X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FInput.cpp;h=b18ec6ee50e26740a88654a56fee5749ee73e320;hb=9bd0be2befdf81aa4b5d377eaf29656935044faf;hp=ae4f68fb711fe9ec90dcd0b59100a63637b847a3;hpb=929576710b55ed5ba83603df7f67b95e32e6d557;p=lugaru.git diff --git a/Source/Input.cpp b/Source/Input.cpp index ae4f68f..b18ec6e 100644 --- a/Source/Input.cpp +++ b/Source/Input.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010 - Côme BERNIGAUD +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -21,8 +21,6 @@ along with Lugaru. If not, see . /**> HEADER FILES <**/ #include "Input.h" -extern bool keyboardfrozen; - bool keyDown[SDL_NUM_SCANCODES + 6]; bool keyPressed[SDL_NUM_SCANCODES + 6]; @@ -44,14 +42,14 @@ void Input::Tick() bool Input::isKeyDown(int k) { - if (keyboardfrozen || k >= SDL_NUM_SCANCODES + 6) // really useful? check that. + if (k >= SDL_NUM_SCANCODES + 6) // really useful? check that. return false; return keyDown[k]; } bool Input::isKeyPressed(int k) { - if (keyboardfrozen || k >= SDL_NUM_SCANCODES + 6) + if (k >= SDL_NUM_SCANCODES + 6) return false; return keyPressed[k]; }