X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FModels.h;h=a82f85d04287ec55a750fddebfb80ed5364da274;hb=e724a1c4bd1f94b55ac1331bedd32c51eebb08d9;hp=2f1da97fa140da17d3c8defcc5dcdaf1929de21d;hpb=0cca0c495c7dc29d134a10d7eed5de1f377c99bf;p=lugaru.git diff --git a/Source/Models.h b/Source/Models.h index 2f1da97..a82f85d 100644 --- a/Source/Models.h +++ b/Source/Models.h @@ -1,3 +1,24 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + #ifndef _MODELS_H_ #define _MODELS_H_ @@ -5,16 +26,16 @@ // // Model Maximums // -#include "gl.h" +#include "gamegl.h" #include #include #include #include -#include "Constants.h" #include "Terrain.h" #include "binio.h" #include "Quaternions.h" +#include "Texture.h" // // Textures List @@ -65,8 +86,8 @@ public: TexturedTriangle Triangles[max_textured_triangle]; GLfloat vArray[max_textured_triangle*24];*/ - GLuint textureptr; - ModelTexture Texture; + Texture textureptr; + ModelTexture modelTexture; int numpossible; bool color; @@ -96,7 +117,7 @@ public: void DeleteDecal(int which); void MakeDecal(int atype, XYZ *where, float *size, float *opacity, float *rotation); void MakeDecal(int atype, XYZ where, float size, float opacity, float rotation); - void drawdecals(GLuint shadowtexture,GLuint bloodtexture,GLuint bloodtexture2,GLuint breaktexture); + void drawdecals(Texture shadowtexture,Texture bloodtexture,Texture bloodtexture2,Texture breaktexture); int SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate); int SphereCheckPossible(XYZ *p1,float radius, XYZ *move, float *rotate); int LineCheck(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate); @@ -106,10 +127,10 @@ public: void UpdateVertexArray(); void UpdateVertexArrayNoTex(); void UpdateVertexArrayNoTexNoNorm(); - bool loadnotex(char *filename); + bool loadnotex(const char *filename); bool loadraw(char *filename); - bool load(char *filename,bool texture); - bool loaddecal(char *filename,bool texture); + bool load(const char *filename,bool texture); + bool loaddecal(const char *filename,bool texture); void Scale(float xscale,float yscale,float zscale); void FlipTexCoords(); void UniformTexCoords(); @@ -119,6 +140,7 @@ public: void CalculateNormals(bool facenormalise); void draw(); void drawdifftex(GLuint texture); + void drawdifftex(Texture texture); void drawimmediate(); void drawdiffteximmediate(GLuint texture); void Rotate(float xang,float yang,float zang); @@ -127,4 +149,4 @@ public: Model(); }; -#endif \ No newline at end of file +#endif