X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FLights.h;h=b4a1b2fb2bfd160575fb9edbd5d9824e7c46a537;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=32d9f56a0958a6c83154c599192c99e82a576a9a;hpb=0cca0c495c7dc29d134a10d7eed5de1f377c99bf;p=lugaru.git diff --git a/Source/Lights.h b/Source/Lights.h index 32d9f56..b4a1b2f 100644 --- a/Source/Lights.h +++ b/Source/Lights.h @@ -1,21 +1,50 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ + #ifndef _LIGHTS_H_ #define _LIGHTS_H_ /**> HEADER FILES <**/ -#include "gl.h" +#include "gamegl.h" #include "Quaternions.h" -class Light{ +class Light +{ public: - GLint type; - GLfloat color[3]; - GLfloat ambient[3]; - int attach; - XYZ location; + GLint type; + GLfloat color[3]; + GLfloat ambient[3]; + int attach; + XYZ location; + inline void setColors(GLfloat cr, GLfloat cg, GLfloat cb, + GLfloat ar, GLfloat ag, GLfloat ab) { + color[0] = cr; + color[1] = cg; + color[2] = cb; + ambient[0] = ar; + ambient[1] = ag; + ambient[2] = ab; + } }; void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb); void SetUpLight(Light* whichsource, int whichlight); -#endif \ No newline at end of file +#endif