X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FLights.h;h=e846fb6726d60c4fedc2e3a07851a4a57364de0d;hb=c46fa74abc1cd0a50799d979049631abc8b28d00;hp=483d1e0067f6d186106884b555abf48b23429ef0;hpb=bbf8873b80baf3cb468ac12b3f62b0938320fef1;p=lugaru.git diff --git a/Source/Lights.h b/Source/Lights.h index 483d1e0..e846fb6 100644 --- a/Source/Lights.h +++ b/Source/Lights.h @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _LIGHTS_H_ @@ -27,25 +26,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "gamegl.h" #include "Quaternions.h" -class Light{ +class Light +{ public: - GLint type; - GLfloat color[3]; - GLfloat ambient[3]; - int attach; - XYZ location; + GLint type; + GLfloat color[3]; + GLfloat ambient[3]; + int attach; + XYZ location; inline void setColors(GLfloat cr, GLfloat cg, GLfloat cb, - GLfloat ar, GLfloat ag, GLfloat ab){ - color[0]=cr; - color[1]=cg; - color[2]=cb; - ambient[0]=ar; - ambient[1]=ag; - ambient[2]=ab; + GLfloat ar, GLfloat ag, GLfloat ab) { + color[0] = cr; + color[1] = cg; + color[2] = cb; + ambient[0] = ar; + ambient[1] = ag; + ambient[2] = ab; } }; -void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb); void SetUpLight(Light* whichsource, int whichlight); #endif