X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FModels.h;h=6cbb5c5d7a2e3d5d4b79c778a437eafb092765a9;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=e69cca93a7f7af4fcf7b39d521214de652a32151;hpb=24004d6ab1e68faaf85ece11b566449997da5013;p=lugaru.git diff --git a/Source/Models.h b/Source/Models.h index e69cca9..6cbb5c5 100644 --- a/Source/Models.h +++ b/Source/Models.h @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _MODELS_H_ @@ -40,9 +38,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // Textures List // -typedef struct { - long xsz, ysz; - GLubyte *txt; +typedef struct { + long xsz, ysz; + GLubyte *txt; } ModelTexture; // @@ -52,7 +50,7 @@ typedef struct { class TexturedTriangle { public: - short vertex[3]; + short vertex[3]; float gx[3], gy[3]; }; @@ -67,7 +65,7 @@ public: class Model { public: - short vertexNum, TriangleNum; + short vertexNum, TriangleNum; bool hastexture; int type, oldtype;