X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FModels.cpp;h=e573423ba9eb674cc49b743c26a267cfe217fcd3;hb=decb00e82a2e65e25dbcdd8f16fff5a6a07d31d6;hp=ee55d9fbf3ef5894f269e109872d01ec43c7a3ab;hpb=1bbb44900613dcf8d7ec2d24c5ec3f04467b4281;p=lugaru.git diff --git a/Source/Models.cpp b/Source/Models.cpp index ee55d9f..e573423 100644 --- a/Source/Models.cpp +++ b/Source/Models.cpp @@ -1,6 +1,27 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#include "Game.h" #include "Models.h" //#include "altivec.h" -#include "Game.h" extern float multiplier; extern float viewdistance; @@ -10,7 +31,6 @@ extern float texdetail; extern bool decals; extern int loadscreencolor; -#include "Game.h" extern Game * pgame; extern bool visibleloading; //Functions @@ -404,7 +424,7 @@ void Model::UpdateVertexArrayNoTexNoNorm(){ } } -bool Model::loadnotex(char *filename ) +bool Model::loadnotex(const char *filename ) { FILE *tfile; long i; @@ -416,7 +436,7 @@ bool Model::loadnotex(char *filename ) type=notextype; color=0; - tfile=fopen( filename, "rb" ); + tfile=fopen( ConvertFileName(filename), "rb" ); // read model settings fseek(tfile, 0, SEEK_SET); @@ -479,7 +499,7 @@ bool Model::loadnotex(char *filename ) } -bool Model::load(char *filename,bool texture ) +bool Model::load(const char *filename,bool texture ) { FILE *tfile; long i; @@ -567,14 +587,17 @@ bool Model::load(char *filename,bool texture ) return 1; } -bool Model::loaddecal(char *filename,bool texture ) +bool Model::loaddecal(const char *filename,bool texture ) { FILE *tfile; long i,j; LOGFUNC; - LOG(std::string("Loading decal...") + filename); + // Changing the filename so that its more os specific + char * FixedFN = ConvertFileName(filename); + + LOG(std::string("Loading decal...") + FixedFN); int oldvertexNum,oldTriangleNum; oldvertexNum=vertexNum; @@ -584,7 +607,7 @@ bool Model::loaddecal(char *filename,bool texture ) numdecals=0; color=0; - tfile=fopen( filename, "rb" ); + tfile=fopen( FixedFN, "rb" ); // read model settings @@ -691,7 +714,7 @@ bool Model::loadraw(char *filename ) type = rawtype; color=0; - tfile=fopen( filename, "rb" ); + tfile=fopen( ConvertFileName(filename), "rb" ); // read model settings