X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FInput.h;h=e1fb6f0f6ec09b6d7db7dc765da2f6a7351bddf1;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=f78437c39bbdc10d9e3784f40ea3047c87759bb2;hpb=735daf95aba0eef54d151daae01285f0959825d0;p=lugaru.git diff --git a/Source/Input.h b/Source/Input.h index f78437c..e1fb6f0 100644 --- a/Source/Input.h +++ b/Source/Input.h @@ -1,23 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010 - MCMic +Copyright (C) 2010 - Côme BERNIGAUD This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _Input_H_ @@ -28,17 +26,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Game.h" /**> CONSTANT DECLARATIONS <**/ -#define MOUSEBUTTON1 SDLK_LAST+SDL_BUTTON_LEFT -#define MOUSEBUTTON2 SDLK_LAST+SDL_BUTTON_RIGHT +#define MOUSEBUTTON1 (SDL_NUM_SCANCODES + SDL_BUTTON_LEFT) +#define MOUSEBUTTON2 (SDL_NUM_SCANCODES + SDL_BUTTON_RIGHT) +#define MOUSEBUTTON3 (SDL_NUM_SCANCODES + SDL_BUTTON_MIDDLE) /**> FUNCTION PROTOTYPES <**/ -class Input { - public: - static bool isKeyDown(int k); - static const char* keyToChar(unsigned short which); - static void setKeyFor(Game* g); - static unsigned short CharToKey(const char* which); - static Boolean Button(); +class Input +{ +public: + static void Tick(); + static bool isKeyDown(int k); + static bool isKeyPressed(int k); + static const char* keyToChar(unsigned short which); + static unsigned short CharToKey(const char* which); + static Boolean MouseClicked(); }; #endif