X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FLights.h;h=f07bb8683cd8b74c7208d1d3e2d8cf7cff221758;hb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;hp=d9b060bb42be568edefe94d3da20abc72df29d55;hpb=44146d06c780d3aaa283672fedb08b8870ebe1b9;p=lugaru.git diff --git a/Source/Lights.h b/Source/Lights.h index d9b060b..f07bb86 100644 --- a/Source/Lights.h +++ b/Source/Lights.h @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _LIGHTS_H_ @@ -27,16 +25,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "gamegl.h" #include "Quaternions.h" -class Light{ +class Light +{ public: - GLint type; - GLfloat color[3]; - GLfloat ambient[3]; - int attach; - XYZ location; + GLint type; + GLfloat color[3]; + GLfloat ambient[3]; + int attach; + XYZ location; + inline void setColors(GLfloat cr, GLfloat cg, GLfloat cb, + GLfloat ar, GLfloat ag, GLfloat ab) { + color[0] = cr; + color[1] = cg; + color[2] = cb; + ambient[0] = ar; + ambient[1] = ag; + ambient[2] = ab; + } }; -void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb); void SetUpLight(Light* whichsource, int whichlight); #endif