X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FInput.cpp;h=b18ec6ee50e26740a88654a56fee5749ee73e320;hb=e08372a2095837a0b951ccb68c3499ef67c1a827;hp=f7ab1ffa3dc6a5328c99a061575f0ba3df1410ca;hpb=a2c433c31cd6ee454ace7f582375c6002dfba732;p=lugaru.git diff --git a/Source/Input.cpp b/Source/Input.cpp index f7ab1ff..b18ec6e 100644 --- a/Source/Input.cpp +++ b/Source/Input.cpp @@ -1,86 +1,92 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010 - Côme BERNIGAUD +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ /**> HEADER FILES <**/ #include "Input.h" -extern bool keyboardfrozen; - -bool keyDown[SDLK_LAST+6]; -bool keyPressed[SDLK_LAST+6]; +bool keyDown[SDL_NUM_SCANCODES + 6]; +bool keyPressed[SDL_NUM_SCANCODES + 6]; -void Input::Tick(){ +void Input::Tick() +{ SDL_PumpEvents(); - Uint8 *keyState = SDL_GetKeyState(NULL); - for(int i=0;i=SDLK_LAST+6) // really useful? check that. +bool Input::isKeyDown(int k) +{ + if (k >= SDL_NUM_SCANCODES + 6) // really useful? check that. return false; return keyDown[k]; } -bool Input::isKeyPressed(int k) { - if(keyboardfrozen||k>=SDLK_LAST+6) +bool Input::isKeyPressed(int k) +{ + if (k >= SDL_NUM_SCANCODES + 6) return false; return keyPressed[k]; } -const char* Input::keyToChar(unsigned short i) { - if(i