X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FMenu%2FMenu.cpp;h=27582aad5d9c4fa7bee5e194f15c262528fb9094;hb=d5f64d3689e1ce594e22ad0f6d372cee143872fd;hp=4c4abfaa32bd55f8557ce62ad1d95477210ac7b3;hpb=5d3b7560a50c3656ec441343359508c9de1290ca;p=lugaru.git diff --git a/Source/Menu/Menu.cpp b/Source/Menu/Menu.cpp index 4c4abfa..27582aa 100644 --- a/Source/Menu/Menu.cpp +++ b/Source/Menu/Menu.cpp @@ -300,7 +300,7 @@ void Menu::updateSettingsMenu() if (bloodtoggle == 1) setText(2, "Blood: On, low detail"); if (bloodtoggle == 2) setText(2, "Blood: On, high detail (slower)"); setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)"); - setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled"); + setText(5, decalstoggle ? "Decals: Enabled (slower)" : "Decals: Disabled"); setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled"); setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No"); setText(10, std::string("Mouse Speed: ") + to_string(int(usermousesensitivity * 5))); @@ -626,7 +626,7 @@ void Menu::Tick() ismotionblur = !ismotionblur; break; case 5: - decals = !decals; + decalstoggle = !decalstoggle; break; case 6: musictoggle = !musictoggle; @@ -706,10 +706,11 @@ void Menu::Tick() loading = 2; loadtime = 0; targetlevel = 7; - if (firstload) + if (firstLoadDone) { TickOnceAfter(); - else + } else { LoadStuff(); + } whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - Account::active().getCampaignChoicesMade(); actuallevel = (Account::active().getCampaignChoicesMade() > 0 ? campaignlevels[Account::active().getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0); visibleloading = true; @@ -727,10 +728,11 @@ void Menu::Tick() loading = 2; loadtime = 0; targetlevel = -1; - if (firstload) { + if (firstLoadDone) { TickOnceAfter(); - } else + } else { LoadStuff(); + } Loadlevel(-1); mainmenu = 0; @@ -813,10 +815,11 @@ void Menu::Tick() loading = 2; loadtime = 0; targetlevel = selected; - if (firstload) + if (firstLoadDone) { TickOnceAfter(); - else + } else { LoadStuff(); + } Loadlevel(selected); campaign = 0; @@ -905,7 +908,7 @@ void Menu::Tick() } -int setKeySelected_thread(void* data) +int setKeySelected_thread(void*) { using namespace Game; int scancode = -1;