X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGraphic%2FModels.cpp;h=0edde87f81841ae735b3c12faa78ca3638bbb3f7;hb=e468592233fbcc6ab8d7892cc0d7afa05dbbee39;hp=9cb88673f7a6235f2a976bcb16a675d3ba3e7ffd;hpb=33270590a498f404a091ddf032850de2e7e3d037;p=lugaru.git diff --git a/Source/Graphic/Models.cpp b/Source/Graphic/Models.cpp index 9cb8867..0edde87 100644 --- a/Source/Graphic/Models.cpp +++ b/Source/Graphic/Models.cpp @@ -82,16 +82,14 @@ int Model::LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) if (*rotate) *p2 = DoRotation(*p2, 0, -*rotate, 0); - if (numpossible > 0 && numpossible < int(Triangles.size())) { - for (unsigned int j = 0; int(j) < numpossible; j++) { - if ((possible[j] >= 0) && possible[j] < int(Triangles.size())) { - intersecting = LineFacetd(p1, p2, &vertex[Triangles[possible[j]].vertex[0]], &vertex[Triangles[possible[j]].vertex[1]], &vertex[Triangles[possible[j]].vertex[2]], &Triangles[possible[j]].facenormal, &point); - distance = (point.x - p1->x) * (point.x - p1->x) + (point.y - p1->y) * (point.y - p1->y) + (point.z - p1->z) * (point.z - p1->z); - if ((distance < olddistance || firstintersecting == -1) && intersecting) { - olddistance = distance; - firstintersecting = possible[j]; - *p = point; - } + for (unsigned int j = 0; j < possible.size(); j++) { + if (possible[j] < Triangles.size()) { + intersecting = LineFacetd(p1, p2, &vertex[Triangles[possible[j]].vertex[0]], &vertex[Triangles[possible[j]].vertex[1]], &vertex[Triangles[possible[j]].vertex[2]], &Triangles[possible[j]].facenormal, &point); + distance = (point.x - p1->x) * (point.x - p1->x) + (point.y - p1->y) * (point.y - p1->y) + (point.z - p1->z) * (point.z - p1->z); + if ((distance < olddistance || firstintersecting == -1) && intersecting) { + olddistance = distance; + firstintersecting = possible[j]; + *p = point; } } } @@ -104,7 +102,6 @@ int Model::LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) int Model::LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *move, float *rotate) { - static int j; static float distance; static float olddistance; static int intersecting; @@ -121,17 +118,16 @@ int Model::LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *move, float *rotate) if (*rotate) *p2 = DoRotation(*p2, 0, -*rotate, 0); - if (numpossible) - for (j = 0; j < numpossible; j++) { - if (possible[j] >= 0 && possible[j] < int(Triangles.size())) { - intersecting = LineFacetd(p1, p2, &vertex[Triangles[possible[j]].vertex[0]], &vertex[Triangles[possible[j]].vertex[1]], &vertex[Triangles[possible[j]].vertex[2]], &Triangles[possible[j]].facenormal, &point); - distance = (point.x - p1->x) * (point.x - p1->x) + (point.y - p1->y) * (point.y - p1->y) + (point.z - p1->z) * (point.z - p1->z); - if ((distance < olddistance || firstintersecting == -1) && intersecting) { - olddistance = distance; - firstintersecting = possible[j]; - } + for (unsigned int j = 0; j < possible.size(); j++) { + if (possible[j] < Triangles.size()) { + intersecting = LineFacetd(p1, p2, &vertex[Triangles[possible[j]].vertex[0]], &vertex[Triangles[possible[j]].vertex[1]], &vertex[Triangles[possible[j]].vertex[2]], &Triangles[possible[j]].facenormal, &point); + distance = (point.x - p1->x) * (point.x - p1->x) + (point.y - p1->y) * (point.y - p1->y) + (point.z - p1->z) * (point.z - p1->z); + if ((distance < olddistance || firstintersecting == -1) && intersecting) { + olddistance = distance; + firstintersecting = possible[j]; } } + } if (firstintersecting > 0) { distance = abs((Triangles[firstintersecting].facenormal.x * p2->x) + (Triangles[firstintersecting].facenormal.y * p2->y) + (Triangles[firstintersecting].facenormal.z * p2->z) - ((Triangles[firstintersecting].facenormal.x * vertex[Triangles[firstintersecting].vertex[0]].x) + (Triangles[firstintersecting].facenormal.y * vertex[Triangles[firstintersecting].vertex[0]].y) + (Triangles[firstintersecting].facenormal.z * vertex[Triangles[firstintersecting].vertex[0]].z))); @@ -211,7 +207,7 @@ int Model::SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate) oldp1 = *p1; *p1 = *p1 - *move; - numpossible = 0; + possible.clear(); if (*rotate) *p1 = DoRotation(*p1, 0, -*rotate, 0); @@ -234,8 +230,7 @@ int Model::SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate) if (!intersecting) intersecting = sphere_line_intersection(&vertex[Triangles[j].vertex[0]], &vertex[Triangles[j].vertex[2]], p1, &radius); if (intersecting) { - possible[numpossible] = j; - numpossible++; + possible.push_back(j); } } if ((distance < olddistance || firstintersecting == -1) && intersecting) { @@ -246,6 +241,7 @@ int Model::SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate) if (*rotate) *p1 = DoRotation(*p1, 0, *rotate, 0); *p1 += *move; + return firstintersecting; } @@ -399,7 +395,7 @@ bool Model::loadnotex(const std::string& filename) { FILE *tfile; long i; - int TriangleNum; + short triangleNum; type = notextype; color = 0; @@ -409,24 +405,23 @@ bool Model::loadnotex(const std::string& filename) // read model settings fseek(tfile, 0, SEEK_SET); - funpackf(tfile, "Bs Bs", &vertexNum, &TriangleNum); + funpackf(tfile, "Bs Bs", &vertexNum, &triangleNum); // read the model data deallocate(); - numpossible = 0; + possible.clear(); owner = (int*)malloc(sizeof(int) * vertexNum); - possible = (int*)malloc(sizeof(int) * TriangleNum); vertex = (XYZ*)malloc(sizeof(XYZ) * vertexNum); - Triangles.resize(TriangleNum); - vArray = (GLfloat*)malloc(sizeof(GLfloat) * TriangleNum * 24); + Triangles.resize(triangleNum); + vArray = (GLfloat*)malloc(sizeof(GLfloat) * triangleNum * 24); for (i = 0; i < vertexNum; i++) { funpackf(tfile, "Bf Bf Bf", &vertex[i].x, &vertex[i].y, &vertex[i].z); } - for (i = 0; i < TriangleNum; i++) { + for (i = 0; i < triangleNum; i++) { short vertex[6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[0], &vertex[1], &vertex[2], &vertex[3], &vertex[4], &vertex[5]); Triangles[i].vertex[0] = vertex[0]; @@ -463,7 +458,7 @@ bool Model::load(const std::string& filename) { FILE *tfile; long i; - int TriangleNum; + short triangleNum; LOGFUNC; @@ -479,25 +474,24 @@ bool Model::load(const std::string& filename) // read model settings fseek(tfile, 0, SEEK_SET); - funpackf(tfile, "Bs Bs", &vertexNum, &TriangleNum); + funpackf(tfile, "Bs Bs", &vertexNum, &triangleNum); // read the model data deallocate(); - numpossible = 0; + possible.clear(); owner = (int*)malloc(sizeof(int) * vertexNum); - possible = (int*)malloc(sizeof(int) * TriangleNum); vertex = (XYZ*)malloc(sizeof(XYZ) * vertexNum); normals = (XYZ*)malloc(sizeof(XYZ) * vertexNum); - Triangles.resize(TriangleNum); - vArray = (GLfloat*)malloc(sizeof(GLfloat) * TriangleNum * 24); + Triangles.resize(triangleNum); + vArray = (GLfloat*)malloc(sizeof(GLfloat) * triangleNum * 24); for (i = 0; i < vertexNum; i++) { funpackf(tfile, "Bf Bf Bf", &vertex[i].x, &vertex[i].y, &vertex[i].z); } - for (i = 0; i < TriangleNum; i++) { + for (i = 0; i < triangleNum; i++) { short vertex[6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[0], &vertex[1], &vertex[2], &vertex[3], &vertex[4], &vertex[5]); Triangles[i].vertex[0] = vertex[0]; @@ -536,14 +530,13 @@ bool Model::loaddecal(const std::string& filename) { FILE *tfile; long i, j; - int TriangleNum; + short triangleNum; LOGFUNC; LOG(std::string("Loading decal...") + Folders::getResourcePath(filename)); type = decalstype; - decals.clear(); color = 0; tfile = Folders::openMandatoryFile( Folders::getResourcePath(filename), "rb" ); @@ -551,26 +544,25 @@ bool Model::loaddecal(const std::string& filename) // read model settings fseek(tfile, 0, SEEK_SET); - funpackf(tfile, "Bs Bs", &vertexNum, &TriangleNum); + funpackf(tfile, "Bs Bs", &vertexNum, &triangleNum); // read the model data deallocate(); - numpossible = 0; + possible.clear(); owner = (int*)malloc(sizeof(int) * vertexNum); - possible = (int*)malloc(sizeof(int) * TriangleNum); vertex = (XYZ*)malloc(sizeof(XYZ) * vertexNum); normals = (XYZ*)malloc(sizeof(XYZ) * vertexNum); - Triangles.resize(TriangleNum); - vArray = (GLfloat*)malloc(sizeof(GLfloat) * TriangleNum * 24); + Triangles.resize(triangleNum); + vArray = (GLfloat*)malloc(sizeof(GLfloat) * triangleNum * 24); for (i = 0; i < vertexNum; i++) { funpackf(tfile, "Bf Bf Bf", &vertex[i].x, &vertex[i].y, &vertex[i].z); } - for (i = 0; i < TriangleNum; i++) { + for (i = 0; i < triangleNum; i++) { short vertex[6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[0], &vertex[1], &vertex[2], &vertex[3], &vertex[4], &vertex[5]); Triangles[i].vertex[0] = vertex[0]; @@ -609,7 +601,7 @@ bool Model::loadraw(const std::string& filename) { FILE *tfile; long i; - int TriangleNum; + short triangleNum; LOGFUNC; @@ -623,25 +615,24 @@ bool Model::loadraw(const std::string& filename) // read model settings fseek(tfile, 0, SEEK_SET); - funpackf(tfile, "Bs Bs", &vertexNum, &TriangleNum); + funpackf(tfile, "Bs Bs", &vertexNum, &triangleNum); // read the model data deallocate(); - numpossible = 0; + possible.clear(); owner = (int*)malloc(sizeof(int) * vertexNum); - possible = (int*)malloc(sizeof(int) * TriangleNum); vertex = (XYZ*)malloc(sizeof(XYZ) * vertexNum); - Triangles.resize(TriangleNum); - vArray = (GLfloat*)malloc(sizeof(GLfloat) * TriangleNum * 24); + Triangles.resize(triangleNum); + vArray = (GLfloat*)malloc(sizeof(GLfloat) * triangleNum * 24); for (i = 0; i < vertexNum; i++) { funpackf(tfile, "Bf Bf Bf", &vertex[i].x, &vertex[i].y, &vertex[i].z); } - for (i = 0; i < TriangleNum; i++) { + for (i = 0; i < triangleNum; i++) { short vertex[6]; funpackf(tfile, "Bs Bs Bs Bs Bs Bs", &vertex[0], &vertex[1], &vertex[2], &vertex[3], &vertex[4], &vertex[5]); Triangles[i].vertex[0] = vertex[0]; @@ -829,30 +820,33 @@ void Model::drawimmediate() glBegin(GL_TRIANGLES); for (unsigned int i = 0; i < Triangles.size(); i++) { glTexCoord2f(Triangles[i].gx[0], Triangles[i].gy[0]); - if (color) + if (color) { glColor3f(normals[Triangles[i].vertex[0]].x, normals[Triangles[i].vertex[0]].y, normals[Triangles[i].vertex[0]].z); - if (!color && !flat) - glNormal3f(normals[Triangles[i].vertex[0]].x, normals[Triangles[i].vertex[0]].y, normals[Triangles[i].vertex[0]].z); - if (!color && flat) + } else if (flat) { glNormal3f(Triangles[i].facenormal.x, Triangles[i].facenormal.y, Triangles[i].facenormal.y); + } else { + glNormal3f(normals[Triangles[i].vertex[0]].x, normals[Triangles[i].vertex[0]].y, normals[Triangles[i].vertex[0]].z); + } glVertex3f(vertex[Triangles[i].vertex[0]].x, vertex[Triangles[i].vertex[0]].y, vertex[Triangles[i].vertex[0]].z); glTexCoord2f(Triangles[i].gx[1], Triangles[i].gy[1]); - if (color) + if (color) { glColor3f(normals[Triangles[i].vertex[1]].x, normals[Triangles[i].vertex[1]].y, normals[Triangles[i].vertex[1]].z); - if (!color && !flat) - glNormal3f(normals[Triangles[i].vertex[1]].x, normals[Triangles[i].vertex[1]].y, normals[Triangles[i].vertex[1]].z); - if (!color && flat) + } else if (flat) { glNormal3f(Triangles[i].facenormal.x, Triangles[i].facenormal.y, Triangles[i].facenormal.y); + } else { + glNormal3f(normals[Triangles[i].vertex[1]].x, normals[Triangles[i].vertex[1]].y, normals[Triangles[i].vertex[1]].z); + } glVertex3f(vertex[Triangles[i].vertex[1]].x, vertex[Triangles[i].vertex[1]].y, vertex[Triangles[i].vertex[1]].z); glTexCoord2f(Triangles[i].gx[2], Triangles[i].gy[2]); - if (color) + if (color) { glColor3f(normals[Triangles[i].vertex[2]].x, normals[Triangles[i].vertex[2]].y, normals[Triangles[i].vertex[2]].z); - if (!color && !flat) - glNormal3f(normals[Triangles[i].vertex[2]].x, normals[Triangles[i].vertex[2]].y, normals[Triangles[i].vertex[2]].z); - if (!color && flat) + } else if (flat) { glNormal3f(Triangles[i].facenormal.x, Triangles[i].facenormal.y, Triangles[i].facenormal.y); + } else { + glNormal3f(normals[Triangles[i].vertex[2]].x, normals[Triangles[i].vertex[2]].y, normals[Triangles[i].vertex[2]].z); + } glVertex3f(vertex[Triangles[i].vertex[2]].x, vertex[Triangles[i].vertex[2]].y, vertex[Triangles[i].vertex[2]].z); } glEnd(); @@ -867,43 +861,20 @@ void Model::draw() glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - if (!color) - glInterleavedArrays( GL_T2F_N3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); - if (color) + if (color) { glInterleavedArrays( GL_T2F_C3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); + } else { + glInterleavedArrays( GL_T2F_N3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); + } textureptr.bind(); glDrawArrays(GL_TRIANGLES, 0, Triangles.size() * 3); - if (!color) - glDisableClientState(GL_NORMAL_ARRAY); - if (color) + if (color) { glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); -} - -//TODO: phase out in favor of Texture -void Model::drawdifftex(GLuint texture) -{ - glEnableClientState(GL_NORMAL_ARRAY); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - if (!color) - glInterleavedArrays( GL_T2F_N3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); - if (color) - glInterleavedArrays( GL_T2F_C3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); - - glBindTexture(GL_TEXTURE_2D, (unsigned long)texture); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - - glDrawArrays(GL_TRIANGLES, 0, Triangles.size() * 3); - - if (!color) + } else { glDisableClientState(GL_NORMAL_ARRAY); - if (color) - glDisableClientState(GL_COLOR_ARRAY); + } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -913,10 +884,11 @@ void Model::drawdifftex(Texture texture) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - if (!color) - glInterleavedArrays( GL_T2F_N3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); - if (color) + if (color) { glInterleavedArrays( GL_T2F_C3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); + } else { + glInterleavedArrays( GL_T2F_N3F_V3F, 8 * sizeof(GLfloat), &vArray[0]); + } texture.bind(); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); @@ -924,10 +896,11 @@ void Model::drawdifftex(Texture texture) glDrawArrays(GL_TRIANGLES, 0, Triangles.size() * 3); - if (!color) - glDisableClientState(GL_NORMAL_ARRAY); - if (color) + if (color) { glDisableClientState(GL_COLOR_ARRAY); + } else { + glDisableClientState(GL_NORMAL_ARRAY); + } glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -935,14 +908,13 @@ void Model::drawdifftex(Texture texture) void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture) { if (decalstoggle) { - if (type != decalstype) + if (type != decalstype) { return; - static int lasttype; - static bool blend; + } - blend = 1; + bool blend = true; + int lasttype = -1; - lasttype = -1; glEnable(GL_BLEND); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); @@ -1055,7 +1027,7 @@ void Model::MakeDecal(decal_type atype, XYZ *where, float *size, float *opacity, if (Triangles[i].facenormal.y < -.1 && (vertex[Triangles[i].vertex[0]].y < where->y || vertex[Triangles[i].vertex[1]].y < where->y || vertex[Triangles[i].vertex[2]].y < where->y)) { distance = abs(((Triangles[i].facenormal.x * where->x) + (Triangles[i].facenormal.y * where->y) + (Triangles[i].facenormal.z * where->z) - ((Triangles[i].facenormal.x * vertex[Triangles[i].vertex[0]].x) + (Triangles[i].facenormal.y * vertex[Triangles[i].vertex[0]].y) + (Triangles[i].facenormal.z * vertex[Triangles[i].vertex[0]].z))) / Triangles[i].facenormal.y); - if (*opacity - distance / 10 > 0) { + if ((*opacity - distance / 10) > 0) { Decal decal(*where, atype, *opacity - distance / 10, *rotation, *size, *this, i, 0); if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) @@ -1096,7 +1068,7 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl for (unsigned int i = 0; i < Triangles.size(); i++) { distance = abs(((Triangles[i].facenormal.x * where.x) + (Triangles[i].facenormal.y * where.y) + (Triangles[i].facenormal.z * where.z) - ((Triangles[i].facenormal.x * vertex[Triangles[i].vertex[0]].x) + (Triangles[i].facenormal.y * vertex[Triangles[i].vertex[0]].y) + (Triangles[i].facenormal.z * vertex[Triangles[i].vertex[0]].z)))); if (distance < .02 && abs(Triangles[i].facenormal.y) > abs(Triangles[i].facenormal.x) && abs(Triangles[i].facenormal.y) > abs(Triangles[i].facenormal.z)) { - if (opacity - distance / 10 > 0) { + if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 0); if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) @@ -1119,7 +1091,7 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl } } } else if (distance < .02 && abs(Triangles[i].facenormal.x) > abs(Triangles[i].facenormal.y) && abs(Triangles[i].facenormal.x) > abs(Triangles[i].facenormal.z)) { - if (opacity - distance / 10 > 0) { + if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 1); if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) @@ -1142,7 +1114,7 @@ void Model::MakeDecal(decal_type atype, XYZ where, float size, float opacity, fl } } } else if (distance < .02 && abs(Triangles[i].facenormal.z) > abs(Triangles[i].facenormal.y) && abs(Triangles[i].facenormal.z) > abs(Triangles[i].facenormal.x)) { - if (opacity - distance / 10 > 0) { + if ((opacity - distance / 10) > 0) { Decal decal(where, atype, opacity - distance / 10, rotation, size, *this, i, 2); if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) @@ -1189,10 +1161,6 @@ void Model::deallocate() free(owner); owner = 0; - if (possible) - free(possible); - possible = 0; - if (vertex) free(vertex); vertex = 0; @@ -1204,26 +1172,21 @@ void Model::deallocate() if (vArray) free(vArray); vArray = 0; + + decals.clear(); } Model::Model() : vertexNum(0), - hastexture(0), - type(0), oldtype(0), - possible(0), + type(nothing), owner(0), vertex(0), normals(0), - vArray(0) + vArray(0), + color(0), + boundingspherecenter(), + boundingsphereradius(0), + flat(false) { memset(&modelTexture, 0, sizeof(modelTexture)); - numpossible = 0; - color = 0; - - boundingspherecenter = 0; - boundingsphereradius = 0; - - flat = 0; - - type = nothing; }