X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGraphic%2FModels.cpp;h=cd1bea9c81963b3991e738b862746397517ba7ab;hb=0aab437dc560d2afa982e61cc2547756ad7b0761;hp=860957dc80692d63295428a8da192142c349f644;hpb=8b6e8f3ad7390309795eb35c0959264cb7924402;p=lugaru.git diff --git a/Source/Graphic/Models.cpp b/Source/Graphic/Models.cpp index 860957d..cd1bea9 100644 --- a/Source/Graphic/Models.cpp +++ b/Source/Graphic/Models.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -40,12 +40,15 @@ int Model::LineCheck(XYZ* p1, XYZ* p2, XYZ* p, XYZ* move, float* rotate) *p1 = *p1 - *move; *p2 = *p2 - *move; - if (*rotate) + if (*rotate) { *p1 = DoRotation(*p1, 0, -*rotate, 0); - if (*rotate) + } + if (*rotate) { *p2 = DoRotation(*p2, 0, -*rotate, 0); - if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) + } + if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) { return -1; + } firstintersecting = -1; for (unsigned int j = 0; j < Triangles.size(); j++) { @@ -58,8 +61,9 @@ int Model::LineCheck(XYZ* p1, XYZ* p2, XYZ* p, XYZ* move, float* rotate) } } - if (*rotate) + if (*rotate) { *p = DoRotation(*p, 0, *rotate, 0); + } *p = *p + *move; return firstintersecting; } @@ -74,13 +78,16 @@ int Model::LineCheckPossible(XYZ* p1, XYZ* p2, XYZ* p, XYZ* move, float* rotate) *p1 = *p1 - *move; *p2 = *p2 - *move; - if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) + if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) { return -1; + } firstintersecting = -1; - if (*rotate) + if (*rotate) { *p1 = DoRotation(*p1, 0, -*rotate, 0); - if (*rotate) + } + if (*rotate) { *p2 = DoRotation(*p2, 0, -*rotate, 0); + } for (unsigned int j = 0; j < possible.size(); j++) { if (possible[j] < Triangles.size()) { @@ -94,8 +101,9 @@ int Model::LineCheckPossible(XYZ* p1, XYZ* p2, XYZ* p, XYZ* move, float* rotate) } } - if (*rotate) + if (*rotate) { *p = DoRotation(*p, 0, *rotate, 0); + } *p = *p + *move; return firstintersecting; } @@ -110,13 +118,16 @@ int Model::LineCheckSlidePossible(XYZ* p1, XYZ* p2, XYZ* move, float* rotate) *p1 = *p1 - *move; *p2 = *p2 - *move; - if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) + if (!sphere_line_intersection(p1, p2, &boundingspherecenter, &boundingsphereradius)) { return -1; + } firstintersecting = -1; - if (*rotate) + if (*rotate) { *p1 = DoRotation(*p1, 0, -*rotate, 0); - if (*rotate) + } + if (*rotate) { *p2 = DoRotation(*p2, 0, -*rotate, 0); + } for (unsigned int j = 0; j < possible.size(); j++) { if (possible[j] < Triangles.size()) { @@ -134,8 +145,9 @@ int Model::LineCheckSlidePossible(XYZ* p1, XYZ* p2, XYZ* move, float* rotate) *p2 -= Triangles[firstintersecting].facenormal * distance; } - if (*rotate) + if (*rotate) { *p2 = DoRotation(*p2, 0, *rotate, 0); + } *p2 = *p2 + *move; return firstintersecting; } @@ -154,10 +166,12 @@ int Model::SphereCheck(XYZ* p1, float radius, XYZ* p, XYZ* move, float* rotate) oldp1 = *p1; *p1 = *p1 - *move; - if (*rotate) + if (*rotate) { *p1 = DoRotation(*p1, 0, -*rotate, 0); - if (distsq(p1, &boundingspherecenter) > radius * radius + boundingsphereradius * boundingsphereradius) + } + if (distsq(p1, &boundingspherecenter) > radius * radius + boundingsphereradius * boundingsphereradius) { return -1; + } for (i = 0; i < 4; i++) { for (unsigned int j = 0; j < Triangles.size(); j++) { @@ -165,14 +179,18 @@ int Model::SphereCheck(XYZ* p1, float radius, XYZ* p, XYZ* move, float* rotate) distance = abs((Triangles[j].facenormal.x * p1->x) + (Triangles[j].facenormal.y * p1->y) + (Triangles[j].facenormal.z * p1->z) - ((Triangles[j].facenormal.x * vertex[Triangles[j].vertex[0]].x) + (Triangles[j].facenormal.y * vertex[Triangles[j].vertex[0]].y) + (Triangles[j].facenormal.z * vertex[Triangles[j].vertex[0]].z))); if (distance < radius) { point = *p1 - Triangles[j].facenormal * distance; - if (PointInTriangle(&point, Triangles[j].facenormal, &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]])) + if (PointInTriangle(&point, Triangles[j].facenormal, &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]])) { intersecting = 1; - if (!intersecting) + } + if (!intersecting) { intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], p1, &radius); - if (!intersecting) + } + if (!intersecting) { intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]], p1, &radius); - if (!intersecting) + } + if (!intersecting) { intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[2]], p1, &radius); + } if (intersecting) { *p1 += Triangles[j].facenormal * (distance - radius); } @@ -184,11 +202,13 @@ int Model::SphereCheck(XYZ* p1, float radius, XYZ* p, XYZ* move, float* rotate) } } } - if (*rotate) + if (*rotate) { *p = DoRotation(*p, 0, *rotate, 0); + } *p = *p + *move; - if (*rotate) + if (*rotate) { *p1 = DoRotation(*p1, 0, *rotate, 0); + } *p1 += *move; return firstintersecting; } @@ -209,8 +229,9 @@ int Model::SphereCheckPossible(XYZ* p1, float radius, XYZ* move, float* rotate) possible.clear(); - if (*rotate) + if (*rotate) { *p1 = DoRotation(*p1, 0, -*rotate, 0); + } if (distsq(p1, &boundingspherecenter) > radius * radius + boundingsphereradius * boundingsphereradius) { *p1 = oldp1; return -1; @@ -221,14 +242,18 @@ int Model::SphereCheckPossible(XYZ* p1, float radius, XYZ* move, float* rotate) distance = abs((Triangles[j].facenormal.x * p1->x) + (Triangles[j].facenormal.y * p1->y) + (Triangles[j].facenormal.z * p1->z) - ((Triangles[j].facenormal.x * vertex[Triangles[j].vertex[0]].x) + (Triangles[j].facenormal.y * vertex[Triangles[j].vertex[0]].y) + (Triangles[j].facenormal.z * vertex[Triangles[j].vertex[0]].z))); if (distance < radius) { point = *p1 - Triangles[j].facenormal * distance; - if (PointInTriangle(&point, Triangles[j].facenormal, &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]])) + if (PointInTriangle(&point, Triangles[j].facenormal, &vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]])) { intersecting = 1; - if (!intersecting) + } + if (!intersecting) { intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[1]], p1, &radius); - if (!intersecting) + } + if (!intersecting) { intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[1]], &vertex[Triangles[j].vertex[2]], p1, &radius); - if (!intersecting) + } + if (!intersecting) { intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[2]], p1, &radius); + } if (intersecting) { possible.push_back(j); } @@ -238,8 +263,9 @@ int Model::SphereCheckPossible(XYZ* p1, float radius, XYZ* move, float* rotate) firstintersecting = j; } } - if (*rotate) + if (*rotate) { *p1 = DoRotation(*p1, 0, *rotate, 0); + } *p1 += *move; return firstintersecting; @@ -247,8 +273,9 @@ int Model::SphereCheckPossible(XYZ* p1, float radius, XYZ* move, float* rotate) void Model::UpdateVertexArray() { - if (type != normaltype && type != decalstype) + if (type != normaltype && type != decalstype) { return; + } if (flat) { for (unsigned int i = 0; i < Triangles.size(); i++) { @@ -315,8 +342,9 @@ void Model::UpdateVertexArray() void Model::UpdateVertexArrayNoTex() { - if (type != normaltype && type != decalstype) + if (type != normaltype && type != decalstype) { return; + } if (flat) { for (unsigned int i = 0; i < Triangles.size(); i++) { @@ -371,8 +399,9 @@ void Model::UpdateVertexArrayNoTex() void Model::UpdateVertexArrayNoTexNoNorm() { - if (type != normaltype && type != decalstype) + if (type != normaltype && type != decalstype) { return; + } for (unsigned int i = 0; i < Triangles.size(); i++) { unsigned int j = i * 24; @@ -709,8 +738,9 @@ void Model::Scale(float xscale, float yscale, float zscale) void Model::ScaleNormals(float xscale, float yscale, float zscale) { - if (type != normaltype && type != decalstype) + if (type != normaltype && type != decalstype) { return; + } for (int i = 0; i < vertexNum; i++) { normals[i].x *= xscale; @@ -773,8 +803,9 @@ void Model::CalculateNormals(bool facenormalise) { Game::LoadingScreen(); - if (type != normaltype && type != decalstype) + if (type != normaltype && type != decalstype) { return; + } for (int i = 0; i < vertexNum; i++) { normals[i].x = 0; @@ -796,8 +827,9 @@ void Model::CalculateNormals(bool facenormalise) normals[Triangles[i].vertex[2]].x += Triangles[i].facenormal.x; normals[Triangles[i].vertex[2]].y += Triangles[i].facenormal.y; normals[Triangles[i].vertex[2]].z += Triangles[i].facenormal.z; - if (facenormalise) + if (facenormalise) { Normalise(&Triangles[i].facenormal); + } } for (int i = 0; i < vertexNum; i++) { Normalise(&normals[i]); @@ -846,8 +878,9 @@ void Model::drawimmediate() void Model::draw() { - if (type != normaltype && type != decalstype) + if (type != normaltype && type != decalstype) { return; + } glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); @@ -913,8 +946,9 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(0); for (unsigned int i = 0; i < decals.size(); i++) { - if (decals[i].type == blooddecalfast && decals[i].alivetime < 2) + if (decals[i].type == blooddecalfast && decals[i].alivetime < 2) { decals[i].alivetime = 2; + } if (decals[i].type != lasttype) { if (decals[i].type == shadowdecal) { @@ -955,15 +989,18 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo } if (decals[i].type == breakdecal) { glColor4f(1, 1, 1, decals[i].opacity); - if (decals[i].alivetime > 58) + if (decals[i].alivetime > 58) { glColor4f(1, 1, 1, decals[i].opacity * (60 - decals[i].alivetime) / 2); + } } if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow)) { glColor4f(1, 1, 1, decals[i].opacity); - if (decals[i].alivetime < 4) + if (decals[i].alivetime < 4) { glColor4f(1, 1, 1, decals[i].opacity * decals[i].alivetime * .25); - if (decals[i].alivetime > 58) + } + if (decals[i].alivetime > 58) { glColor4f(1, 1, 1, decals[i].opacity * (60 - decals[i].alivetime) / 2); + } } lasttype = decals[i].type; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); @@ -981,14 +1018,18 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo } for (int i = decals.size() - 1; i >= 0; i--) { decals[i].alivetime += multiplier; - if (decals[i].type == blooddecalslow) + if (decals[i].type == blooddecalslow) { decals[i].alivetime -= multiplier * 2 / 3; - if (decals[i].type == blooddecalfast) + } + if (decals[i].type == blooddecalfast) { decals[i].alivetime += multiplier * 4; - if (decals[i].type == shadowdecal) + } + if (decals[i].type == shadowdecal) { DeleteDecal(i); - if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow) && decals[i].alivetime >= 60) + } + if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow) && decals[i].alivetime >= 60) { DeleteDecal(i); + } } glAlphaFunc(GL_GREATER, 0.0001); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -998,8 +1039,9 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo void Model::DeleteDecal(int which) { if (decalstoggle) { - if (type != decalstype) + if (type != decalstype) { return; + } decals.erase(decals.begin() + which); } } @@ -1007,14 +1049,15 @@ void Model::DeleteDecal(int which) void Model::MakeDecal(decal_type atype, XYZ* where, float* size, float* opacity, float* rotation) { if (decalstoggle) { - if (type != decalstype) + if (type != decalstype) { return; + } static XYZ rot; static float distance; - if (*opacity > 0) - if (distsq(where, &boundingspherecenter) < (boundingsphereradius + *size) * (boundingsphereradius + *size)) + if (*opacity > 0) { + if (distsq(where, &boundingspherecenter) < (boundingsphereradius + *size) * (boundingsphereradius + *size)) { for (unsigned int i = 0; i < Triangles.size(); i++) { if (Triangles[i].facenormal.y < -.1 && (vertex[Triangles[i].vertex[0]].y < where->y || vertex[Triangles[i].vertex[1]].y < where->y || vertex[Triangles[i].vertex[2]].y < where->y)) { distance = abs(((Triangles[i].facenormal.x * where->x) + (Triangles[i].facenormal.y * where->y) + (Triangles[i].facenormal.z * where->z) - ((Triangles[i].facenormal.x * vertex[Triangles[i].vertex[0]].x) + (Triangles[i].facenormal.y * vertex[Triangles[i].vertex[0]].y) + (Triangles[i].facenormal.z * vertex[Triangles[i].vertex[0]].z))) / Triangles[i].facenormal.y); @@ -1022,9 +1065,9 @@ void Model::MakeDecal(decal_type atype, XYZ* where, float* size, float* opacity, if ((*opacity - distance / 10) > 0) { Decal decal(*where, atype, *opacity - distance / 10, *rotation, *size, *this, i, 0); - if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) - if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) - if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) + if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) { + if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) { + if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) { if (!(decal.texcoords[0][1] > 1 && decal.texcoords[1][1] > 1 && decal.texcoords[2][1] > 1)) { if (decal.rotation) { for (int j = 0; j < 3; j++) { @@ -1040,32 +1083,38 @@ void Model::MakeDecal(decal_type atype, XYZ* where, float* size, float* opacity, decals.push_back(decal); } } + } + } + } } } } + } + } } } void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, float rotation) { if (decalstoggle) { - if (type != decalstype) + if (type != decalstype) { return; + } static XYZ rot; static float distance; - if (opacity > 0) - if (distsq(&where, &boundingspherecenter) < (boundingsphereradius + size) * (boundingsphereradius + size)) + if (opacity > 0) { + if (distsq(&where, &boundingspherecenter) < (boundingsphereradius + size) * (boundingsphereradius + size)) { for (unsigned int i = 0; i < Triangles.size(); i++) { distance = abs(((Triangles[i].facenormal.x * where.x) + (Triangles[i].facenormal.y * where.y) + (Triangles[i].facenormal.z * where.z) - ((Triangles[i].facenormal.x * vertex[Triangles[i].vertex[0]].x) + (Triangles[i].facenormal.y * vertex[Triangles[i].vertex[0]].y) + (Triangles[i].facenormal.z * vertex[Triangles[i].vertex[0]].z)))); if (distance < .02 && abs(Triangles[i].facenormal.y) > abs(Triangles[i].facenormal.x) && abs(Triangles[i].facenormal.y) > abs(Triangles[i].facenormal.z)) { if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 0); - if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) - if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) - if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) + if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) { + if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) { + if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) { if (!(decal.texcoords[0][1] > 1 && decal.texcoords[1][1] > 1 && decal.texcoords[2][1] > 1)) { if (decal.rotation) { for (int j = 0; j < 3; j++) { @@ -1081,14 +1130,17 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl decals.push_back(decal); } } + } + } + } } } else if (distance < .02 && abs(Triangles[i].facenormal.x) > abs(Triangles[i].facenormal.y) && abs(Triangles[i].facenormal.x) > abs(Triangles[i].facenormal.z)) { if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 1); - if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) - if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) - if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) + if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) { + if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) { + if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) { if (!(decal.texcoords[0][1] > 1 && decal.texcoords[1][1] > 1 && decal.texcoords[2][1] > 1)) { if (decal.rotation) { for (int j = 0; j < 3; j++) { @@ -1104,14 +1156,17 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl decals.push_back(decal); } } + } + } + } } } else if (distance < .02 && abs(Triangles[i].facenormal.z) > abs(Triangles[i].facenormal.y) && abs(Triangles[i].facenormal.z) > abs(Triangles[i].facenormal.x)) { if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 2); - if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) - if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) - if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) + if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) { + if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) { + if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) { if (!(decal.texcoords[0][1] > 1 && decal.texcoords[1][1] > 1 && decal.texcoords[2][1] > 1)) { if (decal.rotation) { for (int j = 0; j < 3; j++) { @@ -1127,9 +1182,14 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl decals.push_back(decal); } } + } + } + } } } } + } + } } } @@ -1154,20 +1214,24 @@ Model::~Model() void Model::deallocate() { - if (owner) + if (owner) { free(owner); + } owner = 0; - if (vertex) + if (vertex) { free(vertex); + } vertex = 0; - if (normals) + if (normals) { free(normals); + } normals = 0; - if (vArray) + if (vArray) { free(vArray); + } vArray = 0; decals.clear();