @@ void Person::DoAnimations() escapednum = 0; if (id == 0) camerashake += .4; - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, coords, 128.); } XYZ relative; @@ -2563,7 +2561,7 @@ void Person::DoAnimations() escapednum = 0; if (id == 0) camerashake += .4; - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(thudsound, coords); } @@ -2796,7 +2794,7 @@ void Person::DoAnimations() victim->spurt = 1; DoBlood(.2, 235); } - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128); } @@ -2831,15 +2829,15 @@ void Person::DoAnimations() if (id == 0) camerashake += .4; if (victim->damage <= victim->damagetolerance - 60 && normaldotproduct(victim->facing, victim->coords - coords) < (scale * 5) * (scale * 5) * 0 && Animation::animations[victim->animTarget].height != lowheight) { - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(thudsound, victim->coords); } } else if (victim->damage <= victim->damagetolerance - 60 && normaldotproduct(victim->facing, victim->coords - coords) < (scale * 5) * (scale * 5) * 0 && Animation::animations[victim->animTarget].height == lowheight) { - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(whooshhitsound, victim->coords); } } else { - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords); } } @@ -2921,11 +2919,11 @@ void Person::DoAnimations() if (hasvictim) if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4.5 &&/*Animation::animations[victim->animTarget].height!=lowheight&&*/victim->animTarget != dodgebackanim && victim->animTarget != rollanim) { escapednum = 0; - if (tutoriallevel != 1) + if (!Tutorial::active) victim->DoBloodBig(1.5 / victim->armorhigh, 225); award_bonus(id, Slicebonus); - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(knifeslicesound, victim->coords); } //victim->jointVel(abdomen)+=relative*damagemult*200; @@ -2942,10 +2940,10 @@ void Person::DoAnimations() if (aitype != playercontrolled) weaponmissdelay = .6; - if (tutoriallevel != 1) + if (!Tutorial::active) if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody) weapons[weaponids[weaponactive]].bloody = 1; - if (tutoriallevel != 1) + if (!Tutorial::active) weapons[weaponids[weaponactive]].blooddrip += 3; XYZ footvel, footpoint; @@ -2955,7 +2953,7 @@ void Person::DoAnimations() } else { footpoint = DoRotation((victim->jointPos(abdomen) + victim->jointPos(neck)) / 2, 0, victim->yaw, 0) * victim->scale + victim->coords; } - if (tutoriallevel != 1) { + if (!Tutorial::active) { if (bloodtoggle) Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .6, .3); footvel = DoRotation(facing, 0, 90, 0) * .8; @@ -2965,7 +2963,7 @@ void Person::DoAnimations() Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 5, 1, 1, 1, .2, 1); Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 2, 1, 1, 1, .2, 1); } - if (tutoriallevel == 1) { + if (Tutorial::active) { Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 1, 1, .6, .3); } victim->DoDamage(damagemult * 0); @@ -2976,7 +2974,7 @@ void Person::DoAnimations() if (victim->weaponactive == -1 || normaldotproduct(victim->facing, victim->coords - coords) > 0 || (Random() % 2 == 0)) { award_bonus(id, Slashbonus); escapednum = 0; - if (tutoriallevel != 1) { + if (!Tutorial::active) { if (normaldotproduct(victim->facing, victim->coords - coords) < 0) victim->DoBloodBig(2 / victim->armorhigh, 190); else @@ -2985,14 +2983,14 @@ void Person::DoAnimations() emit_sound_at(swordslicesound, victim->coords); } //victim->jointVel(abdomen)+=relative*damagemult*200; - if (tutoriallevel != 1) { + if (!Tutorial::active) { victim->frameTarget = 0; victim->animTarget = staggerbackhardanim; victim->targetyaw = targetyaw + 180; victim->target = 0; } - if (tutoriallevel != 1) { + if (!Tutorial::active) { if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody) weapons[weaponids[weaponactive]].bloody = 1; weapons[weaponids[weaponactive]].blooddrip += 3; @@ -3061,7 +3059,7 @@ void Person::DoAnimations() if (animTarget == staffhitanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) { if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) { - if (tutoriallevel != 1) { + if (!Tutorial::active) { weapons[weaponids[0]].damage += .4 + float(abs(Random() % 100) - 50) / 250; escapednum = 0; if (id == 0) @@ -3085,7 +3083,7 @@ void Person::DoAnimations() victim->jointVel(head) += relative * damagemult * 230; victim->jointVel(neck) += relative * damagemult * 230; victim->Puff(head); - if (tutoriallevel != 1) { + if (!Tutorial::active) { victim->DoDamage(damagemult * 120 / victim->protectionhigh); award_bonus(id, solidhit, 30); @@ -3095,7 +3093,7 @@ void Person::DoAnimations() if (animTarget == staffspinhitanim && Animation::animations[animTarget].frames[frameCurrent].label == 5 && victim->animTarget != rollanim) { if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) { - if (tutoriallevel != 1) { + if (!Tutorial::active) { weapons[weaponids[0]].damage += .6 + float(abs(Random() % 100) - 50) / 250; escapednum = 0; if (id == 0) @@ -3117,7 +3115,7 @@ void Person::DoAnimations() victim->jointVel(head) += relative * damagemult * 220; victim->jointVel(neck) += relative * damagemult * 220; victim->Puff(head); - if (tutoriallevel != 1) { + if (!Tutorial::active) { victim->DoDamage(damagemult * 350 / victim->protectionhead); award_bonus(id, solidhit, 60); @@ -3128,7 +3126,7 @@ void Person::DoAnimations() if (animTarget == staffgroundsmashanim && Animation::animations[animTarget].frames[frameCurrent].label == 5) { if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5) { escapednum = 0; - if (tutoriallevel != 1) { + if (!Tutorial::active) { if (!victim->dead) weapons[weaponids[0]].damage += .4 + float(abs(Random() % 100) - 50) / 500; if (id == 0) @@ -3165,7 +3163,7 @@ void Person::DoAnimations() } } victim->Puff(abdomen); - if (tutoriallevel != 1) { + if (!Tutorial::active) { victim->DoDamage(damagemult * 100 / victim->protectionhigh); if (!victim->dead) { @@ -3197,7 +3195,7 @@ void Person::DoAnimations() victim->skeleton.joints[i].velocity += relative * damagemult * 40; } victim->jointVel(head) += relative * damagemult * 200; - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } victim->Puff(head); @@ -3220,7 +3218,7 @@ void Person::DoAnimations() victim->animTarget = staggerbackhighanim; victim->targetyaw = targetyaw + 180; victim->target = 0; - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(landsound2, victim->coords, 128.); } victim->Puff(abdomen); @@ -3242,7 +3240,7 @@ void Person::DoAnimations() escapednum = 0; if (id == 0) camerashake += .2; - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(landsound2, victim->coords, 128.); } XYZ relative; @@ -3281,7 +3279,7 @@ void Person::DoAnimations() victim->animTarget = staggerbackhighanim; victim->targetyaw = targetyaw + 180; victim->target = 0; - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(landsound2, victim->coords, 128.); } victim->Puff(abdomen); @@ -3302,7 +3300,7 @@ void Person::DoAnimations() victim->spurt = 1; DoBlood(.2, 230); } - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } if (creature == wolftype) { @@ -3371,7 +3369,7 @@ void Person::DoAnimations() award_bonus(id, staffreversebonus); - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } victim->RagDoll(0); @@ -3470,7 +3468,7 @@ void Person::DoAnimations() victim->spurt = 1; DoBlood(.2, 230); } - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } victim->RagDoll(0); @@ -3663,7 +3661,7 @@ void Person::DoAnimations() DoBlood(.2, 240); } if (weaponactive == -1) { - if (tutoriallevel != 1) { + if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } } @@ -4395,7 +4393,7 @@ void Person::DoStuff() Sprite::MakeSprite(flamesprite, flatfacing, flatvelocity, 1, 1, 1, .6 + (float)abs(Random() % 100) / 200 - .25, 1); } - while (flamedelay < 0 && !onfire && tutoriallevel == 1 && id != 0) { + while (flamedelay < 0 && !onfire && Tutorial::active && id != 0) { flamedelay += .05; int howmany = fabs(Random() % (skeleton.joints.size())); if (skeleton.free) { @@ -4833,11 +4831,11 @@ void Person::DoStuff() if (bloodtoggle && !bled) for (l = 0; l < terrain.patchobjectnum[whichpatchx][whichpatchz]; l++) { int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; - XYZ point = DoRotation(headpoint - objects.position[j], 0, -objects.yaw[j], 0); + XYZ point = DoRotation(headpoint - Object::objects[j]->position, 0, -Object::objects[j]->yaw, 0); float size = .8; float opacity = .6; float yaw = 0; - objects.model[j].MakeDecal(blooddecalslow, &point, &size, &opacity, &yaw); + Object::objects[j]->model.MakeDecal(blooddecalslow, &point, &size, &opacity, &yaw); } bled = 1; } @@ -5043,11 +5041,11 @@ void Person::DoStuff() if (bloodtoggle && !bled) for (l = 0; l < terrain.patchobjectnum[whichpatchx][whichpatchz]; l++) { int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; - XYZ point = DoRotation(headpoint - objects.position[j], 0, -objects.yaw[j], 0); + XYZ point = DoRotation(headpoint - Object::objects[j]->position, 0, -Object::objects[j]->yaw, 0); float size = .2 * 1.2; float opacity = .6; float yaw = 0; - objects.model[j].MakeDecal(blooddecal, &point, &size, &opacity, &yaw); + Object::objects[j]->model.MakeDecal(blooddecal, &point, &size, &opacity, &yaw); } bled = 1; } @@ -5062,11 +5060,11 @@ void Person::DoStuff() if (bloodtoggle && !bled) for (l = 0; l < terrain.patchobjectnum[whichpatchx][whichpatchz]; l++) { int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; - XYZ point = DoRotation(headpoint - objects.position[j], 0, -objects.yaw[j], 0); + XYZ point = DoRotation(headpoint - Object::objects[j]->position, 0, -Object::objects[j]->yaw, 0); float size = .8; float opacity = .6; float yaw = 0; - objects.model[j].MakeDecal(blooddecalslow, &point, &size, &opacity, &yaw); + Object::objects[j]->model.MakeDecal(blooddecalslow, &point, &size, &opacity, &yaw); } bled = 1; } @@ -5083,11 +5081,11 @@ void Person::DoStuff() canrecover = 0; if (velocity.y < -30) canrecover = 0; - for (i = 0; i < objects.numobjects; i++) { - if (objects.type[i] != treeleavestype && objects.type[i] != bushtype && objects.type[i] != firetype) { + for (i = 0; i < Object::objects.size(); i++) { + if (Object::objects[i]->type != treeleavestype && Object::objects[i]->type != bushtype && Object::objects[i]->type != firetype) { colviewer = startpoint; coltarget = endpoint; - if (objects.model[i].LineCheck(&colviewer, &coltarget, &colpoint, &objects.position[i], &objects.yaw[i]) != -1) + if (Object::objects[i]->model.LineCheck(&colviewer, &coltarget, &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1) canrecover = 0; } } @@ -5275,36 +5273,36 @@ void Person::DoStuff() if (aitype != passivetype || skeleton.free == 1) if (findLengthfast(&velocity) > .1) - for (i = 0; i < objects.numobjects; i++) { - if (objects.type[i] == firetype) - if (distsqflat(&coords, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 12 && distsq(&coords, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 49) { + for (i = 0; i < Object::objects.size(); i++) { + if (Object::objects[i]->type == firetype) + if (distsqflat(&coords, &Object::objects[i]->position) < Object::objects[i]->scale*Object::objects[i]->scale * 12 && distsq(&coords, &Object::objects[i]->position) < Object::objects[i]->scale*Object::objects[i]->scale * 49) { if (onfire) { - if (!objects.onfire[i]) { - emit_sound_at(firestartsound, objects.position[i]); + if (!Object::objects[i]->onfire) { + emit_sound_at(firestartsound, Object::objects[i]->position); } - objects.onfire[i] = 1; + Object::objects[i]->onfire = 1; } if (!onfire) { - if (objects.onfire[i]) { + if (Object::objects[i]->onfire) { CatchFire(); } } } - if (objects.type[i] == bushtype) - if (distsqflat(&coords, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 12 && distsq(&coords, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 49) { + if (Object::objects[i]->type == bushtype) + if (distsqflat(&coords, &Object::objects[i]->position) < Object::objects[i]->scale*Object::objects[i]->scale * 12 && distsq(&coords, &Object::objects[i]->position) < Object::objects[i]->scale*Object::objects[i]->scale * 49) { if (onfire) { - if (!objects.onfire[i]) { - emit_sound_at(firestartsound, objects.position[i]); + if (!Object::objects[i]->onfire) { + emit_sound_at(firestartsound, Object::objects[i]->position); } - objects.onfire[i] = 1; + Object::objects[i]->onfire = 1; } if (!onfire) { - if (objects.onfire[i]) { + if (Object::objects[i]->onfire) { CatchFire(); } } - if (objects.messedwith[i] <= 0) { + if (Object::objects[i]->messedwith <= 0) { XYZ tempvel; XYZ pos; @@ -5349,22 +5347,22 @@ void Person::DoStuff() Sprite::setLastSpriteSpecial(2); } } - objects.rotx[i] += velocity.x * multiplier * 6; - objects.roty[i] += velocity.z * multiplier * 6; - objects.messedwith[i] = .5; + Object::objects[i]->rotx += velocity.x * multiplier * 6; + Object::objects[i]->roty += velocity.z * multiplier * 6; + Object::objects[i]->messedwith = .5; } XYZ tempcoord; - if (objects.type[i] == treeleavestype && environment != desertenvironment) { - if (objects.pitch[i] == 0) + if (Object::objects[i]->type == treeleavestype && environment != desertenvironment) { + if (Object::objects[i]->pitch == 0) tempcoord = coords; else { - tempcoord = coords - objects.position[i]; - tempcoord = DoRotation(tempcoord, 0, -objects.yaw[i], 0); - tempcoord = DoRotation(tempcoord, -objects.pitch[i], 0, 0); - tempcoord += objects.position[i]; + tempcoord = coords - Object::objects[i]->position; + tempcoord = DoRotation(tempcoord, 0, -Object::objects[i]->yaw, 0); + tempcoord = DoRotation(tempcoord, -Object::objects[i]->pitch, 0, 0); + tempcoord += Object::objects[i]->position; } - if (distsqflat(&tempcoord, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 8 && distsq(&tempcoord, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 300 && tempcoord.y > objects.position[i].y + 3 * objects.scale[i]) { - if (objects.messedwith[i] <= 0) { + if (distsqflat(&tempcoord, &Object::objects[i]->position) < Object::objects[i]->scale*Object::objects[i]->scale * 8 && distsq(&tempcoord, &Object::objects[i]->position) < Object::objects[i]->scale*Object::objects[i]->scale * 300 && tempcoord.y > Object::objects[i]->position.y + 3 * Object::objects[i]->scale) { + if (Object::objects[i]->messedwith <= 0) { XYZ tempvel; XYZ pos; @@ -5411,7 +5409,7 @@ void Person::DoStuff() Sprite::setLastSpriteSpecial(2); } } - objects.messedwith[i] = .5; + Object::objects[i]->messedwith = .5; } } } @@ -5424,7 +5422,7 @@ void Person::DoStuff() if (hasvictim) if (aitype != passivetype && victim->skeleton.free && !victim->dead) play = 1; - if (tutoriallevel == 1 && id != 0) + if (Tutorial::active && id != 0) play = 0; if (play && aitype != playercontrolled) { int whichsound = -1; @@ -6364,7 +6362,7 @@ int Person::DrawSkeleton() glEnable(GL_LIGHTING); glEnable(GL_BLEND); } - if (tutoriallevel && id != 0) { + if (Tutorial::active && id != 0) { glColor4f(.7, .7, .7, 0.6); glDepthMask(0); glEnable(GL_LIGHTING); @@ -6381,21 +6379,21 @@ int Person::DrawSkeleton() } if (playerdetail) { if (!showpoints) { - if ((tutoriallevel && id != 0)) + if (Tutorial::active && (id != 0)) skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture); else skeleton.drawmodel.draw(); } } if (!playerdetail) { - if ((tutoriallevel && id != 0)) + if (Tutorial::active && (id != 0)) skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture); else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr); } if (!(Animation::animations[animTarget].attack == normalattack || Animation::animations[animTarget].attack == reversed)) - if (tutoriallevel && id != 0) { + if (Tutorial::active && id != 0) { glPopMatrix(); glMatrixMode(GL_MODELVIEW); glEnable(GL_TEXTURE_2D); @@ -6414,14 +6412,14 @@ int Person::DrawSkeleton() glTranslatef(smoketex * .6, 0, 0); if (playerdetail) { if (!showpoints) { - if ((tutoriallevel && id != 0)) + if (Tutorial::active && (id != 0)) skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture); else skeleton.drawmodel.draw(); } } if (!playerdetail) { - if ((tutoriallevel && id != 0)) + if (Tutorial::active && (id != 0)) skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture); else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr); @@ -6429,7 +6427,7 @@ int Person::DrawSkeleton() } - if (tutoriallevel && id != 0) { + if (Tutorial::active && id != 0) { glPopMatrix(); glMatrixMode(GL_MODELVIEW); glEnable(GL_TEXTURE_2D);