X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FLights.cpp;h=cd20a66357572352c20a6b2e0c4cd43f8ee5e58d;hb=8a32dc9e4e1011b10f009e999d7d008aa2711d8a;hp=40a24f5733b9db9d973ff32577e980ab23cbe0ae;hpb=8e94b0e0f79e8fc55ace5699ffe039462d9e155d;p=lugaru.git diff --git a/Source/Lights.cpp b/Source/Lights.cpp index 40a24f5..cd20a66 100644 --- a/Source/Lights.cpp +++ b/Source/Lights.cpp @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ /**> HEADER FILES <**/ @@ -32,7 +31,6 @@ void SetUpLight(Light* whichsource, int whichlight) GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f }; GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f }; - //glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation); glLightfv(GL_LIGHT0, GL_POSITION, LightPosition); glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse); @@ -72,22 +70,3 @@ void SetUpLight(Light* whichsource, int whichlight) } } - -void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb) -{ - static float qattenuation[] = {0.0f}; - - //Initialize lights - - if (whichlight == 0) { - GLfloat LightAmbient[] = { ambientr, ambientg, ambientb, 1.0f}; - GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f }; - GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f }; - - glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation); - glLightfv(GL_LIGHT0, GL_POSITION, LightPosition); - glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse); - glEnable(GL_LIGHT0); - } -}