X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FModels.cpp;h=fdf26753266b9bb44cc0f31afa95943ebfec4fc1;hb=0e68eb62170f14f5b2aa89864e437fc2287e7565;hp=609d1b1a24b28f3e7d971ff7d5f56533ca76d56c;hpb=24004d6ab1e68faaf85ece11b566449997da5013;p=lugaru.git diff --git a/Source/Models.cpp b/Source/Models.cpp index 609d1b1..fdf2675 100644 --- a/Source/Models.cpp +++ b/Source/Models.cpp @@ -42,10 +42,12 @@ int Model::LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) *p1 = *p1 - *move; *p2 = *p2 - *move; - if (*rotate)*p1 = DoRotation(*p1, 0, -*rotate, 0); - if (*rotate)*p2 = DoRotation(*p2, 0, -*rotate, 0); - if (!sphere_line_intersection(p1, p2, &boundingspherecenter, - &boundingsphereradius))return -1; + if (*rotate) + *p1 = DoRotation(*p1, 0, -*rotate, 0); + if (*rotate) + *p2 = DoRotation(*p2, 0, -*rotate, 0); + if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) + return -1; firstintersecting = -1; for (j = 0; j < TriangleNum; j++) { @@ -58,7 +60,8 @@ int Model::LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) } } - if (*rotate)*p = DoRotation(*p, 0, *rotate, 0); + if (*rotate) + *p = DoRotation(*p, 0, *rotate, 0); *p = *p + *move; return firstintersecting; } @@ -74,11 +77,13 @@ int Model::LineCheckSlide(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) *p1 = *p1 - *move; *p2 = *p2 - *move; - if (!sphere_line_intersection(p1, p2, &boundingspherecenter, - &boundingsphereradius))return -1; + if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) + return -1; firstintersecting = -1; - if (*rotate)*p1 = DoRotation(*p1, 0, -*rotate, 0); - if (*rotate)*p2 = DoRotation(*p2, 0, -*rotate, 0); + if (*rotate) + *p1 = DoRotation(*p1, 0, -*rotate, 0); + if (*rotate) + *p2 = DoRotation(*p2, 0, -*rotate, 0); for (j = 0; j < TriangleNum; j++) { intersecting = LineFacetd(p1, p2, &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]], &facenormals[j], &point); @@ -92,7 +97,8 @@ int Model::LineCheckSlide(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) distance = abs((facenormals[firstintersecting].x * p2->x) + (facenormals[firstintersecting].y * p2->y) + (facenormals[firstintersecting].z * p2->z) - ((facenormals[firstintersecting].x * vertex[Triangles[firstintersecting].vertex[0]].x) + (facenormals[firstintersecting].y * vertex[Triangles[firstintersecting].vertex[0]].y) + (facenormals[firstintersecting].z * vertex[Triangles[firstintersecting].vertex[0]].z))); *p2 -= facenormals[firstintersecting] * distance; - if (*rotate)*p2 = DoRotation(*p2, 0, *rotate, 0); + if (*rotate) + *p2 = DoRotation(*p2, 0, *rotate, 0); *p2 = *p2 + *move; return firstintersecting; } @@ -108,11 +114,13 @@ int Model::LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) *p1 = *p1 - *move; *p2 = *p2 - *move; - if (!sphere_line_intersection(p1, p2, &boundingspherecenter, - &boundingsphereradius))return -1; + if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) + return -1; firstintersecting = -1; - if (*rotate)*p1 = DoRotation(*p1, 0, -*rotate, 0); - if (*rotate)*p2 = DoRotation(*p2, 0, -*rotate, 0); + if (*rotate) + *p1 = DoRotation(*p1, 0, -*rotate, 0); + if (*rotate) + *p2 = DoRotation(*p2, 0, -*rotate, 0); if (numpossible > 0 && numpossible < TriangleNum) for (j = 0; j < numpossible; j++) { @@ -127,7 +135,8 @@ int Model::LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) } } - if (*rotate)*p = DoRotation(*p, 0, *rotate, 0); + if (*rotate) + *p = DoRotation(*p, 0, *rotate, 0); *p = *p + *move; return firstintersecting; } @@ -143,11 +152,13 @@ int Model::LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *ro *p1 = *p1 - *move; *p2 = *p2 - *move; - if (!sphere_line_intersection(p1, p2, &boundingspherecenter, - &boundingsphereradius))return -1; + if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) + return -1; firstintersecting = -1; - if (*rotate)*p1 = DoRotation(*p1, 0, -*rotate, 0); - if (*rotate)*p2 = DoRotation(*p2, 0, -*rotate, 0); + if (*rotate) + *p1 = DoRotation(*p1, 0, -*rotate, 0); + if (*rotate) + *p2 = DoRotation(*p2, 0, -*rotate, 0); if (numpossible) for (j = 0; j < numpossible; j++) { @@ -166,7 +177,8 @@ int Model::LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *ro *p2 -= facenormals[firstintersecting] * distance; } - if (*rotate)*p2 = DoRotation(*p2, 0, *rotate, 0); + if (*rotate) + *p2 = DoRotation(*p2, 0, *rotate, 0); *p2 = *p2 + *move; return firstintersecting; } @@ -186,8 +198,10 @@ int Model::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate) oldp1 = *p1; *p1 = *p1 - *move; - if (*rotate)*p1 = DoRotation(*p1, 0, -*rotate, 0); - if (distsq(p1, &boundingspherecenter) > radius * radius + boundingsphereradius * boundingsphereradius)return -1; + if (*rotate) + *p1 = DoRotation(*p1, 0, -*rotate, 0); + if (distsq(p1, &boundingspherecenter) > radius * radius + boundingsphereradius * boundingsphereradius) + return -1; for (i = 0; i < 4; i++) { for (j = 0; j < TriangleNum; j++) { @@ -195,16 +209,14 @@ int Model::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate) distance = abs((facenormals[j].x * p1->x) + (facenormals[j].y * p1->y) + (facenormals[j].z * p1->z) - ((facenormals[j].x * vertex[Triangles[j].vertex[0]].x) + (facenormals[j].y * vertex[Triangles[j].vertex[0]].y) + (facenormals[j].z * vertex[Triangles[j].vertex[0]].z))); if (distance < radius) { point = *p1 - facenormals[j] * distance; - if (PointInTriangle( &point, facenormals[j], &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]]))intersecting = 1; - if (!intersecting)intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], - &vertex[Triangles[j].vertex[1]], - p1, &radius); - if (!intersecting)intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[1]], - &vertex[Triangles[j].vertex[2]], - p1, &radius); - if (!intersecting)intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], - &vertex[Triangles[j].vertex[2]], - p1, &radius); + if (PointInTriangle( &point, facenormals[j], &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]])) + intersecting = 1; + if (!intersecting) + intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], p1, &radius); + if (!intersecting) + intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]], p1, &radius); + if (!intersecting) + intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[2]], p1, &radius); if (intersecting) { *p1 += facenormals[j] * (distance - radius); /*start=*p1; @@ -222,9 +234,11 @@ int Model::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate) } } } - if (*rotate)*p = DoRotation(*p, 0, *rotate, 0); + if (*rotate) + *p = DoRotation(*p, 0, *rotate, 0); *p = *p + *move; - if (*rotate)*p1 = DoRotation(*p1, 0, *rotate, 0); + if (*rotate) + *p1 = DoRotation(*p1, 0, *rotate, 0); *p1 += *move; return firstintersecting; } @@ -247,7 +261,8 @@ int Model::SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate) numpossible = 0; - if (*rotate)*p1 = DoRotation(*p1, 0, -*rotate, 0); + if (*rotate) + *p1 = DoRotation(*p1, 0, -*rotate, 0); if (distsq(p1, &boundingspherecenter) > radius * radius + boundingsphereradius * boundingsphereradius) { *p1 = oldp1; return -1; @@ -258,16 +273,14 @@ int Model::SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate) distance = abs((facenormals[j].x * p1->x) + (facenormals[j].y * p1->y) + (facenormals[j].z * p1->z) - ((facenormals[j].x * vertex[Triangles[j].vertex[0]].x) + (facenormals[j].y * vertex[Triangles[j].vertex[0]].y) + (facenormals[j].z * vertex[Triangles[j].vertex[0]].z))); if (distance < radius) { point = *p1 - facenormals[j] * distance; - if (PointInTriangle( &point, facenormals[j], &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]]))intersecting = 1; - if (!intersecting)intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], - &vertex[Triangles[j].vertex[1]], - p1, &radius); - if (!intersecting)intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[1]], - &vertex[Triangles[j].vertex[2]], - p1, &radius); - if (!intersecting)intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], - &vertex[Triangles[j].vertex[2]], - p1, &radius); + if (PointInTriangle( &point, facenormals[j], &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]])) + intersecting = 1; + if (!intersecting) + intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], p1, &radius); + if (!intersecting) + intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]], p1, &radius); + if (!intersecting) + intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[2]], p1, &radius); if (intersecting) { //if(j>=0&&j max_model_decals)numdecals = max_model_decals; + if (numdecals > max_model_decals) + numdecals = max_model_decals; for (i = 0; i < numdecals; i++) { - if (decaltype[i] == blooddecalfast && decalalivetime[i] < 2)decalalivetime[i] = 2; + if (decaltype[i] == blooddecalfast && decalalivetime[i] < 2) + decalalivetime[i] = 2; if (decaltype[i] == shadowdecal && decaltype[i] != lasttype) { shadowtexture.bind(); @@ -1116,18 +1170,21 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo } if (decaltype[i] == breakdecal) { glColor4f(1, 1, 1, decalopacity[i]); - if (decalalivetime[i] > 58)glColor4f(1, 1, 1, decalopacity[i] * (60 - decalalivetime[i]) / 2); + if (decalalivetime[i] > 58) + glColor4f(1, 1, 1, decalopacity[i] * (60 - decalalivetime[i]) / 2); } if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow)) { glColor4f(1, 1, 1, decalopacity[i]); - if (decalalivetime[i] < 4)glColor4f(1, 1, 1, decalopacity[i]*decalalivetime[i]*.25); - if (decalalivetime[i] > 58)glColor4f(1, 1, 1, decalopacity[i] * (60 - decalalivetime[i]) / 2); + if (decalalivetime[i] < 4) + glColor4f(1, 1, 1, decalopacity[i]*decalalivetime[i]*.25); + if (decalalivetime[i] > 58) + glColor4f(1, 1, 1, decalopacity[i] * (60 - decalalivetime[i]) / 2); } lasttype = decaltype[i]; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); glPushMatrix(); glBegin(GL_TRIANGLES); for (int j = 0; j < 3; j++) { @@ -1139,10 +1196,14 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo } for (i = numdecals - 1; i >= 0; i--) { decalalivetime[i] += multiplier; - if (decaltype[i] == blooddecalslow)decalalivetime[i] -= multiplier * 2 / 3; - if (decaltype[i] == blooddecalfast)decalalivetime[i] += multiplier * 4; - if (decaltype[i] == shadowdecal)DeleteDecal(i); - if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow) && decalalivetime[i] >= 60)DeleteDecal(i); + if (decaltype[i] == blooddecalslow) + decalalivetime[i] -= multiplier * 2 / 3; + if (decaltype[i] == blooddecalfast) + decalalivetime[i] += multiplier * 4; + if (decaltype[i] == shadowdecal) + DeleteDecal(i); + if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow) && decalalivetime[i] >= 60) + DeleteDecal(i); } glAlphaFunc(GL_GREATER, 0.0001); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -1152,7 +1213,8 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo void Model::DeleteDecal(int which) { if (decals) { - if (type != decalstype)return; + if (type != decalstype) + return; decaltype[which] = decaltype[numdecals - 1]; decalposition[which] = decalposition[numdecals - 1]; for (int i = 0; i < 3; i++) { @@ -1170,7 +1232,8 @@ void Model::DeleteDecal(int which) void Model::MakeDecal(int atype, XYZ *where, float *size, float *opacity, float *rotation) { if (decals) { - if (type != decalstype)return; + if (type != decalstype) + return; static float placex, placez; static XYZ rot; @@ -1236,7 +1299,8 @@ void Model::MakeDecal(int atype, XYZ *where, float *size, float *opacity, float decaltexcoords[numdecals][j][1] = rot.z + .5; } } - if (numdecals < max_model_decals - 1)numdecals++; + if (numdecals < max_model_decals - 1) + numdecals++; } } } @@ -1247,7 +1311,8 @@ void Model::MakeDecal(int atype, XYZ *where, float *size, float *opacity, float void Model::MakeDecal(int atype, XYZ where, float size, float opacity, float rotation) { if (decals) { - if (type != decalstype)return; + if (type != decalstype) + return; static float placex, placez; static XYZ rot; @@ -1313,7 +1378,8 @@ void Model::MakeDecal(int atype, XYZ where, float size, float opacity, float rot decaltexcoords[numdecals][j][1] = rot.z + .5; } } - if (numdecals < max_model_decals - 1)numdecals++; + if (numdecals < max_model_decals - 1) + numdecals++; } } } else if (distance < .02 && abs(facenormals[i].x) > abs(facenormals[i].y) && abs(facenormals[i].x) > abs(facenormals[i].z)) { @@ -1370,7 +1436,8 @@ void Model::MakeDecal(int atype, XYZ where, float size, float opacity, float rot decaltexcoords[numdecals][j][1] = rot.z + .5; } } - if (numdecals < max_model_decals - 1)numdecals++; + if (numdecals < max_model_decals - 1) + numdecals++; } } } else if (distance < .02 && abs(facenormals[i].z) > abs(facenormals[i].y) && abs(facenormals[i].z) > abs(facenormals[i].x)) { @@ -1427,7 +1494,8 @@ void Model::MakeDecal(int atype, XYZ where, float size, float opacity, float rot decaltexcoords[numdecals][j][1] = rot.z + .5; } } - if (numdecals < max_model_decals - 1)numdecals++; + if (numdecals < max_model_decals - 1) + numdecals++; } } } @@ -1445,25 +1513,32 @@ void Model::deallocate() { int i = 0, j = 0; - if (owner)free(owner); + if (owner) + free(owner); owner = 0; - if (possible)free(possible); + if (possible) + free(possible); possible = 0; - if (vertex)free(vertex); + if (vertex) + free(vertex); vertex = 0; - if (normals)free(normals); + if (normals) + free(normals); normals = 0; - if (facenormals)free(facenormals); + if (facenormals) + free(facenormals); facenormals = 0; - if (Triangles)free(Triangles); + if (Triangles) + free(Triangles); Triangles = 0; - if (vArray)free(vArray); + if (vArray) + free(vArray); vArray = 0;