X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FMenu.cpp;h=f1fb94f5021e904476be8a4e129e25656086c046;hb=bdabd9d4a53be2fa9d90f900f7e5949d2f0ef75c;hp=1484434a35868e7e75b7b65650fc926735c2a3cd;hpb=8e94b0e0f79e8fc55ace5699ffe039462d9e155d;p=lugaru.git
diff --git a/Source/Menu.cpp b/Source/Menu.cpp
index 1484434..f1fb94f 100644
--- a/Source/Menu.cpp
+++ b/Source/Menu.cpp
@@ -1,75 +1,83 @@
/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see .
*/
#include
#include
+#include
#include "gamegl.h"
#include "Menu.h"
-using namespace Menu;
+#include "Settings.h"
+#include "Input.h"
+#include "Campaign.h"
-extern float multiplier;
+// Should not be needed, Menu should call methods from other classes to launch maps and challenges and so on
+#include "Awards.h"
+#include "openal_wrapper.h"
-struct MenuItem {
- enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
- int id;
- string text;
- Texture texture;
- int x, y, w, h;
- float r, g, b;
- float effectfade;
-
- float linestartsize;
- float lineendsize;
-
- void init(MenuItemType _type, int _id, const string& _text, Texture _texture,
- int _x, int _y, int _w, int _h, float _r, float _g, float _b,
- float _linestartsize = 1, float _lineendsize = 1) {
- type = _type;
- id = _id;
- text = _text;
- texture = _texture;
- x = _x;
- y = _y;
- w = _w;
- h = _h;
- r = _r;
- g = _g;
- b = _b;
- effectfade = 0;
- linestartsize = _linestartsize;
- lineendsize = _lineendsize;
- if (type == MenuItem::BUTTON) {
- if (w == -1)
- w = text.length() * 10;
- if (h == -1)
- h = 20;
- }
- }
-};
+using namespace Game;
+
+extern float multiplier;
+extern std::set> resolutions;
+extern int mainmenu;
+extern std::vector campaignlevels;
+extern float musicvolume[4];
+extern float oldmusicvolume[4];
+extern bool stillloading;
+extern bool visibleloading;
+extern int whichchoice;
+extern int leveltheme;
-vector