X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FObjects%2FPerson.cpp;h=01b9f903e98631d2f568c20b96b98ce20003d47c;hb=bb302fb1d9936b1ab630a800698ab7b867472a7d;hp=7a16709f30a2deffd852bec219fdc7c16b56cfd8;hpb=b35798eb8ef5e05a4574bbf1115c31a504496616;p=lugaru.git diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index 7a16709..01b9f90 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -72,7 +72,7 @@ extern float envsoundlife[30]; extern XYZ windvector; -std::vector> Person::players(1, std::shared_ptr(new Person())); +std::vector> Person::players; Person::Person() : whichpatchx(0) @@ -130,30 +130,24 @@ Person::Person() , skiddingdelay(0) , deathbleeding(0) , tempdeltav(0) - , - damagetolerance(200) + , damagetolerance(0) , damage(0) , permanentdamage(0) , superpermanentdamage(0) , lastcollide(0) , dead(0) - , - jumppower(5) + , jumppower(5) , onground(false) - , - wentforweapon(0) - , + , wentforweapon(0) - calcrot(false) - , + , calcrot(false) - facing() - , + , facing() - bleeding(0) + , bleeding(0) , bleedx(0) , bleedy(0) , direction(0) @@ -342,17 +336,15 @@ Person::Person() , neckspurtdelay(0) , neckspurtparticledelay(0) , neckspurtamount(0) - , - whichskin(0) + , whichskin(0) , rabbitkickragdoll(false) - , - tempanimation() - , + , tempanimation("Tempanim", lowheight, neutral) - jumpclimb(false) + , jumpclimb(false) { + damagetolerance = PersonType::types[creature].defaultDamageTolerance; setProportions(1, 1, 1, 1); } @@ -435,23 +427,26 @@ Person::Person(FILE* tfile, int mapvers, unsigned i) loaded = true; - if (creature == wolftype) { - damagetolerance = 300; - } + damagetolerance = PersonType::types[creature].defaultDamageTolerance; if (scale < 0) { - if (creature == wolftype) { - scale = .23; - } else { - scale = .2; - } + scale = PersonType::types[creature].defaultScale; } oldcoords = coords; realoldcoords = coords; } -void Person::skeletonLoad(bool clothes) +void Person::changeCreatureType(person_type type) +{ + creature = type; + whichskin = 0; + skeletonLoad(); + scale = PersonType::types[creature].defaultScale; + damagetolerance = PersonType::types[creature].defaultDamageTolerance; +} + +void Person::skeletonLoad() { skeleton.id = id; skeleton.Load( @@ -467,7 +462,7 @@ void Person::skeletonLoad(bool clothes) PersonType::types[creature].modelFileNames[6], PersonType::types[creature].lowModelFileName, PersonType::types[creature].modelClothesFileName, - clothes); + PersonType::types[creature].clothes); skeleton.drawmodel.textureptr.load(PersonType::types[creature].skins[whichskin], 1, &skeleton.skinText[0], &skeleton.skinsize); } @@ -2095,8 +2090,7 @@ void Person::DoAnimations() if (victim->aitype == gethelptype) { victim->DoDamage(victim->damagetolerance - victim->damage); } - //victim->DoDamage(30); - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { DoBloodBig(0, 255); emit_sound_at(clawslicesound, victim->coords); victim->spurt = 1; @@ -2451,17 +2445,17 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; DoBlood(.2, 250); - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { DoBloodBig(0, 250); } } if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhead, 175); @@ -2489,14 +2483,14 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { DoBloodBig(0, 235); } } emit_sound_at(whooshhitsound, victim->coords); - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2, 175); @@ -2529,7 +2523,7 @@ void Person::DoAnimations() if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 160.); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhead, 175); @@ -2566,7 +2560,7 @@ void Person::DoAnimations() if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 160.); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhead, 175); @@ -3207,7 +3201,7 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; } emit_sound_at(staffheadsound, victim->coords); @@ -3242,7 +3236,7 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; } emit_sound_at(staffheadsound, victim->coords); @@ -3277,7 +3271,7 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; } emit_sound_at(staffbodysound, victim->coords); @@ -3350,7 +3344,7 @@ void Person::DoAnimations() if (victim->howactive == typesleeping) { victim->DoDamage(damagemult * 150 / victim->protectionhead); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhead, 175); @@ -3372,7 +3366,7 @@ void Person::DoAnimations() } victim->Puff(abdomen); victim->DoDamage(damagemult * 30 / victim->protectionhigh); - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhigh, 170); @@ -3455,7 +3449,7 @@ void Person::DoAnimations() if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhigh, 170); @@ -3567,17 +3561,17 @@ void Person::DoAnimations() award_bonus(id, Reversal); bool doslice; - doslice = 0; - if (weaponactive != -1 || creature == wolftype) { - doslice = 1; - } - if (creature == rabbittype && weaponactive != -1) { - if (weapons[weaponids[0]].getType() == staff) { - doslice = 0; - } + if (weaponactive == -1) { + doslice = PersonType::types[creature].hasClaws; + } else { + doslice = (weapons[weaponids[0]].getType() != staff); } if (doslice) { - if (weaponactive != -1) { + if (weaponactive == -1) { + emit_sound_at(clawslicesound, victim->coords, 128.); + victim->spurt = 1; + victim->DoBloodBig(2 / victim->armorhigh, 175); + } else { victim->DoBloodBig(2 / victim->armorhigh, 225); emit_sound_at(knifeslicesound, victim->coords); if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody) { @@ -3585,11 +3579,6 @@ void Person::DoAnimations() } weapons[weaponids[weaponactive]].blooddrip += 3; } - if (weaponactive == -1 && creature == wolftype) { - emit_sound_at(clawslicesound, victim->coords, 128.); - victim->spurt = 1; - victim->DoBloodBig(2 / victim->armorhigh, 175); - } } } @@ -3661,17 +3650,17 @@ void Person::DoAnimations() victim->damage = victim->damagetolerance; victim->permanentdamage = victim->damagetolerance - 1; bool doslice; - doslice = 0; - if (weaponactive != -1 || creature == wolftype) { - doslice = 1; - } - if (creature == rabbittype && weaponactive != -1) { - if (weapons[weaponids[0]].getType() == staff) { - doslice = 0; - } + if (weaponactive == -1) { + doslice = PersonType::types[creature].hasClaws; + } else { + doslice = (weapons[weaponids[0]].getType() != staff); } if (doslice) { - if (weaponactive != -1) { + if (weaponactive == -1) { + emit_sound_at(clawslicesound, victim->coords, 128.); + victim->spurt = 1; + victim->DoBloodBig(2, 175); + } else { victim->DoBloodBig(200, 225); emit_sound_at(knifeslicesound, victim->coords); if (bloodtoggle) { @@ -3679,12 +3668,6 @@ void Person::DoAnimations() } weapons[weaponids[weaponactive]].blooddrip += 5; } - - if (creature == wolftype && weaponactive == -1) { - emit_sound_at(clawslicesound, victim->coords, 128.); - victim->spurt = 1; - victim->DoBloodBig(2, 175); - } } award_bonus(id, spinecrusher); } @@ -3838,17 +3821,17 @@ void Person::DoAnimations() } } bool doslice; - doslice = 0; - if (weaponactive != -1 || creature == wolftype) { - doslice = 1; - } - if (creature == rabbittype && weaponactive != -1) { - if (weapons[weaponids[0]].getType() == staff) { - doslice = 0; - } + if (weaponactive == -1) { + doslice = PersonType::types[creature].hasClaws; + } else { + doslice = (weapons[weaponids[0]].getType() != staff); } if (doslice) { - if (weaponactive != -1) { + if (weaponactive == -1) { + emit_sound_at(clawslicesound, victim->coords, 128.); + victim->spurt = 1; + victim->DoBloodBig(2 / victim->armorhead, 175); + } else { victim->DoBloodBig(2 / victim->armorhead, 225); emit_sound_at(knifeslicesound, victim->coords); if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody) { @@ -3856,11 +3839,6 @@ void Person::DoAnimations() } weapons[weaponids[weaponactive]].blooddrip += 3; } - if (weaponactive == -1 && creature == wolftype) { - emit_sound_at(clawslicesound, victim->coords, 128.); - victim->spurt = 1; - victim->DoBloodBig(2 / victim->armorhead, 175); - } } award_bonus(id, Reversal);