X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FInput.cpp;h=b18ec6ee50e26740a88654a56fee5749ee73e320;hb=cc92cb7b7f9b87cb791c504bf930d622d74db368;hp=41229e345fada9be48e246850545c9ac12aa27c8;hpb=e31b70325214fa5bdd433c1fd2aa96a1eb6c6684;p=lugaru.git diff --git a/Source/Input.cpp b/Source/Input.cpp index 41229e3..b18ec6e 100644 --- a/Source/Input.cpp +++ b/Source/Input.cpp @@ -1,49 +1,92 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010 - MCMic +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ /**> HEADER FILES <**/ #include "Input.h" -extern bool keyboardfrozen; +bool keyDown[SDL_NUM_SCANCODES + 6]; +bool keyPressed[SDL_NUM_SCANCODES + 6]; + +void Input::Tick() +{ + SDL_PumpEvents(); + int numkeys; + const Uint8 *keyState = SDL_GetKeyboardState(&numkeys); + for (int i = 0; i < numkeys; i++) { + keyPressed[i] = !keyDown[i] && keyState[i]; + keyDown[i] = keyState[i]; + } + Uint8 mb = SDL_GetMouseState(NULL, NULL); + for (int i = 1; i < 6; i++) { + keyPressed[SDL_NUM_SCANCODES + i] = !keyDown[SDL_NUM_SCANCODES + i] && (mb & SDL_BUTTON(i)); + keyDown[SDL_NUM_SCANCODES + i] = (mb & SDL_BUTTON(i)); + } +} + +bool Input::isKeyDown(int k) +{ + if (k >= SDL_NUM_SCANCODES + 6) // really useful? check that. + return false; + return keyDown[k]; +} + +bool Input::isKeyPressed(int k) +{ + if (k >= SDL_NUM_SCANCODES + 6) + return false; + return keyPressed[k]; +} -bool Input::isKeyDown(int k) { - if(keyboardfrozen)return 0; // vraiment utile? à vérifier - Uint8 *keystate = SDL_GetKeyState(NULL); - if(k