X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FModels.h;h=a82f85d04287ec55a750fddebfb80ed5364da274;hb=26debbd380c6922e5a0b60d99567c6374a4fef9a;hp=02f319f06bb2afaebb527c0855b0a1c86332d4b0;hpb=44146d06c780d3aaa283672fedb08b8870ebe1b9;p=lugaru.git diff --git a/Source/Models.h b/Source/Models.h index 02f319f..a82f85d 100644 --- a/Source/Models.h +++ b/Source/Models.h @@ -32,10 +32,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include -#include "Constants.h" #include "Terrain.h" #include "binio.h" #include "Quaternions.h" +#include "Texture.h" // // Textures List @@ -86,8 +86,8 @@ public: TexturedTriangle Triangles[max_textured_triangle]; GLfloat vArray[max_textured_triangle*24];*/ - GLuint textureptr; - ModelTexture Texture; + Texture textureptr; + ModelTexture modelTexture; int numpossible; bool color; @@ -117,7 +117,7 @@ public: void DeleteDecal(int which); void MakeDecal(int atype, XYZ *where, float *size, float *opacity, float *rotation); void MakeDecal(int atype, XYZ where, float size, float opacity, float rotation); - void drawdecals(GLuint shadowtexture,GLuint bloodtexture,GLuint bloodtexture2,GLuint breaktexture); + void drawdecals(Texture shadowtexture,Texture bloodtexture,Texture bloodtexture2,Texture breaktexture); int SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate); int SphereCheckPossible(XYZ *p1,float radius, XYZ *move, float *rotate); int LineCheck(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate); @@ -127,10 +127,10 @@ public: void UpdateVertexArray(); void UpdateVertexArrayNoTex(); void UpdateVertexArrayNoTexNoNorm(); - bool loadnotex(char *filename); + bool loadnotex(const char *filename); bool loadraw(char *filename); - bool load(char *filename,bool texture); - bool loaddecal(char *filename,bool texture); + bool load(const char *filename,bool texture); + bool loaddecal(const char *filename,bool texture); void Scale(float xscale,float yscale,float zscale); void FlipTexCoords(); void UniformTexCoords(); @@ -140,6 +140,7 @@ public: void CalculateNormals(bool facenormalise); void draw(); void drawdifftex(GLuint texture); + void drawdifftex(Texture texture); void drawimmediate(); void drawdiffteximmediate(GLuint texture); void Rotate(float xang,float yang,float zang);