X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FObjects%2FPerson.cpp;h=6c4bbbbb42df9559c0f09b4a03af5e5230f1c0fb;hb=8139604f6d9f7014ef516371895c72fabd55f828;hp=8dcc5dbd1ac1286ebed88dc835ee0efffebae1be;hpb=9981ce00aba99f97ecca8ff7e9331c3a11d8c1be;p=lugaru.git diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index 8dcc5db..6c4bbbb 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -101,6 +101,24 @@ void PersonType::Load() types[wolftype].soundsTalk[0] = growlsound; types[wolftype].soundsTalk[1] = growl2sound; + types[wolftype].figureFileName = "Skeleton/BasicFigureWolf"; + types[wolftype].lowFigureFileName = "Skeleton/BasicFigureWolfLow"; + types[wolftype].clothesFileName = "Skeleton/RabbitBelt"; + types[wolftype].modelFileNames[0] = "Models/Wolf.solid"; + types[wolftype].modelFileNames[1] = "Models/Wolf2.solid"; + types[wolftype].modelFileNames[2] = "Models/Wolf3.solid"; + types[wolftype].modelFileNames[3] = "Models/Wolf4.solid"; + types[wolftype].modelFileNames[4] = "Models/Wolf5.solid"; + types[wolftype].modelFileNames[5] = "Models/Wolf6.solid"; + types[wolftype].modelFileNames[6] = "Models/Wolf7.solid"; + types[wolftype].lowModelFileName = "Models/WolfLow.solid"; + types[wolftype].modelClothesFileName = "Models/Belt.solid"; + + types[wolftype].skins.resize(3); + types[wolftype].skins[0] = "Textures/Wolf.jpg"; + types[wolftype].skins[1] = "Textures/DarkWolf.jpg"; + types[wolftype].skins[2] = "Textures/SnowWolf.jpg"; + /* Rabbit */ types[rabbittype].proportions[0] = 1.2; types[rabbittype].proportions[1] = 1.05; @@ -121,6 +139,31 @@ void PersonType::Load() types[rabbittype].soundsAttack[3] = rabbitattack4sound; types[rabbittype].soundsTalk[0] = rabbitchitter; types[rabbittype].soundsTalk[1] = rabbitchitter2; + + types[rabbittype].figureFileName = "Skeleton/BasicFigure"; + types[rabbittype].lowFigureFileName = "Skeleton/BasicFigureLow"; + types[rabbittype].clothesFileName = "Skeleton/RabbitBelt"; + types[rabbittype].modelFileNames[0] = "Models/Body.solid"; + types[rabbittype].modelFileNames[1] = "Models/Body2.solid"; + types[rabbittype].modelFileNames[2] = "Models/Body3.solid"; + types[rabbittype].modelFileNames[3] = "Models/Body4.solid"; + types[rabbittype].modelFileNames[4] = "Models/Body5.solid"; + types[rabbittype].modelFileNames[5] = "Models/Body6.solid"; + types[rabbittype].modelFileNames[6] = "Models/Body7.solid"; + types[rabbittype].lowModelFileName = "Models/BodyLow.solid"; + types[rabbittype].modelClothesFileName = "Models/Belt.solid"; + + types[rabbittype].skins.resize(10); + types[rabbittype].skins[0] = "Textures/Fur3.jpg"; + types[rabbittype].skins[1] = "Textures/Fur.jpg"; + types[rabbittype].skins[2] = "Textures/Fur2.jpg"; + types[rabbittype].skins[3] = "Textures/Lynx.jpg"; + types[rabbittype].skins[4] = "Textures/Otter.jpg"; + types[rabbittype].skins[5] = "Textures/Opal.jpg"; + types[rabbittype].skins[6] = "Textures/Sable.jpg"; + types[rabbittype].skins[7] = "Textures/Chocolate.jpg"; + types[rabbittype].skins[8] = "Textures/BW2.jpg"; + types[rabbittype].skins[9] = "Textures/WB2.jpg"; } Person::Person() @@ -500,39 +543,22 @@ Person::Person(FILE* tfile, int mapvers, unsigned i) void Person::skeletonLoad(bool clothes) { skeleton.id = id; - if (creature != wolftype) { - skeleton.Load( - "Skeleton/BasicFigure", - "Skeleton/BasicFigureLow", - "Skeleton/RabbitBelt", - "Models/Body.solid", - "Models/Body2.solid", - "Models/Body3.solid", - "Models/Body4.solid", - "Models/Body5.solid", - "Models/Body6.solid", - "Models/Body7.solid", - "Models/BodyLow.solid", - "Models/Belt.solid", - clothes); - } else { - skeleton.Load( - "Skeleton/BasicFigureWolf", - "Skeleton/BasicFigureWolfLow", - "Skeleton/RabbitBelt", - "Models/Wolf.solid", - "Models/Wolf2.solid", - "Models/Wolf3.solid", - "Models/Wolf4.solid", - "Models/Wolf5.solid", - "Models/Wolf6.solid", - "Models/Wolf7.solid", - "Models/WolfLow.solid", - "Models/Belt.solid", - clothes); - } - - skeleton.drawmodel.textureptr.load(creatureskin[creature][whichskin], 1, &skeleton.skinText[0], &skeleton.skinsize); + skeleton.Load( + PersonType::types[creature].figureFileName, + PersonType::types[creature].lowFigureFileName, + PersonType::types[creature].clothesFileName, + PersonType::types[creature].modelFileNames[0], + PersonType::types[creature].modelFileNames[1], + PersonType::types[creature].modelFileNames[2], + PersonType::types[creature].modelFileNames[3], + PersonType::types[creature].modelFileNames[4], + PersonType::types[creature].modelFileNames[5], + PersonType::types[creature].modelFileNames[6], + PersonType::types[creature].lowModelFileName, + PersonType::types[creature].modelClothesFileName, + clothes); + + skeleton.drawmodel.textureptr.load(PersonType::types[creature].skins[whichskin], 1, &skeleton.skinText[0], &skeleton.skinsize); } void Person::setProportions(float head, float body, float arms, float legs)