X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGraphic%2FTexture.cpp;h=4b4b9ea7636e50e8811cdb1b114b679f93ca658b;hb=80262de6f860d9aead05ffa42bdb245c0c888b37;hp=fe732bfd3314e9802afb354776fa57b0a948aba7;hpb=3f8ee86c6085b5d6c7ee31b916d0e022239750ab;p=lugaru.git diff --git a/Source/Graphic/Texture.cpp b/Source/Graphic/Texture.cpp index fe732bf..4b4b9ea 100644 --- a/Source/Graphic/Texture.cpp +++ b/Source/Graphic/Texture.cpp @@ -39,8 +39,9 @@ void TextureRes::load() skinsize = texture.sizeX; GLuint type = GL_RGBA; - if (texture.bpp == 24) + if (texture.bpp == 24) { type = GL_RGB; + } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); @@ -62,9 +63,11 @@ void TextureRes::load() const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8); data = (GLubyte*)malloc(nb * sizeof(GLubyte)); datalen = 0; - for (int i = 0; i < nb; i++) - if ((i + 1) % 4 || type == GL_RGB) + for (int i = 0; i < nb; i++) { + if ((i + 1) % 4 || type == GL_RGB) { data[datalen++] = texture.data[i]; + } + } glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data); } else { glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data); @@ -76,21 +79,32 @@ void TextureRes::bind() glBindTexture(GL_TEXTURE_2D, id); } -TextureRes::TextureRes(const string& _filename, bool _hasMipmap): - id(0), filename(_filename), hasMipmap(_hasMipmap), isSkin(false), - skinsize(0), data(NULL), datalen(0) +TextureRes::TextureRes(const string& _filename, bool _hasMipmap) + : id(0) + , filename(_filename) + , hasMipmap(_hasMipmap) + , isSkin(false) + , skinsize(0) + , data(NULL) + , datalen(0) { load(); } -TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep): - id(0), filename(_filename), hasMipmap(_hasMipmap), isSkin(true), - skinsize(0), data(NULL), datalen(0) +TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep) + : id(0) + , filename(_filename) + , hasMipmap(_hasMipmap) + , isSkin(true) + , skinsize(0) + , data(NULL) + , datalen(0) { load(); *skinsizep = skinsize; - for (int i = 0; i < datalen; i++) + for (int i = 0; i < datalen; i++) { array[i] = data[i]; + } } TextureRes::~TextureRes() @@ -101,28 +115,19 @@ TextureRes::~TextureRes() void Texture::load(const string& filename, bool hasMipmap) { - destroy(); - tex = new TextureRes(Folders::getResourcePath(filename), hasMipmap); + tex.reset(new TextureRes(Folders::getResourcePath(filename), hasMipmap)); } void Texture::load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep) { - destroy(); - tex = new TextureRes(Folders::getResourcePath(filename), hasMipmap, array, skinsizep); -} - -void Texture::destroy() -{ - if (tex) { - delete tex; - tex = NULL; - } + tex.reset(new TextureRes(Folders::getResourcePath(filename), hasMipmap, array, skinsizep)); } void Texture::bind() { - if (tex) + if (tex) { tex->bind(); - else + } else { glBindTexture(GL_TEXTURE_2D, 0); + } }