X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGraphic%2FModels.cpp;h=4120864b74146e015f0b4830462cfc40e908a759;hb=b32cd80b243d77cd80e026c7ae73e33ec39b1de9;hp=a9833d05e05c8dc486574cf326b28a405c2f9dc6;hpb=b84825978803615f45a9f128232e62431042aec0;p=lugaru.git diff --git a/Source/Graphic/Models.cpp b/Source/Graphic/Models.cpp index a9833d0..4120864 100644 --- a/Source/Graphic/Models.cpp +++ b/Source/Graphic/Models.cpp @@ -18,9 +18,10 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "Game.h" -#include "Graphic/Models.h" -#include "Utils/Folders.h" +#include "Graphic/Models.hpp" + +#include "Game.hpp" +#include "Utils/Folders.hpp" extern float multiplier; extern float viewdistance; @@ -29,8 +30,6 @@ extern float fadestart; extern float texdetail; extern bool decals; -extern bool visibleloading; - int Model::LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) { static int j; @@ -473,8 +472,7 @@ bool Model::load(const std::string& filename, bool texture ) LOG(std::string("Loading model...") + filename); - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); type = normaltype; color = 0; @@ -818,8 +816,7 @@ void Model::Rotate(float xang, float yang, float zang) void Model::CalculateNormals(bool facenormalise) { - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); static int i; if (type != normaltype && type != decalstype) return; @@ -929,15 +926,7 @@ void Model::drawdifftex(GLuint texture) glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - -#ifndef WIN32 - glLockArraysEXT( 0, TriangleNum * 3); -#endif glDrawArrays(GL_TRIANGLES, 0, TriangleNum * 3); -#ifndef WIN32 - glUnlockArraysEXT(); -#endif - if (!color) glDisableClientState(GL_NORMAL_ARRAY); @@ -961,15 +950,7 @@ void Model::drawdifftex(Texture texture) glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - -#ifndef WIN32 - glLockArraysEXT( 0, TriangleNum * 3); -#endif glDrawArrays(GL_TRIANGLES, 0, TriangleNum * 3); -#ifndef WIN32 - glUnlockArraysEXT(); -#endif - if (!color) glDisableClientState(GL_NORMAL_ARRAY); @@ -1373,7 +1354,6 @@ void Model::MakeDecal(int atype, XYZ where, float size, float opacity, float rot Model::~Model() { deallocate(); - textureptr.destroy(); } void Model::deallocate() @@ -1446,7 +1426,7 @@ void Model::deallocate() free(decalposition); decalposition = 0; -}; +} Model::Model() {