X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FMenu.cpp;h=541404903e5fd829891c4ccfb1ab51016b1b426a;hb=26debbd380c6922e5a0b60d99567c6374a4fef9a;hp=affdf9a5c3b19b7d29da1b9ffebd90c1e50bc324;hpb=b757d628d06570c93feb2f485b7a9f9b8134ca25;p=lugaru.git diff --git a/Source/Menu.cpp b/Source/Menu.cpp index affdf9a..5414049 100644 --- a/Source/Menu.cpp +++ b/Source/Menu.cpp @@ -10,9 +10,8 @@ extern float multiplier; struct MenuItem { enum MenuItemType{NONE,LABEL,BUTTON,IMAGE,IMAGEBUTTON,MAPMARKER,MAPLINE,MAPLABEL} type; int id; - string label; - int texture; - MBCallback cb; + string text; + Texture texture; int x,y,w,h; float r,g,b; float effectfade; @@ -20,14 +19,13 @@ struct MenuItem { float linestartsize; float lineendsize; - void init(MenuItemType _type, int _id, const string& _label, int _texture, MBCallback _cb, + void init(MenuItemType _type, int _id, const string& _text, Texture _texture, int _x, int _y, int _w, int _h, float _r, float _g, float _b, float _linestartsize=1, float _lineendsize=1){ type=_type; id=_id; - label=_label; + text=_text; texture=_texture; - cb=_cb; x=_x; y=_y; w=_w; h=_h; r=_r; g=_g; b=_b; effectfade=0; @@ -35,7 +33,7 @@ struct MenuItem { lineendsize=_lineendsize; if(type==MenuItem::BUTTON){ if(w==-1) - w=label.length()*10; + w=text.length()*10; if(h==-1) h=20; } @@ -47,75 +45,56 @@ vector items; -void Menu::GUITick(Game* game){ - for(vector::iterator it=items.begin();it!=items.end();it++){ - if(it->id==game->selected){ - it->effectfade+=multiplier*5; - if(it->effectfade>1) - it->effectfade=1; - }else{ - it->effectfade-=multiplier*5; - if(it->effectfade<0) - it->effectfade=0; - } - } -} - void Menu::clearMenu(){ items.clear(); } -void Menu::addLabel(int id,const string& label,int x,int y){ +void Menu::addLabel(int id,const string& text,int x,int y,float r,float g,float b){ items.push_back(MenuItem()); - items.back().init(MenuItem::LABEL,id,label,0,NULL,x,y,-1,-1,1,0,0); + items.back().init(MenuItem::LABEL,id,text,Texture(),x,y,-1,-1,r,g,b); } -void Menu::addButton(int id,const string& label,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){ +void Menu::addButton(int id,const string& text,int x,int y,float r,float g,float b){ items.push_back(MenuItem()); - items.back().init(MenuItem::BUTTON,id,label,0,cb,x,y,w,h,r,g,b); + items.back().init(MenuItem::BUTTON,id,text,Texture(),x,y,-1,-1,r,g,b); } -void Menu::addImage(int id,int texture,int x,int y,int w,int h){ +void Menu::addImage(int id,Texture texture,int x,int y,int w,int h,float r,float g,float b){ items.push_back(MenuItem()); - items.back().init(MenuItem::IMAGE,id,"",texture,NULL,x,y,w,h,1,1,1); + items.back().init(MenuItem::IMAGE,id,"",texture,x,y,w,h,r,g,b); } -void Menu::addImageButton(int id,int texture,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){ +void Menu::addButtonImage(int id,Texture texture,int x,int y,int w,int h,float r,float g,float b){ items.push_back(MenuItem()); - items.back().init(MenuItem::IMAGEBUTTON,id,"",texture,cb,x,y,w,h,r,g,b); + items.back().init(MenuItem::IMAGEBUTTON,id,"",texture,x,y,w,h,r,g,b); } void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r,float g,float b){ items.push_back(MenuItem()); - items.back().init(MenuItem::MAPLINE,-1,"",0,NULL,x,y,w,h,r,g,b,startsize,endsize); + items.back().init(MenuItem::MAPLINE,-1,"",Texture(),x,y,w,h,r,g,b,startsize,endsize); } -void Menu::addMapMarker(int id,int texture,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){ +void Menu::addMapMarker(int id,Texture texture,int x,int y,int w,int h,float r,float g,float b){ items.push_back(MenuItem()); - items.back().init(MenuItem::MAPMARKER,id,"",texture,cb,x,y,w,h,r,g,b); + items.back().init(MenuItem::MAPMARKER,id,"",texture,x,y,w,h,r,g,b); } - -void Menu::setMapItem(int id){ - for(vector::iterator it=items.begin();it!=items.end();it++) - if(it->id==id){ - if(it->type==MenuItem::LABEL) - it->type=MenuItem::MAPLABEL; - break; - } +void Menu::addMapLabel(int id,const string& text,int x,int y,float r,float g,float b){ + items.push_back(MenuItem()); + items.back().init(MenuItem::MAPLABEL,id,text,Texture(),x,y,-1,-1,r,g,b); } -void Menu::setButtonText(int id,const string& label){ +void Menu::setText(int id,const string& text){ for(vector::iterator it=items.begin();it!=items.end();it++) if(it->id==id){ - it->label=label; - it->w=it->label.length()*10; + it->text=text; + it->w=it->text.length()*10; break; } } -void Menu::setButtonText(int id,const string& label,int x,int y,int w,int h){ +void Menu::setText(int id,const string& text,int x,int y,int w,int h){ for(vector::iterator it=items.begin();it!=items.end();it++) if(it->id==id){ - it->label=label; + it->text=text; it->x=x; it->y=y; if(w==-1) - it->w=it->label.length()*10; + it->w=it->text.length()*10; if(h==-1) it->h=20; break; @@ -124,7 +103,7 @@ void Menu::setButtonText(int id,const string& label,int x,int y,int w,int h){ int Menu::getSelected(int mousex, int mousey){ for(vector::iterator it=items.begin();it!=items.end();it++) - if(it->type==MenuItem::BUTTON || it->type==MenuItem::IMAGEBUTTON || it->type==MenuItem::MAPMARKER){ + if(it->type==MenuItem::BUTTON || it->type==MenuItem::IMAGEBUTTON || it->type==MenuItem::MAPMARKER) { int mx=mousex; int my=mousey; if(it->type==MenuItem::MAPMARKER){ @@ -137,7 +116,22 @@ int Menu::getSelected(int mousex, int mousey){ return -1; } -void Menu::drawItems(Game* game){ +void GUITick(){ + for(vector::iterator it=items.begin();it!=items.end();it++){ + if(it->id==Game::selected){ + it->effectfade+=multiplier*5; + if(it->effectfade>1) + it->effectfade=1; + }else{ + it->effectfade-=multiplier*5; + if(it->effectfade<0) + it->effectfade=0; + } + } +} + +void Menu::drawItems(){ + GUITick(); glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); @@ -150,11 +144,11 @@ void Menu::drawItems(Game* game){ glPushMatrix(); if(it->type==MenuItem::MAPMARKER){ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glTranslatef(2,-5,0); //from old code + glTranslatef(2.5,-4.5,0); //from old code }else{ glBlendFunc(GL_SRC_ALPHA,GL_ONE); } - glBindTexture(GL_TEXTURE_2D,it->texture); + it->texture.bind(); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBegin(GL_QUADS); @@ -191,20 +185,20 @@ void Menu::drawItems(Game* game){ case MenuItem::BUTTON: glColor4f(it->r,it->g,it->b,1); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - game->text.glPrint(it->x,it->y,it->label.c_str(),0,1,640,480); + Game::text->glPrint(it->x,it->y,it->text.c_str(),0,1,640,480); if(it->type!=MenuItem::LABEL){ //mouseover highlight glBlendFunc(GL_SRC_ALPHA,GL_ONE); for(int i=0;i<15;i++){ if(1-((float)i)/15-(1-it->effectfade)>0){ glColor4f(it->r,it->g,it->b,(1-((float)i)/10-(1-it->effectfade))*.25); - game->text.glPrint(it->x-((float)i),it->y,it->label.c_str(),0,1+((float)i)/70,640,480); + Game::text->glPrint(it->x-((float)i),it->y,it->text.c_str(),0,1+((float)i)/70,640,480); } } } break; case MenuItem::MAPLABEL: - game->text.glPrintOutlined(0.9,0,0,it->x,it->y,it->label.c_str(),0,0.6,640,480); + Game::text->glPrintOutlined(0.9,0,0,it->x,it->y,it->text.c_str(),0,0.6,640,480); break; case MenuItem::MAPLINE: { XYZ linestart;