X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FModels.cpp;h=fdf26753266b9bb44cc0f31afa95943ebfec4fc1;hb=0e68eb62170f14f5b2aa89864e437fc2287e7565;hp=65d9ff8642ede49391f1883d9ac64fe3bf6c257e;hpb=87ff660bf58766ab705a749e72e04154ccf5a737;p=lugaru.git diff --git a/Source/Models.cpp b/Source/Models.cpp index 65d9ff8..fdf2675 100644 --- a/Source/Models.cpp +++ b/Source/Models.cpp @@ -448,12 +448,12 @@ void Model::UpdateVertexArrayNoTexNoNorm() bool Model::loadnotex(const char *filename ) { - FILE *tfile; - long i; + FILE *tfile; + long i; - int oldvertexNum, oldTriangleNum; - oldvertexNum = vertexNum; - oldTriangleNum = TriangleNum; + //~ int oldvertexNum, oldTriangleNum; + //~ oldvertexNum = vertexNum; + //~ oldTriangleNum = TriangleNum; type = notextype; color = 0; @@ -480,7 +480,7 @@ bool Model::loadnotex(const char *filename ) } for (i = 0; i < TriangleNum; i++) { - // funpackf(tfile, "Bi Bi Bi", &Triangles[i].vertex[0], &Triangles[i].vertex[1], &Triangles[i].vertex[2]); + //funpackf(tfile, "Bi Bi Bi", &Triangles[i].vertex[0], &Triangles[i].vertex[1], &Triangles[i].vertex[2]); short vertex[ 6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[ 0], &vertex[ 1], &vertex[ 2], &vertex[ 3], &vertex[ 4], &vertex[ 5]); Triangles[i].vertex[ 0] = vertex[ 0]; @@ -516,8 +516,8 @@ bool Model::loadnotex(const char *filename ) bool Model::load(const char *filename, bool texture ) { - FILE *tfile; - long i; + FILE *tfile; + long i; LOGFUNC; @@ -526,9 +526,9 @@ bool Model::load(const char *filename, bool texture ) if (visibleloading) Game::LoadingScreen(); - int oldvertexNum, oldTriangleNum; - oldvertexNum = vertexNum; - oldTriangleNum = TriangleNum; + //~ int oldvertexNum, oldTriangleNum; + //~ oldvertexNum = vertexNum; + //~ oldTriangleNum = TriangleNum; type = normaltype; color = 0; @@ -558,7 +558,7 @@ bool Model::load(const char *filename, bool texture ) } for (i = 0; i < TriangleNum; i++) { - // funpackf(tfile, "Bi Bi Bi", &Triangles[i].vertex[0], &Triangles[i].vertex[1], &Triangles[i].vertex[2]); + //funpackf(tfile, "Bi Bi Bi", &Triangles[i].vertex[0], &Triangles[i].vertex[1], &Triangles[i].vertex[2]); short vertex[ 6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[ 0], &vertex[ 1], &vertex[ 2], &vertex[ 3], &vertex[ 4], &vertex[ 5]); Triangles[i].vertex[ 0] = vertex[ 0]; @@ -595,8 +595,8 @@ bool Model::load(const char *filename, bool texture ) bool Model::loaddecal(const char *filename, bool texture ) { - FILE *tfile; - long i, j; + FILE *tfile; + long i, j; LOGFUNC; @@ -605,9 +605,9 @@ bool Model::loaddecal(const char *filename, bool texture ) LOG(std::string("Loading decal...") + FixedFN); - int oldvertexNum, oldTriangleNum; - oldvertexNum = vertexNum; - oldTriangleNum = TriangleNum; + //~ int oldvertexNum, oldTriangleNum; + //~ oldvertexNum = vertexNum; + //~ oldTriangleNum = TriangleNum; type = decalstype; numdecals = 0; @@ -640,7 +640,7 @@ bool Model::loaddecal(const char *filename, bool texture ) } for (i = 0; i < TriangleNum; i++) { - // funpackf(tfile, "Bi Bi Bi", &Triangles[i].vertex[0], &Triangles[i].vertex[1], &Triangles[i].vertex[2]); + //funpackf(tfile, "Bi Bi Bi", &Triangles[i].vertex[0], &Triangles[i].vertex[1], &Triangles[i].vertex[2]); short vertex[ 6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[ 0], &vertex[ 1], &vertex[ 2], &vertex[ 3], &vertex[ 4], &vertex[ 5]); Triangles[i].vertex[ 0] = vertex[ 0]; @@ -699,16 +699,16 @@ bool Model::loaddecal(const char *filename, bool texture ) bool Model::loadraw(char *filename ) { - FILE *tfile; - long i; + FILE *tfile; + long i; LOGFUNC; LOG(std::string("Loading raw...") + filename); - int oldvertexNum, oldTriangleNum; - oldvertexNum = vertexNum; - oldTriangleNum = TriangleNum; + //~ int oldvertexNum, oldTriangleNum; + //~ oldvertexNum = vertexNum; + //~ oldTriangleNum = TriangleNum; type = rawtype; color = 0; @@ -737,7 +737,7 @@ bool Model::loadraw(char *filename ) } for (i = 0; i < TriangleNum; i++) { - // funpackf(tfile, "Bi Bi Bi", &Triangles[i].vertex[0], &Triangles[i].vertex[1], &Triangles[i].vertex[2]); + //funpackf(tfile, "Bi Bi Bi", &Triangles[i].vertex[0], &Triangles[i].vertex[1], &Triangles[i].vertex[2]); short vertex[ 6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[ 0], &vertex[ 1], &vertex[ 2], &vertex[ 3], &vertex[ 4], &vertex[ 5]); Triangles[i].vertex[ 0] = vertex[ 0]; @@ -1112,13 +1112,13 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo if (decals) { if (type != decalstype) return; - static int i, j; - static float distancemult; + static int i; + //~ static float distancemult; static int lasttype; - static float viewdistsquared; + //~ static float viewdistsquared; static bool blend; - viewdistsquared = viewdistance * viewdistance; + //~ viewdistsquared = viewdistance * viewdistance; blend = 1; lasttype = -1; @@ -1184,7 +1184,7 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); glPushMatrix(); glBegin(GL_TRIANGLES); for (int j = 0; j < 3; j++) {