X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FMenu.cpp;h=6a3c6fed0d21ac88e12516db2465ef8eb93136de;hb=8a32dc9e4e1011b10f009e999d7d008aa2711d8a;hp=ff17d557a7b8068e262f9676c3814160cfb3fb78;hpb=afc437d91c5c31a6569349a118ace6876737889f;p=lugaru.git diff --git a/Source/Menu.cpp b/Source/Menu.cpp index ff17d55..6a3c6fe 100644 --- a/Source/Menu.cpp +++ b/Source/Menu.cpp @@ -282,62 +282,55 @@ void Menu::drawItems() void Menu::updateSettingsMenu() { - char sbuf[256]; - if ((float)newscreenwidth > (float)newscreenheight * 1.61 || (float)newscreenwidth < (float)newscreenheight * 1.59) - sprintf (sbuf, "Resolution: %d*%d", (int)newscreenwidth, (int)newscreenheight); - else - sprintf (sbuf, "Resolution: %d*%d (widescreen)", (int)newscreenwidth, (int)newscreenheight); - Menu::setText(0, sbuf); - Menu::setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off"); - if (newdetail == 0) Menu::setText(1, "Detail: Low"); - if (newdetail == 1) Menu::setText(1, "Detail: Medium"); - if (newdetail == 2) Menu::setText(1, "Detail: High"); - if (bloodtoggle == 0) Menu::setText(2, "Blood: Off"); - if (bloodtoggle == 1) Menu::setText(2, "Blood: On, low detail"); - if (bloodtoggle == 2) Menu::setText(2, "Blood: On, high detail (slower)"); - if (difficulty == 0) Menu::setText(3, "Difficulty: Easier"); - if (difficulty == 1) Menu::setText(3, "Difficulty: Difficult"); - if (difficulty == 2) Menu::setText(3, "Difficulty: Insane"); - Menu::setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)"); - Menu::setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled"); - Menu::setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled"); - Menu::setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No"); - sprintf (sbuf, "Mouse Speed: %d", (int)(usermousesensitivity * 5)); - Menu::setText(10, sbuf); - sprintf (sbuf, "Volume: %d%%", (int)(volume * 100)); - Menu::setText(11, sbuf); - Menu::setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off"); - if (newdetail == detail && newscreenheight == (int)screenheight && newscreenwidth == (int)screenwidth) - sprintf (sbuf, "Back"); - else - sprintf (sbuf, "Back (some changes take effect next time Lugaru is opened)"); - Menu::setText(8, sbuf); + std::string sbuf = std::string("Resolution: ") + to_string(newscreenwidth) + "*" + to_string(newscreenheight); + if (((float)newscreenwidth <= (float)newscreenheight * 1.61) && ((float)newscreenwidth >= (float)newscreenheight * 1.59)) { + sbuf += " (widescreen)"; + } + setText(0, sbuf); + setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off"); + if (newdetail == 0) setText(1, "Detail: Low"); + if (newdetail == 1) setText(1, "Detail: Medium"); + if (newdetail == 2) setText(1, "Detail: High"); + if (bloodtoggle == 0) setText(2, "Blood: Off"); + if (bloodtoggle == 1) setText(2, "Blood: On, low detail"); + if (bloodtoggle == 2) setText(2, "Blood: On, high detail (slower)"); + if (difficulty == 0) setText(3, "Difficulty: Easier"); + if (difficulty == 1) setText(3, "Difficulty: Difficult"); + if (difficulty == 2) setText(3, "Difficulty: Insane"); + setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)"); + setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled"); + setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled"); + setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No"); + setText(10, std::string("Mouse Speed: ") + to_string(int(usermousesensitivity * 5))); + setText(11, std::string("Volume: ") + to_string(int(volume * 100)) + "%"); + setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off"); + if ((newdetail == detail) && (newscreenheight == (int)screenheight) && (newscreenwidth == (int)screenwidth)) { + setText(8, "Back"); + } else { + setText(8, "Back (some changes take effect next time Lugaru is opened)"); + } } void Menu::updateStereoConfigMenu() { - char sbuf[256]; - sprintf(sbuf, "Stereo mode: %s", StereoModeName(newstereomode).c_str()); - Menu::setText(0, sbuf); - sprintf(sbuf, "Stereo separation: %.3f", stereoseparation); - Menu::setText(1, sbuf); - sprintf(sbuf, "Reverse stereo: %s", stereoreverse ? "Yes" : "No"); - Menu::setText(2, sbuf); + setText(0, std::string("Stereo mode: ") + StereoModeName(newstereomode)); + setText(1, std::string("Stereo separation: ") + to_string(stereoseparation)); + setText(2, std::string("Reverse stereo: ") + (stereoreverse ? "Yes" : "No")); } void Menu::updateControlsMenu() { - Menu::setText(0, (string)"Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey))); - Menu::setText(1, (string)"Back: " + (keyselect == 1 ? "_" : Input::keyToChar(backkey))); - Menu::setText(2, (string)"Left: " + (keyselect == 2 ? "_" : Input::keyToChar(leftkey))); - Menu::setText(3, (string)"Right: " + (keyselect == 3 ? "_" : Input::keyToChar(rightkey))); - Menu::setText(4, (string)"Crouch: " + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey))); - Menu::setText(5, (string)"Jump: " + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey))); - Menu::setText(6, (string)"Draw: " + (keyselect == 6 ? "_" : Input::keyToChar(drawkey))); - Menu::setText(7, (string)"Throw: " + (keyselect == 7 ? "_" : Input::keyToChar(throwkey))); - Menu::setText(8, (string)"Attack: " + (keyselect == 8 ? "_" : Input::keyToChar(attackkey))); - if (debugmode) { - Menu::setText(9, (string)"Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey))); + setText(0, (string)"Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey))); + setText(1, (string)"Back: " + (keyselect == 1 ? "_" : Input::keyToChar(backkey))); + setText(2, (string)"Left: " + (keyselect == 2 ? "_" : Input::keyToChar(leftkey))); + setText(3, (string)"Right: " + (keyselect == 3 ? "_" : Input::keyToChar(rightkey))); + setText(4, (string)"Crouch: " + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey))); + setText(5, (string)"Jump: " + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey))); + setText(6, (string)"Draw: " + (keyselect == 6 ? "_" : Input::keyToChar(drawkey))); + setText(7, (string)"Throw: " + (keyselect == 7 ? "_" : Input::keyToChar(throwkey))); + setText(8, (string)"Attack: " + (keyselect == 8 ? "_" : Input::keyToChar(attackkey))); + if (devtools) { + setText(9, (string)"Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey))); } } @@ -359,81 +352,82 @@ Values of mainmenu : void Menu::Load() { - Menu::clearMenu(); + clearMenu(); switch (mainmenu) { case 1: case 2: - Menu::addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128); - Menu::addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32); - Menu::addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32); - Menu::addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32); + addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128); + addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32); + addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32); + addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32); break; case 3: - Menu::addButton( 0, "", 10 + 20, 440); - Menu::addButton(14, "", 10 + 400, 440); - Menu::addButton( 1, "", 10 + 60, 405); - Menu::addButton( 2, "", 10 + 70, 370); - Menu::addButton( 3, "", 10 + 20 - 1000, 335 - 1000); - Menu::addButton( 4, "", 10 , 335); - Menu::addButton( 5, "", 10 + 60, 300); - Menu::addButton( 6, "", 10 + 70, 265); - Menu::addButton( 9, "", 10 , 230); - Menu::addButton(10, "", 20 , 195); - Menu::addButton(11, "", 10 + 60, 160); - Menu::addButton(13, "", 30 , 125); - Menu::addButton( 7, "-Configure Controls-", 10 + 15, 90); - Menu::addButton(12, "-Configure Stereo -", 10 + 15, 55); - Menu::addButton(8, "Back", 10, 10); + addButton( 0, "", 10 + 20, 440); + addButton(14, "", 10 + 400, 440); + addButton( 1, "", 10 + 60, 405); + addButton( 2, "", 10 + 70, 370); + addButton( 3, "", 10 + 20 - 1000, 335 - 1000); + addButton( 4, "", 10 , 335); + addButton( 5, "", 10 + 60, 300); + addButton( 6, "", 10 + 70, 265); + addButton( 9, "", 10 , 230); + addButton(10, "", 20 , 195); + addButton(11, "", 10 + 60, 160); + addButton(13, "", 30 , 125); + addButton( 7, "-Configure Controls-", 10 + 15, 90); + addButton(12, "-Configure Stereo -", 10 + 15, 55); + addButton(8, "Back", 10, 10); updateSettingsMenu(); break; case 4: - Menu::addButton(0, "", 10 , 400); - Menu::addButton(1, "", 10 + 40, 360); - Menu::addButton(2, "", 10 + 40, 320); - Menu::addButton(3, "", 10 + 30, 280); - Menu::addButton(4, "", 10 + 20, 240); - Menu::addButton(5, "", 10 + 40, 200); - Menu::addButton(6, "", 10 + 40, 160); - Menu::addButton(7, "", 10 + 30, 120); - Menu::addButton(8, "", 10 + 20, 80); - if (debugmode) { - Menu::addButton(9, "", 10 + 10, 40); + addButton(0, "", 10 , 400); + addButton(1, "", 10 + 40, 360); + addButton(2, "", 10 + 40, 320); + addButton(3, "", 10 + 30, 280); + addButton(4, "", 10 + 20, 240); + addButton(5, "", 10 + 40, 200); + addButton(6, "", 10 + 40, 160); + addButton(7, "", 10 + 30, 120); + addButton(8, "", 10 + 20, 80); + if (devtools) { + addButton(9, "", 10 + 10, 40); } - Menu::addButton(debugmode ? 10 : 9, "Back", 10, 10); + addButton(devtools ? 10 : 9, "Back", 10, 10); updateControlsMenu(); break; case 5: { LoadCampaign(); - Menu::addLabel(-1, accountactive->getName(), 5, 400); - Menu::addButton(1, "Tutorial", 5, 300); - Menu::addButton(2, "Challenge", 5, 240); - Menu::addButton(3, "Delete User", 400, 10); - Menu::addButton(4, "Main Menu", 5, 10); - Menu::addButton(5, "Change User", 5, 180); - Menu::addButton(6, "Campaign : " + accountactive->getCurrentCampaign(), 200, 420); + addLabel(-1, Account::active->getName(), 5, 400); + addButton(1, "Tutorial", 5, 300); + addButton(2, "Challenge", 5, 240); + addButton(3, "Delete User", 400, 10); + addButton(4, "Main Menu", 5, 10); + addButton(5, "Change User", 5, 180); + addButton(6, "Campaign : " + Account::active->getCurrentCampaign(), 200, 420); //show campaign map //with (2,-5) offset from old code - Menu::addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400); + addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400); //show levels - int numlevels = accountactive->getCampaignChoicesMade(); + int numlevels = Account::active->getCampaignChoicesMade(); numlevels += numlevels > 0 ? campaignlevels[numlevels - 1].nextlevel.size() : 1; for (int i = 0; i < numlevels; i++) { XYZ midpoint = campaignlevels[i].getCenter(); float itemsize = campaignlevels[i].getWidth(); - const bool active = i >= accountactive->getCampaignChoicesMade(); - if (!active) + const bool active = (i >= Account::active->getCampaignChoicesMade()); + if (!active) { itemsize /= 2; + } if (i >= 1) { XYZ start = campaignlevels[i - 1].getCenter(); - Menu::addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0); + addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0); } - Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture, + addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture, midpoint.x - itemsize / 2, midpoint.y - itemsize / 2, itemsize, itemsize, active ? 1 : 0.5, 0, 0); if (active) { - Menu::addMapLabel(-2, campaignlevels[i].description, + addMapLabel(-2, campaignlevels[i].description, campaignlevels[i].getStartX() + 10, campaignlevels[i].getStartY() - 4); } @@ -441,67 +435,64 @@ void Menu::Load() } break; case 6: - Menu::addLabel(-1, "Are you sure you want to delete this user?", 10, 400); - Menu::addButton(1, "Yes", 10, 360); - Menu::addButton(2, "No", 10, 320); + addLabel(-1, "Are you sure you want to delete this user?", 10, 400); + addButton(1, "Yes", 10, 360); + addButton(2, "No", 10, 320); break; case 7: if (Account::getNbAccounts() < 8) - Menu::addButton(0, "New User", 10, 400); + addButton(0, "New User", 10, 400); else - Menu::addLabel(0, "No More Users", 10, 400); - Menu::addLabel(-2, "", 20, 400); - Menu::addButton(Account::getNbAccounts() + 1, "Back", 10, 10); - for (int i = 0; i < Account::getNbAccounts(); i++) - Menu::addButton(i + 1, Account::get(i)->getName(), 10, 340 - 20 * (i + 1)); + addLabel(0, "No More Users", 10, 400); + addLabel(-2, "", 20, 400); + addButton(Account::getNbAccounts() + 1, "Back", 10, 10); + for (int i = 0; i < Account::getNbAccounts(); i++) { + addButton(i + 1, Account::get(i)->getName(), 10, 340 - 20 * (i + 1)); + } break; case 8: - Menu::addButton(0, "Easier", 10, 400); - Menu::addButton(1, "Difficult", 10, 360); - Menu::addButton(2, "Insane", 10, 320); + addButton(0, "Easier", 10, 400); + addButton(1, "Difficult", 10, 360); + addButton(2, "Insane", 10, 320); break; case 9: for (int i = 0; i < numchallengelevels; i++) { - char temp[255]; - string name = ""; - sprintf (temp, "Level %d", i + 1); - for (int j = strlen(temp); j < 17; j++) - strcat(temp, " "); - name += temp; - sprintf (temp, "%d", (int)accountactive->getHighScore(i)); - for (int j = strlen(temp); j < (32 - 17); j++) - strcat(temp, " "); - name += temp; - sprintf (temp, "%d:", (int)(((int)accountactive->getFastTime(i) - (int)(accountactive->getFastTime(i)) % 60) / 60)); - if ((int)(accountactive->getFastTime(i)) % 60 < 10) - strcat(temp, "0"); - name += temp; - sprintf (temp, "%d", (int)(accountactive->getFastTime(i)) % 60); - name += temp; - - Menu::addButton(i, name, 10, 400 - i * 25, i > accountactive->getProgress() ? 0.5 : 1, 0, 0); + string name = "Level "; + name += to_string(i + 1); + if (name.size() < 17) { + name.append((17 - name.size()), ' '); + } + name += to_string(int(Account::active->getHighScore(i))); + if (name.size() < 32) { + name.append((32 - name.size()), ' '); + } + int fasttime = (int)round(Account::active->getFastTime(i)); + name += to_string(int((fasttime - fasttime % 60) / 60)); + name += ":"; + if (fasttime % 60 < 10) + name += "0"; + name += to_string(fasttime % 60); + + addButton(i, name, 10, 400 - i * 25, i > Account::active->getProgress() ? 0.5 : 1, 0, 0); } - Menu::addButton(-1, " High Score Best Time", 10, 440); - Menu::addButton(numchallengelevels, "Back", 10, 10); + addButton(-1, " High Score Best Time", 10, 440); + addButton(numchallengelevels, "Back", 10, 10); break; case 10: { - Menu::addLabel(0, "Congratulations!", 220, 330); - Menu::addLabel(1, "You have avenged your family and", 140, 300); - Menu::addLabel(2, "restored peace to the island of Lugaru.", 110, 270); - Menu::addButton(3, "Back", 10, 10); - char sbuf[256]; - sprintf(sbuf, "Your score: %d", (int)accountactive->getCampaignScore()); - Menu::addLabel(4, sbuf, 190, 200); - sprintf(sbuf, "Highest score: %d", (int)accountactive->getCampaignHighScore()); - Menu::addLabel(5, sbuf, 190, 180); + addLabel(0, "Congratulations!", 220, 330); + addLabel(1, "You have avenged your family and", 140, 300); + addLabel(2, "restored peace to the island of Lugaru.", 110, 270); + addButton(3, "Back", 10, 10); + addLabel(4, string("Your score: ") + to_string((int)Account::active->getCampaignScore()), 190, 200); + addLabel(5, string("Highest score: ") + to_string((int)Account::active->getCampaignHighScore()), 190, 180); } break; case 18: - Menu::addButton(0, "", 70, 400); - Menu::addButton(1, "", 10, 360); - Menu::addButton(2, "", 40, 320); - Menu::addButton(3, "Back", 10, 10); + addButton(0, "", 70, 400); + addButton(1, "", 10, 360); + addButton(2, "", 40, 320); + addButton(3, "Back", 10, 10); updateStereoConfigMenu(); break; } @@ -542,11 +533,11 @@ void Menu::Tick() } //menu buttons - selected = Menu::getSelected(mousecoordh * 640 / screenwidth, 480 - mousecoordv * 480 / screenheight); + selected = getSelected(mousecoordh * 640 / screenwidth, 480 - mousecoordv * 480 / screenheight); // some specific case where we do something even if the left mouse button is not pressed. if ((mainmenu == 5) && (endgame == 2)) { - accountactive->endGame(); + Account::active->endGame(); endgame = 0; } if (mainmenu == 10) @@ -572,7 +563,7 @@ void Menu::Tick() } else { //new game fireSound(firestartsound); flash(); - mainmenu = (accountactive ? 5 : 7); + mainmenu = (Account::active ? 5 : 7); selected = -1; } break; @@ -699,11 +690,11 @@ void Menu::Tick() case 4: if (!waiting) { fireSound(); - if (selected < (debugmode ? 10 : 9) && keyselect == -1) + if (selected < (devtools ? 10 : 9) && keyselect == -1) keyselect = selected; if (keyselect != -1) setKeySelected(); - if (selected == (debugmode ? 10 : 9)) { + if (selected == (devtools ? 10 : 9)) { flash(); mainmenu = 3; } @@ -713,7 +704,7 @@ void Menu::Tick() case 5: fireSound(); flash(); - if ((selected - NB_CAMPAIGN_MENU_ITEM >= accountactive->getCampaignChoicesMade())) { + if ((selected - NB_CAMPAIGN_MENU_ITEM >= Account::active->getCampaignChoicesMade())) { startbonustotal = 0; loading = 2; @@ -723,8 +714,8 @@ void Menu::Tick() TickOnceAfter(); else LoadStuff(); - whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - accountactive->getCampaignChoicesMade(); - actuallevel = (accountactive->getCampaignChoicesMade() > 0 ? campaignlevels[accountactive->getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0); + whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - Account::active->getCampaignChoicesMade(); + actuallevel = (Account::active->getCampaignChoicesMade() > 0 ? campaignlevels[Account::active->getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0); visibleloading = 1; stillloading = 1; Loadlevel(campaignlevels[actuallevel].mapname.c_str()); @@ -765,16 +756,16 @@ void Menu::Tick() case 6: vector campaigns = ListCampaigns(); vector::iterator c; - if ((c = find(campaigns.begin(), campaigns.end(), accountactive->getCurrentCampaign())) == campaigns.end()) { + if ((c = find(campaigns.begin(), campaigns.end(), Account::active->getCurrentCampaign())) == campaigns.end()) { if (!campaigns.empty()) - accountactive->setCurrentCampaign(campaigns.front()); + Account::active->setCurrentCampaign(campaigns.front()); } else { c++; if (c == campaigns.end()) c = campaigns.begin(); - accountactive->setCurrentCampaign(*c); + Account::active->setCurrentCampaign(*c); } - Menu::Load(); + Load(); break; } break; @@ -782,7 +773,7 @@ void Menu::Tick() fireSound(); if (selected == 1) { flash(); - accountactive = Account::destroy(accountactive); + Account::destroyActive(); mainmenu = 7; } else if (selected == 2) { flash(); @@ -796,13 +787,14 @@ void Menu::Tick() } else if (selected < Account::getNbAccounts() + 1) { flash(); mainmenu = 5; - accountactive = Account::get(selected - 1); + Account::setActive(selected - 1); } else if (selected == Account::getNbAccounts() + 1) { flash(); - if (accountactive) + if (Account::active) { mainmenu = 5; - else + } else { mainmenu = 1; + } displaytext[0].clear(); displayselected = 0; entername = 0; @@ -812,11 +804,11 @@ void Menu::Tick() fireSound(); flash(); if (selected <= 2) - accountactive->setDifficulty(selected); + Account::active->setDifficulty(selected); mainmenu = 5; break; case 9: - if (selected < numchallengelevels && selected <= accountactive->getProgress()) { + if (selected < numchallengelevels && selected <= Account::active->getProgress()) { fireSound(); flash(); @@ -883,7 +875,7 @@ void Menu::Tick() inputText(displaytext[0], &displayselected); if (!waiting) { // the input as finished if (!displaytext[0].empty()) { // with enter - accountactive = Account::add(string(displaytext[0])); + Account::add(string(displaytext[0])); mainmenu = 8; @@ -896,7 +888,7 @@ void Menu::Tick() displayselected = 0; } entername = 0; - Menu::Load(); + Load(); } displayblinkdelay -= multiplier; @@ -907,12 +899,12 @@ void Menu::Tick() } if (entername) { - Menu::setText(0, displaytext[0], 20, 400, -1, -1); - Menu::setText(-2, displayblink ? "_" : "", 20 + displayselected * 10, 400, -1, -1); + setText(0, displaytext[0], 20, 400, -1, -1); + setText(-2, displayblink ? "_" : "", 20 + displayselected * 10, 400, -1, -1); } if (oldmainmenu != mainmenu) - Menu::Load(); + Load(); oldmainmenu = mainmenu; }