X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FMenu.cpp;h=f3d9e0bf70a3a55ee5d657d67c6550cfb0c8b972;hb=5509b55dbc13227bdc7b97f2934fa71dad02cc66;hp=8eb10e4e33091e04bc4acfbd9b9927bf8fb0d750;hpb=24004d6ab1e68faaf85ece11b566449997da5013;p=lugaru.git diff --git a/Source/Menu.cpp b/Source/Menu.cpp index 8eb10e4..f3d9e0b 100644 --- a/Source/Menu.cpp +++ b/Source/Menu.cpp @@ -1,3 +1,23 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ + #include #include #include "gamegl.h" @@ -242,15 +262,18 @@ void Menu::drawItems() glPushMatrix(); glTranslatef(2, -5, 0); //from old code glBegin(GL_QUADS); - glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f); - glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f); - glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f); - glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f); + glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f); + glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f); + glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f); + glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f); glEnd(); glPopMatrix(); glEnable(GL_TEXTURE_2D); } break; + default: + case MenuItem::NONE: + break; } } }