X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FMenu.cpp;h=a025fdca0bd45783ad367b0230d27c636cc3d716;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=f6a1957527611a0e4cfc17bfa95163567c73072f;hpb=fab6b0c26c94aaa05fffeea7374ee2ce6a2197fa;p=lugaru.git diff --git a/Source/Menu.cpp b/Source/Menu.cpp index f6a1957..a025fdc 100644 --- a/Source/Menu.cpp +++ b/Source/Menu.cpp @@ -1,3 +1,22 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ + #include #include #include "gamegl.h" @@ -8,34 +27,39 @@ using namespace Menu; extern float multiplier; struct MenuItem { - enum MenuItemType{NONE,LABEL,BUTTON,IMAGE,IMAGEBUTTON,MAPMARKER,MAPLINE,MAPLABEL} type; + enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type; int id; string text; - int texture; - int x,y,w,h; - float r,g,b; + Texture texture; + int x, y, w, h; + float r, g, b; float effectfade; float linestartsize; float lineendsize; - void init(MenuItemType _type, int _id, const string& _text, int _texture, - int _x, int _y, int _w, int _h, float _r, float _g, float _b, - float _linestartsize=1, float _lineendsize=1){ - type=_type; - id=_id; - text=_text; - texture=_texture; - x=_x; y=_y; w=_w; h=_h; - r=_r; g=_g; b=_b; - effectfade=0; - linestartsize=_linestartsize; - lineendsize=_lineendsize; - if(type==MenuItem::BUTTON){ - if(w==-1) - w=text.length()*10; - if(h==-1) - h=20; + void init(MenuItemType _type, int _id, const string& _text, Texture _texture, + int _x, int _y, int _w, int _h, float _r, float _g, float _b, + float _linestartsize = 1, float _lineendsize = 1) { + type = _type; + id = _id; + text = _text; + texture = _texture; + x = _x; + y = _y; + w = _w; + h = _h; + r = _r; + g = _g; + b = _b; + effectfade = 0; + linestartsize = _linestartsize; + lineendsize = _lineendsize; + if (type == MenuItem::BUTTON) { + if (w == -1) + w = text.length() * 10; + if (h == -1) + h = 20; } } }; @@ -45,136 +69,149 @@ vector items; -void Menu::clearMenu(){ +void Menu::clearMenu() +{ items.clear(); } -void Menu::addLabel(int id,const string& text,int x,int y,float r,float g,float b){ +void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b) +{ items.push_back(MenuItem()); - items.back().init(MenuItem::LABEL,id,text,0,x,y,-1,-1,r,g,b); + items.back().init(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b); } -void Menu::addButton(int id,const string& text,int x,int y,float r,float g,float b){ +void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b) +{ items.push_back(MenuItem()); - items.back().init(MenuItem::BUTTON,id,text,0,x,y,-1,-1,r,g,b); + items.back().init(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b); } -void Menu::addImage(int id,int texture,int x,int y,int w,int h,float r,float g,float b){ +void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b) +{ items.push_back(MenuItem()); - items.back().init(MenuItem::IMAGE,id,"",texture,x,y,w,h,r,g,b); + items.back().init(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b); } -void Menu::addButtonImage(int id,int texture,int x,int y,int w,int h,float r,float g,float b){ +void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b) +{ items.push_back(MenuItem()); - items.back().init(MenuItem::IMAGEBUTTON,id,"",texture,x,y,w,h,r,g,b); + items.back().init(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b); } -void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r,float g,float b){ +void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b) +{ items.push_back(MenuItem()); - items.back().init(MenuItem::MAPLINE,-1,"",0,x,y,w,h,r,g,b,startsize,endsize); + items.back().init(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize); } -void Menu::addMapMarker(int id,int texture,int x,int y,int w,int h,float r,float g,float b){ +void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b) +{ items.push_back(MenuItem()); - items.back().init(MenuItem::MAPMARKER,id,"",texture,x,y,w,h,r,g,b); + items.back().init(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b); } -void Menu::addMapLabel(int id,const string& text,int x,int y,float r,float g,float b){ +void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b) +{ items.push_back(MenuItem()); - items.back().init(MenuItem::MAPLABEL,id,text,0,x,y,-1,-1,r,g,b); + items.back().init(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b); } -void Menu::setText(int id,const string& text){ - for(vector::iterator it=items.begin();it!=items.end();it++) - if(it->id==id){ - it->text=text; - it->w=it->text.length()*10; +void Menu::setText(int id, const string& text) +{ + for (vector::iterator it = items.begin(); it != items.end(); it++) + if (it->id == id) { + it->text = text; + it->w = it->text.length() * 10; break; } } -void Menu::setText(int id,const string& text,int x,int y,int w,int h){ - for(vector::iterator it=items.begin();it!=items.end();it++) - if(it->id==id){ - it->text=text; - it->x=x; - it->y=y; - if(w==-1) - it->w=it->text.length()*10; - if(h==-1) - it->h=20; +void Menu::setText(int id, const string& text, int x, int y, int w, int h) +{ + for (vector::iterator it = items.begin(); it != items.end(); it++) + if (it->id == id) { + it->text = text; + it->x = x; + it->y = y; + if (w == -1) + it->w = it->text.length() * 10; + if (h == -1) + it->h = 20; break; } } -int Menu::getSelected(int mousex, int mousey){ - for(vector::iterator it=items.begin();it!=items.end();it++) - if(it->type==MenuItem::BUTTON || it->type==MenuItem::IMAGEBUTTON || it->type==MenuItem::MAPMARKER){ - int mx=mousex; - int my=mousey; - if(it->type==MenuItem::MAPMARKER){ - mx-=1; - my+=2; +int Menu::getSelected(int mousex, int mousey) +{ + for (vector::iterator it = items.begin(); it != items.end(); it++) + if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) { + int mx = mousex; + int my = mousey; + if (it->type == MenuItem::MAPMARKER) { + mx -= 1; + my += 2; } - if(mx>=it->x && mxx+it->w && my>=it->y && myy+it->h) + if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h) return it->id; } return -1; } -void GUITick(){ - for(vector::iterator it=items.begin();it!=items.end();it++){ - if(it->id==Game::selected){ - it->effectfade+=multiplier*5; - if(it->effectfade>1) - it->effectfade=1; - }else{ - it->effectfade-=multiplier*5; - if(it->effectfade<0) - it->effectfade=0; - } +void GUITick() +{ + for (vector::iterator it = items.begin(); it != items.end(); it++) { + if (it->id == Game::selected) { + it->effectfade += multiplier * 5; + if (it->effectfade > 1) + it->effectfade = 1; + } else { + it->effectfade -= multiplier * 5; + if (it->effectfade < 0) + it->effectfade = 0; + } } } -void Menu::drawItems(){ +void Menu::drawItems() +{ GUITick(); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); - for(vector::iterator it=items.begin();it!=items.end();it++){ - switch(it->type){ + for (vector::iterator it = items.begin(); it != items.end(); it++) { + switch (it->type) { case MenuItem::IMAGE: case MenuItem::IMAGEBUTTON: case MenuItem::MAPMARKER: - glColor4f(it->r,it->g,it->b,1); + glColor4f(it->r, it->g, it->b, 1); glPushMatrix(); - if(it->type==MenuItem::MAPMARKER){ - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glTranslatef(2.5,-4.5,0); //from old code - }else{ - glBlendFunc(GL_SRC_ALPHA,GL_ONE); + if (it->type == MenuItem::MAPMARKER) { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glTranslatef(2.5, -4.5, 0); //from old code + } else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE); } - glBindTexture(GL_TEXTURE_2D,it->texture); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + it->texture.bind(); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(it->x,it->y,0); - glTexCoord2f(1,0); - glVertex3f(it->x+it->w,it->y,0); - glTexCoord2f(1,1); - glVertex3f(it->x+it->w,it->y+it->h,0); - glTexCoord2f(0,1); - glVertex3f(it->x,it->y+it->h,0); + glTexCoord2f(0, 0); + glVertex3f(it->x, it->y, 0); + glTexCoord2f(1, 0); + glVertex3f(it->x + it->w, it->y, 0); + glTexCoord2f(1, 1); + glVertex3f(it->x + it->w, it->y + it->h, 0); + glTexCoord2f(0, 1); + glVertex3f(it->x, it->y + it->h, 0); glEnd(); - if(it->type!=MenuItem::IMAGE){ + if (it->type != MenuItem::IMAGE) { //mouseover highlight - for(int i=0;i<10;i++){ - if(1-((float)i)/10-(1-it->effectfade)>0){ - glColor4f(it->r,it->g,it->b,(1-((float)i)/10-(1-it->effectfade))*.25); + for (int i = 0; i < 10; i++) { + if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) { + glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25); glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(it->x-((float)i)*1/2, it->y-((float)i)*1/2, 0); - glTexCoord2f(1,0); - glVertex3f(it->x+it->w+((float)i)*1/2, it->y-((float)i)*1/2, 0); - glTexCoord2f(1,1); - glVertex3f(it->x+it->w+((float)i)*1/2, it->y+it->h+((float)i)*1/2, 0); - glTexCoord2f(0,1); - glVertex3f(it->x-((float)i)*1/2, it->y+it->h+((float)i)*1/2, 0); + glTexCoord2f(0, 0); + glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0); + glTexCoord2f(1, 0); + glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0); + glTexCoord2f(1, 1); + glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0); + glTexCoord2f(0, 1); + glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0); glEnd(); } } @@ -183,55 +220,59 @@ void Menu::drawItems(){ break; case MenuItem::LABEL: case MenuItem::BUTTON: - glColor4f(it->r,it->g,it->b,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - Game::text->glPrint(it->x,it->y,it->text.c_str(),0,1,640,480); - if(it->type!=MenuItem::LABEL){ + glColor4f(it->r, it->g, it->b, 1); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480); + if (it->type != MenuItem::LABEL) { //mouseover highlight - glBlendFunc(GL_SRC_ALPHA,GL_ONE); - for(int i=0;i<15;i++){ - if(1-((float)i)/15-(1-it->effectfade)>0){ - glColor4f(it->r,it->g,it->b,(1-((float)i)/10-(1-it->effectfade))*.25); - Game::text->glPrint(it->x-((float)i),it->y,it->text.c_str(),0,1+((float)i)/70,640,480); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + for (int i = 0; i < 15; i++) { + if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) { + glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25); + Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480); } } } break; case MenuItem::MAPLABEL: - Game::text->glPrintOutlined(0.9,0,0,it->x,it->y,it->text.c_str(),0,0.6,640,480); + Game::text->glPrintOutlined(0.9, 0, 0, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480); break; case MenuItem::MAPLINE: { XYZ linestart; - linestart.x=it->x; - linestart.y=it->y; - linestart.z=0; + linestart.x = it->x; + linestart.y = it->y; + linestart.z = 0; XYZ lineend; - lineend.x=it->x+it->w; - lineend.y=it->y+it->h; - lineend.z=0; - XYZ offset=lineend-linestart; - XYZ fac=offset; + lineend.x = it->x + it->w; + lineend.y = it->y + it->h; + lineend.z = 0; + XYZ offset = lineend - linestart; + XYZ fac = offset; Normalise(&fac); - offset=DoRotation(offset,0,0,90); + offset = DoRotation(offset, 0, 0, 90); Normalise(&offset); - linestart+=fac*4*it->linestartsize; - lineend-=fac*4*it->lineendsize; + linestart += fac * 4 * it->linestartsize; + lineend -= fac * 4 * it->lineendsize; - glDisable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glColor4f(it->r,it->g,it->b,1); + glDisable(GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(it->r, it->g, it->b, 1); glPushMatrix(); - glTranslatef(2,-5,0); //from old code + glTranslatef(2, -5, 0); //from old code glBegin(GL_QUADS); - glVertex3f(linestart.x-offset.x*it->linestartsize, linestart.y-offset.y*it->linestartsize, 0.0f); - glVertex3f(linestart.x+offset.x*it->linestartsize, linestart.y+offset.y*it->linestartsize, 0.0f); - glVertex3f(lineend.x+offset.x*it->lineendsize, lineend.y+offset.y*it->lineendsize, 0.0f); - glVertex3f(lineend.x-offset.x*it->lineendsize, lineend.y-offset.y*it->lineendsize, 0.0f); + glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f); + glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f); + glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f); + glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f); glEnd(); glPopMatrix(); glEnable(GL_TEXTURE_2D); - } break; + } + break; + default: + case MenuItem::NONE: + break; } } }