X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FLights.cpp;h=cd20a66357572352c20a6b2e0c4cd43f8ee5e58d;hb=94df0906c159318cb39bb4ee063336ba3cf51ccb;hp=f7e9d753858275a9f60e6310d37e5eb94d5852df;hpb=2a9d19feea3589e45e3f6aa4e7b6052732b35f3f;p=lugaru.git diff --git a/Source/Lights.cpp b/Source/Lights.cpp index f7e9d75..cd20a66 100644 --- a/Source/Lights.cpp +++ b/Source/Lights.cpp @@ -1,5 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -30,7 +31,6 @@ void SetUpLight(Light* whichsource, int whichlight) GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f }; GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f }; - //glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation); glLightfv(GL_LIGHT0, GL_POSITION, LightPosition); glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);